enderalse/source/scripts/briarheartingredientscript.psc

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Scriptname briarheartIngredientScript extends ObjectReference
{Script handles the visuals of a briarheart going in or out of a briarheart forsworn}
armor property ArmorBriarHeartEmpty auto
armor property ArmorBriarHeart auto
spell property dunReanimateSelf auto
EVENT OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
if (akOldContainer as actor)
; ; debug.trace("Briarheart: Handle removal from an actor")
actor oldHost = (akOldContainer as actor)
if oldHost.isEquipped(armorBriarHeart)
if oldHost.getItemCount(armorBriarHeartEmpty) < 1
oldHost.additem(armorBriarHeartEmpty, 1)
endif
if !oldHost.isDead()
; ; debug.trace("Briarheart: if I was a living Briarheart, then kill me and blame it on whomever took my heart.:")
oldHost.kill(akNewContainer as actor)
endif
while utility.isInMenuMode()
utility.wait(0.1)
endWhile
oldHost.equipItem(armorBriarHeartEmpty, TRUE, TRUE)
oldHost.unequipItem(armorBriarHeart, TRUE, TRUE)
endif
endif
if (akNewContainer as actor)
; debug.trace("DEBUG LiNE 28")
; ; debug.trace("Briarheart: my new container is an actor. See if it's a briarheart w/o a heart")
actor newHost = (akNewContainer as actor)
if newHost.isEquipped(armorBriarHeartEmpty)
if newHost.getItemCount(ArmorBriarHeart) < 1
newHost.addItem(armorBriarHeart,1)
endif
if newHost.isDead()
; if the briarheart was dead, resurrect it.
;dunReanimateSelf.cast(newHost,newHost)
while utility.isInMenuMode()
utility.wait(0.1)
endWhile
if !newHost.isEquipped(armorBriarHeart)
newHost.equipItem (armorBriarHeart, TRUE, TRUE)
endif
;newHost.unequipItem (armorBriarHeartEmpty, TRUE, TRUE)
endif
endif
endif
endEVENT