38 lines
1.3 KiB
Plaintext
38 lines
1.3 KiB
Plaintext
Scriptname _00E_PlayerSetUpScript extends ObjectReference
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{Initializes player's actor values}
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int function _GetScriptVersion() Global
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return 1
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endFunction
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnInit()
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PlayerREF.SetActorValue("speedMult", 95)
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PlayerREF.SetActorValue("Healrate", 0)
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EndEvent
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Event OnPlayerLoadGame()
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; changes to the actor value healrate will not persist in consecutive saves
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; every time a save gets loaded the healrate needs to be set to 0, otherwise it will go back again to default at 0.7
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; this is called before active magic effects of potions or spells are applied to the player which could also alter the value
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PlayerREF.SetActorValue("Healrate", 0)
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; Workaround for broken physics on loading saves, made on a mount
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If PlayerREF.IsOnMount()
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PlayerREF.Dismount()
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EndIf
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EndEvent
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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Actor Property PlayerREF Auto
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