41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
Scriptname _00E_SoulTrapController extends Quest
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;Bottleneck controller to ensure actors only make one soul trap attempt at a time.
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;Since we may be removing soul gems momentarily from their inventory, we must make
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;sure those gems are returned before the next TrapSoul() attempt is processed.
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;main tracking array & index:
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Actor[] SoulTrappingActors
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int TrappingActorIndex = 0
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Event OnInit()
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SoulTrappingActors = new Actor[128]
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EndEvent
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Bool Function SecurePermission(Actor requestingActor)
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if SoulTrappingActors.find(requestingActor) >= 0
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if requestingActor != None
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return False ;actor is in the middle of another soul trap right now
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else
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return True ;bypass lock if requestingActor is NONE for some reason
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endif
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else ;add actor to array until this soul trap completes:
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SoulTrappingActors[TrappingActorIndex] = requestingActor
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TrappingActorIndex += 1
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return True
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endif
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EndFunction
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Function ReleasePermission(Actor releasingActor)
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int releaseIndex = SoulTrappingActors.find(releasingActor)
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if releaseIndex >= 0
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SoulTrappingActors[releaseIndex] = None
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TrappingActorIndex -= 1
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SoulTrappingActors[releaseIndex] = SoulTrappingActors[TrappingActorIndex]
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SoulTrappingActors[TrappingActorIndex] = None
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endif
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EndFunction |