208 lines
5.6 KiB
Plaintext
208 lines
5.6 KiB
Plaintext
Scriptname _00E_NQ_G_02_Functions extends Quest Conditional
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Import _00E_QuestFunctions
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Import Math
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Import Utility
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function AddMapMarker()
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_00E_NQ_G_02_HafnerMapMarkerREF.AddToMap(false)
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EndFunction
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Function PrepareMenhirForQuest()
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_00E_NQ_G_02_Menhir.MoveTo(_00E_NQ_G_02_MenhirWaitLocation)
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_00E_NQ_G_02_Menhir.Disable()
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EndFunction
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Function DespawnGuardHafner()
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_00E_NQ_G_02_GuardREF.Disable()
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_00E_NQ_G_02_HelgeHafner.MoveTo(_00E_NQ_G_02_HafnerPrisonMarker)
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EndFunction
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Function DespawnGuardMendelus()
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_00E_NQ_G_02_GuardREF.Disable()
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_00E_SC_MendelusVollerbeutel.MoveToMyEditorLocation()
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EndFunction
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Function DespawnMendelus()
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_00E_SC_MendelusVollerbeutel.MoveToMyEditorLocation()
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EndFunction
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Function SetUpSC03()
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_00E_NQ_G_02_HelgeHafner.MoveTo(_00E_NQ_G_02_HafnerDialoguePos)
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_00E_SC_MendelusVollerbeutel.MoveTo(_00E_NQ_G_02_MendelusDialoguePos)
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_00E_NQ_G_02_GuardREF.Enable()
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_00E_NQ_G_02_GuardREF.MoveTo(_00E_NQ_G_02_GuardDialoguePos)
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PlayerREF.MoveTo(_00E_NQ_G_02_PlayerDialoguePos)
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NQ_G_02_SC03_DialogueMenhirDead.ForceStart()
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EndFunction
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Function SetUpSC04()
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_00E_NQ_G_02_Menhir.MoveTo(_00E_NQ_G_02_MenhirDialoguePos)
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_00E_NQ_G_02_HelgeHafner.MoveTo(_00E_NQ_G_02_HafnerDialoguePos)
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_00E_SC_MendelusVollerbeutel.MoveTo(_00E_NQ_G_02_MendelusDialoguePos)
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_00E_NQ_G_02_GuardREF.Enable()
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_00E_NQ_G_02_GuardREF.MoveTo(_00E_NQ_G_02_GuardDialoguePos)
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PlayerREF.MoveTo(_00E_NQ_G_02_PlayerDialoguePos)
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NQ_G_02_SC04_DialogueMenhirAlive.ForceStart()
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EndFunction
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Function FadeOut()
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int iButton = _00E_NQ_G_02_LeaveCaveBox.Show()
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If iButton == 0
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_00E_UILockpickingUnlockM.Play(BAGL2Exit)
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FadeToBlackIMOD.Apply()
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Wait(2)
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FadeToBlackHoldIMOD.ApplyCrossFade(1)
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If (GetStage() == 35 || GetStage() == 40)
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SetUpSC03()
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ElseIf (GetStage() == 45)
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SetUpSC04()
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EndIf
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FadeToBlackBackIMOD.ApplyCrossFade(1)
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SetObjectiveCompleted(35)
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_00E_TeleportGlobal.SetValueInt(0)
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Else
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Return
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EndIf
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EndFunction
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Function KillMenhir()
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NQ_G_02_CollisionBox1.Disable()
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Wait(0.1)
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_00E_NQ_G_02_Menhir.SetGhost(False)
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_00E_NQ_G_02_Menhir.GetActorBase().SetEssential(False)
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_00E_NQ_G_02_Menhir.PlayIdle(_00E_IdleSuicide)
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Wait(1.5)
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_00E_NQ_G_02_Menhir.Kill(_00E_NQ_G_02_Menhir)
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Wait(1)
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NQ_G_02_CollisionBox1.Enable()
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; adding the key to Menhir just in case he doesn't die properly
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_00E_NQ_G_02_Menhir.Additem(_00E_BAltGaragathaL2ExitKey, 1)
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NQ_G_02_KeyREF.Enable()
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Game.EnablePlayerControls()
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Wait(8)
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_00E_NQ_G_02_Menhir.Disable()
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EndFunction
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Function RewardMoney(float Amount)
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PlayerREF.AddItem(Gold001, (__Config_RewardMoney*Amount) as int)
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EndFunction
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Function FinishQuest()
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If (GetStage() == 80)
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Levelsystem.GiveEP(__Config_RewardEXP - __Config_EXPMalus)
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Else
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Levelsystem.GiveEP(__Config_RewardEXP)
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EndIf
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Self.CompleteQuest()
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EndFunction
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Function StartSC01()
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PrepareMenhirForQuest()
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NQ_G_02_SC01_HafnerFirstConversation.ForceStart()
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EndFunction
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Function StartSC02()
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; need to reset Menhir otherwise he might be stuck in some animation and wiggle around as well as being unresponsive in SC4
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; due to enabling him afterwards, he snaps back to the navmesh, fixes issue 1044 until proven wrong or causing other issues
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; added MoveTo again after Menhir got reset to Vyn 0,0 and never got placed in the dungeon
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_00E_NQ_G_02_Menhir.Reset(_00E_NQ_G_02_MenhirWaitLocation)
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_00E_NQ_G_02_Menhir.MoveTo(_00E_NQ_G_02_MenhirWaitLocation)
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_00E_NQ_G_02_Menhir.Enable()
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NQ_G_02_SC02_MenhirFirstConversation.ForceStart()
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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bool Property bHafnerInPrison Auto Conditional
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bool Property bMenhirReward Auto Conditional
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;rewards
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int Property __Config_RewardEXP Auto
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int Property __Config_EXPMalus Auto
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int Property __Config_RewardMoney Auto
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MiscObject Property Gold001 Auto
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_00E_QuestFunctions Property Levelsystem Auto
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Idle Property _00E_IdleSuicide Auto
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;scenes
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Scene Property NQ_G_02_SC01_HafnerFirstConversation Auto
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Scene Property NQ_G_02_SC02_MenhirFirstConversation Auto
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Scene Property NQ_G_02_SC03_DialogueMenhirDead Auto
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Scene Property NQ_G_02_SC04_DialogueMenhirAlive Auto
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ImagespaceModifier Property FadeToBlackIMOD Auto
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ImagespaceModifier Property FadeToBlackHoldIMOD Auto
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ImagespaceModifier Property FadeToBlackBackIMOD Auto
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;actors
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Actor Property _00E_NQ_G_02_Menhir Auto
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Actor Property _00E_NQ_G_02_HelgeHafner Auto
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Actor Property _00E_SC_MendelusVollerbeutel Auto
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Actor Property _00E_NQ_G_02_GuardREF Auto
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Actor Property PlayerREF Auto
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Message Property _00E_NQ_G_02_LeaveCaveBox Auto
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GlobalVariable Property _00E_TeleportGlobal Auto
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;marker
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ObjectReference Property _00E_NQ_G_02_MenhirWaitLocation Auto
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ObjectReference Property _00E_NQ_G_02_MenhirDialoguePos Auto
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ObjectReference Property _00E_NQ_G_02_HafnerDialoguePos Auto
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ObjectReference Property _00E_NQ_G_02_MendelusDialoguePos Auto
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ObjectReference Property _00E_NQ_G_02_GuardDialoguePos Auto
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ObjectReference Property _00E_NQ_G_02_PlayerDialoguePos Auto
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ObjectReference Property _00E_NQ_G_02_HafnerPrisonMarker Auto
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ObjectReference Property _00E_NQ_G_02_HafnerMapMarkerREF Auto
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ObjectReference Property NQ_G_02_CollisionBox1 Auto
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ObjectReference Property NQ_G_02_KeyREF Auto
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ObjectReference Property BAGL2Exit Auto
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Sound Property _00E_UILockpickingUnlockM Auto
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Key Property _00E_BAltGaragathaL2ExitKey Auto |