189 lines
5.2 KiB
Plaintext
189 lines
5.2 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
|
|
;NEXT FRAGMENT INDEX 16
|
|
Scriptname QF_DGIntimidateQuest_0011A493 Extends Quest Hidden
|
|
|
|
;BEGIN ALIAS PROPERTY opponent
|
|
;ALIAS PROPERTY TYPE ReferenceAlias
|
|
ReferenceAlias Property Alias_opponent Auto
|
|
;END ALIAS PROPERTY
|
|
|
|
;BEGIN ALIAS PROPERTY Friend1
|
|
;ALIAS PROPERTY TYPE ReferenceAlias
|
|
ReferenceAlias Property Alias_Friend1 Auto
|
|
;END ALIAS PROPERTY
|
|
|
|
;BEGIN ALIAS PROPERTY OpponentFriend
|
|
;ALIAS PROPERTY TYPE ReferenceAlias
|
|
ReferenceAlias Property Alias_OpponentFriend Auto
|
|
;END ALIAS PROPERTY
|
|
|
|
;BEGIN ALIAS PROPERTY Player
|
|
;ALIAS PROPERTY TYPE ReferenceAlias
|
|
ReferenceAlias Property Alias_Player Auto
|
|
;END ALIAS PROPERTY
|
|
|
|
;BEGIN ALIAS PROPERTY Bystander4
|
|
;ALIAS PROPERTY TYPE ReferenceAlias
|
|
ReferenceAlias Property Alias_Bystander4 Auto
|
|
;END ALIAS PROPERTY
|
|
|
|
;BEGIN ALIAS PROPERTY Bystander2
|
|
;ALIAS PROPERTY TYPE ReferenceAlias
|
|
ReferenceAlias Property Alias_Bystander2 Auto
|
|
;END ALIAS PROPERTY
|
|
|
|
;BEGIN ALIAS PROPERTY Bystander5
|
|
;ALIAS PROPERTY TYPE ReferenceAlias
|
|
ReferenceAlias Property Alias_Bystander5 Auto
|
|
;END ALIAS PROPERTY
|
|
|
|
;BEGIN ALIAS PROPERTY Bystander1
|
|
;ALIAS PROPERTY TYPE ReferenceAlias
|
|
ReferenceAlias Property Alias_Bystander1 Auto
|
|
;END ALIAS PROPERTY
|
|
|
|
;BEGIN ALIAS PROPERTY Bystander3
|
|
;ALIAS PROPERTY TYPE ReferenceAlias
|
|
ReferenceAlias Property Alias_Bystander3 Auto
|
|
;END ALIAS PROPERTY
|
|
|
|
;BEGIN FRAGMENT Fragment_3
|
|
Function Fragment_3()
|
|
;BEGIN AUTOCAST TYPE DGIntimidateQuestScript
|
|
Quest __temp = self as Quest
|
|
DGIntimidateQuestScript kmyQuest = __temp as DGIntimidateQuestScript
|
|
;END AUTOCAST
|
|
;BEGIN CODE
|
|
; Stage 10: Start
|
|
; fill the alias if this is CR04 and don't end quest if player fights dirty
|
|
Actor OpponentREF = Alias_Opponent.GetActorRef()
|
|
Actor FriendREF = Alias_OpponentFriend.GetActorRef()
|
|
|
|
(Alias_Player as _00E_DGIntimidatePlayerScript).Setup()
|
|
|
|
;make sure the opponent doesn't run
|
|
kmyquest.OpponentCon = OpponentREF.GetAV("Confidence") as int
|
|
OpponentREF.SetAv("Confidence", 4)
|
|
|
|
;remove player's weapons
|
|
_FS_TheriantrophistControlQuest theriantrophistQuest = _FS_TheriantrophistControlQuest.getControlQuest()
|
|
If theriantrophistQuest.IsTransformed()
|
|
_FS_TheriantrophistControlQuest.TransformBackIfTransformed()
|
|
Utility.Wait(1)
|
|
EndIf
|
|
Game.GetPlayer().EquipItem(Unarmed, abSilent=True)
|
|
OpponentREF.EquipItem(Unarmed, abSilent=True)
|
|
|
|
OpponentREF.StartCombat(Game.GetPlayer())
|
|
; if friend exists, start combat as well
|
|
if FriendREF
|
|
FriendREF.EquipItem(Unarmed, abSilent=True)
|
|
FriendREF.StartCombat(Game.GetPlayer())
|
|
endif
|
|
|
|
Alias_Opponent.RegisterForUpdate(5)
|
|
if FriendREF
|
|
Alias_OpponentFriend.RegisterForUpdate(5)
|
|
endif
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;BEGIN FRAGMENT Fragment_11
|
|
Function Fragment_11()
|
|
;BEGIN AUTOCAST TYPE DGIntimidateQuestScript
|
|
Quest __temp = self as Quest
|
|
DGIntimidateQuestScript kmyQuest = __temp as DGIntimidateQuestScript
|
|
;END AUTOCAST
|
|
;BEGIN CODE
|
|
; Stage 20: forcegreet is done (never happens in Enderal)
|
|
Alias_Opponent.GetActorRef().EvaluatePackage()
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;BEGIN FRAGMENT Fragment_10
|
|
Function Fragment_10()
|
|
;BEGIN AUTOCAST TYPE DGIntimidateQuestScript
|
|
Quest __temp = self as Quest
|
|
DGIntimidateQuestScript kmyQuest = __temp as DGIntimidateQuestScript
|
|
;END AUTOCAST
|
|
;BEGIN CODE
|
|
; Stage 200: End quest (1st phase)
|
|
Actor OpponentREF = Alias_Opponent.GetActorRef()
|
|
Actor OpponentFriendREF = Alias_OpponentFriend.GetActorRef()
|
|
Actor PlayerREF = Game.GetPlayer()
|
|
|
|
OpponentREF.AllowBleedoutDialogue(False)
|
|
OpponentREF.SetAv("Confidence", kmyquest.OpponentCon)
|
|
Alias_Opponent.UnregisterForUpdate()
|
|
|
|
if OpponentFriendREF
|
|
Alias_OpponentFriend.UnregisterForUpdate()
|
|
endif
|
|
|
|
; if player lost, restore health to above 0
|
|
kmyQuest.RestoreActorHealthOnBleedOut(PlayerREF)
|
|
|
|
; if opponent is down, restore health to above 0
|
|
kmyQuest.RestoreActorHealthOnBleedOut(OpponentREF)
|
|
|
|
; if opponentfriend is down, restore health to above 0
|
|
if OpponentFriendREF
|
|
kmyQuest.RestoreActorHealthOnBleedOut(OpponentFriendREF)
|
|
endif
|
|
Stop()
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;BEGIN FRAGMENT Fragment_15
|
|
Function Fragment_15()
|
|
;BEGIN CODE
|
|
; Stage 250: Terminating quest (stage 150 done)
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;BEGIN FRAGMENT Fragment_9
|
|
Function Fragment_9()
|
|
;BEGIN CODE
|
|
; Stage 15: opponent is down, cue victory dialogue (victory dialogue does not happen in Enderal)
|
|
Actor myOpponent = Alias_Opponent.GetActorRef()
|
|
myOpponent.AllowBleedoutDialogue(True)
|
|
Game.IncrementStat( "Brawls Won" )
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;BEGIN FRAGMENT Fragment_5
|
|
Function Fragment_5()
|
|
;BEGIN CODE
|
|
; Stage 100: player's victory, victory forcegreet done (does not happen in Enderal)
|
|
; Game.IncrementStat( "Brawls Won" ) ; Moved to Stage 15
|
|
SetStage(200)
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;BEGIN FRAGMENT Fragment_14
|
|
Function Fragment_14()
|
|
;BEGIN CODE
|
|
; Stage 250: Terminating quest (stage 150 not done)
|
|
; if the player hasn't cheated, stop combat
|
|
; debug.Trace(self + "Stopping Brawl combat alarm")
|
|
Game.GetPlayer().StopCombatAlarm()
|
|
|
|
;make sure player's hired hands don't aggro
|
|
Alias_Opponent.GetActorRef().StopCombatAlarm()
|
|
If Alias_OpponentFriend.GetActorRef() != None
|
|
Alias_OpponentFriend.GetActorRef().StopCombatAlarm()
|
|
EndIf
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
|
|
|
|
Weapon Property Unarmed Auto
|