enderalse/source/scripts/_00e_heilpflanze.psc

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Scriptname _00E_Heilpflanze extends ObjectReference
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnLoad()
If Count == 0
_00E_HeilpflanzeShader.Play(Self)
EndIf
EndEvent
Event OnActivate(ObjectReference akActionRef)
Actor playerRef = Game.GetPlayer()
If (akActionRef != playerRef)
Return
EndIf
If Count == 0
Count = 2 ; Don't do _00E_Heilpflanze_sJuiceDepleted and stuff while the player being healed
_00E_Heilpflanze_sJuiceHealsPlayer.Show()
playerRef.RestoreActorValue("Health", (playerRef.GetBaseActorValue("Health") * Mult / 100.0))
MAGRestorationFFFire.Play(playerRef)
_00E_HeilpflanzeShader.Stop(Self)
_00E_HealingIsm.Apply()
Count = 1
ElseIf Count != 2
_00E_Heilpflanze_sJuiceDepleted.Show()
_00E_HealingRootUsedUpM.Play(playerRef)
EndIf
EndEvent
;=====================================================================================
; PROPERTIES
;=====================================================================================
Message Property _00E_Heilpflanze_sJuiceDepleted Auto
Message Property _00E_Heilpflanze_sJuiceHealsPlayer Auto
Int Count
Float Property Mult Auto
ImagespaceModifier Property _00E_HealingIsm Auto
EffectShader Property _00E_HeilpflanzeShader Auto
Sound Property MAGRestorationFFFire Auto
Sound Property _00E_HealingRootUsedUpM Auto