enderalse/scripts/source/_00e_nq26_questfunctions.psc
2021-10-06 00:59:59 +02:00

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4.6 KiB
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Scriptname _00E_NQ26_Questfunctions extends Quest
Import Utility
Function PortPhatira()
Phatira.Enable()
Phatira.SetAlpha(1)
Phatira.MoveTo(NQ26PortMarker01)
NQ26_SC2.ForceStart()
StartNQ26Explosion()
EndFunction
Function StartNQ26Explosion()
NQ26Explosion.PlayGamebryoAnimation("AnimIdle02")
EndFunction
Function DisableGenerator()
NQ26CoreRef.Enable()
_00E_QuestFunctions.WaitForReferenceToLoad(NQ26CoreRef)
NQ26CoreRef.SetMotionType(4) ; Motion_Keyframed = 4: The object will NOT be simulated by Havok (will only move if forced to, through SetPosition() or TranslateTo())
NQ26CoreRef.MoveToMyEditorLocation()
NQ26Explosion.PlayGamebryoAnimation("AnimTrans02")
QSTMG07MagnusStormSaarthalMediumReleaseSD.Play(NQ26Explosion)
if !NQ26_SC2.IsPlaying()
NQ26_SC2.ForceStart()
EndIf
EndFunction
Function Reactivate()
Game.ShakeCamera(None,4,4)
QSTMS06PotemaBanishSD.Play(NQ26Explosion)
NQ26Explosion.PlayGamebryoAnimation("AnimTrans01")
Wait(2.9)
NQ26Explosion.PlayGamebryoAnimation("AnimTrans02", true, 0)
NQ26Explosion.PlaceAtMe(ExplosionRuneShock01)
MAGShockExpImod.Apply()
Game.ShakeCamera(None,5,5)
PlayerREF.PlayIdle(TG05_KnockOut)
Game.SetPlayerAIDriven(false)
Wait(0.5)
FadeToBlackImod.Apply()
Wait(2)
FadeToBlackHoldImod.ApplyCrossFade()
Wait(4)
NQ26CoreRef.Disable()
PlayerREF.MoveTo(NQ26PlayerPortPosition)
Phatira.MoveTo(NQ26PortPosition)
PlayerREF.PlayIdle(TG05_KnockOut)
Wait(4)
_00E_MQP02_HeadacheAnimated.Apply()
FadeToBlackHoldImod.Remove()
NQ26_SC3.ForceStart()
_00E_Music_Special_Event_Dark.Add()
EndFunction
Function SC02Failsave()
If !NQ26_SC2.IsPlaying()
NQ26_SC2.ForceStart()
EndIf
EndFunction
Function Rumble()
Game.ShakeCamera(None,2,2)
AMBRumbleShakeGreybeards.Play(PlayerREF)
EndFunction
Function PortPahtira()
Game.ShakeCamera(None,1.5,10)
AMBRumbleShakeGreybeards.Play(PlayerREF)
Levelsystem.TeleportNPC(Phatira, NQ23PortMarker)
_00E_BlackFadeSleepy.ApplyCrossFade()
Wait(8)
Phatira.Disable()
FadeToBlackHoldImod.Apply()
Wait(1)
SetObjectiveCompleted(40)
SetObjectiveDisplayed(55)
EnableSwitcher.Enable()
Wait(4)
PlayerREF.PlayIdle(TG05_GetUp)
Wait(1.5)
AMBRumbleShakeGreybeards.Play(PlayerREF)
Game.ShakeCamera(None,1,35)
_00E_MQP02_HeadacheAnimated.Apply()
_00E_BlackFadeSleepy.Remove()
FadeToBlackHoldImod.Remove()
NQ26WaterPlane.TranslateTo(NQ26WaterPlane.GetPositionX(), NQ26WaterPlane.GetPositionY(), NQ26WaterPlane.GetPositionZ() + 2090, 0, 0, 0, 20, 0)
NQ26Splash.TranslateTo(NQ26Splash.GetPositionX(), NQ26Splash.GetPositionY(), NQ26Splash.GetPositionZ() + 2090, 0, 0, 0, 20, 0)
Wait(2)
AMBRumbleShakeGreybeards.Play(PlayerREF)
Game.EnablePlayerControls()
Game.SetPlayerAIDriven(False)
Game.ShowFirstPersonGeometry(true)
Wait(2)
Message.ResetHelpMessage("Empty")
_00E_NQ26_DisplayTextGenerator.ShowAsHelpMessage("Empty", 7, 1, 1)
NQ26Zenturio.Enable()
NQ26_SC4.ForceStart()
YeraiRef.MoveTo(NQ26YeraiPortMarker)
Phatira.Disable()
EndFunction
Function PahtiraStartCombat()
_00E_Music_Combat_Epic.Add()
NQ26Zenturio.SetGhost(0)
NQ26Zenturio.StartCombat(PlayerREF)
EndFunction
Function PathiraRemoveMusic()
_00E_Music_Combat_Epic.Remove()
EndFunction
Function ClearPlayerAlias()
Player.Clear()
EndFunction
ReferenceAlias Property Player Auto
Actor Property PlayerREF Auto
Actor Property Phatira Auto
Actor Property YeraiRef Auto
ObjectReference Property NQ26PortMarker01 Auto
Actor Property NQ26Zenturio Auto
Scene Property NQ26_SC2 Auto
Scene Property NQ26_SC3 Auto
Scene Property NQ26_SC4 Auto
ObjectReference Property NQ26Explosion Auto
Sound Property QSTMG07MagnusStormSaarthalMediumReleaseSD Auto
Sound Property QSTMS06PotemaBanishSD Auto
Idle Property TG05_KnockOut Auto
Idle Property TG05_GetUp Auto
ImageSpaceModifier Property FadeToBlackImod Auto
ImageSpaceModifier Property FadeToBlackHoldImod Auto
ImageSpaceModifier Property _00E_MQP02_HeadacheAnimated Auto
ImageSpaceModifier Property MAGShockExpImod Auto
Explosion Property ExplosionRuneShock01 Auto
MusicType Property _00E_Music_Special_Event_Dark Auto
MusicType Property _00E_Music_Combat_Epic Auto
ObjectReference Property NQ26PlayerPortPosition Auto
ObjectReference Property NQ26PortPosition Auto
ObjectReference Property NQ23PortMarker Auto
ObjectReference Property EnableSwitcher Auto
ObjectReference Property NQ26WaterPlane Auto
ObjectReference Property NQ26Splash Auto
ObjectReference Property NQ26YeraiPortMarker Auto
ObjectReference Property NQ26CoreRef Auto
_00E_Questfunctions Property Levelsystem Auto
Sound Property AMBRumbleShakeGreybeards Auto
Message Property _00E_NQ26_DisplayTextGenerator Auto
ImageSpaceModifier Property _00E_BlackFadeSleepy Auto