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#pragma once
#include <XInput.h>
#pragma comment(lib, "XInput.lib")
namespace BinkInterruptPatch
{
struct BinkListener
{
static bool thunk()
{
auto result = func();
if (SKSE::WinAPI::GetKeyState(VK_SPACE) & 0x8000 || SKSE::WinAPI::GetKeyState(VK_ESCAPE) & 0x8000 || SKSE::WinAPI::GetKeyState(VK_LBUTTON) & 0x8000 || SKSE::WinAPI::GetKeyState(VK_RBUTTON) & 0x8000 || SKSE::WinAPI::GetKeyState(VK_LMENU) & 0x8000) {
return false;
}
if (RE::BSInputDeviceManager::GetSingleton()->IsGamepadEnabled()) {
for (DWORD index = 0; index < XUSER_MAX_COUNT; index++) {
XINPUT_STATE state;
if (XInputGetState(index, &state) == ERROR_SUCCESS) {
if ((state.Gamepad.wButtons & XINPUT_GAMEPAD_A) || (state.Gamepad.wButtons & XINPUT_GAMEPAD_START)) {
return false;
}
}
}
}
return result;
}
static inline REL::Relocation<decltype(thunk)> func;
};
void Install()
{
REL::Relocation<std::uintptr_t> target{ REL::RelocationID(87887, 90256), REL::Relocate(0x9F, 0x16F) };
auto& trampoline = SKSE::GetTrampoline();
SKSE::AllocTrampoline(14);
BinkListener::func = trampoline.write_call<5>(target.address(), BinkListener::thunk);
}
}