42 lines
1.3 KiB
Plaintext
42 lines
1.3 KiB
Plaintext
Scriptname _00E_SoundControl extends Quest Hidden
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Function RemoveSilence()
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_00E_SilenceTransitionLowPriority02.Remove()
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_00E_Music_Special_MQ12b_Samael.Remove()
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_00E_SilenceLongTransitionHighPriority.Remove()
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_00E_SilenceTransitionLowPriority.Remove()
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_00E_SilenceTransitionHighPriority.Remove()
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_00E_SilenceAbruptHighPriority.Remove()
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_00E_Music_Special_TavernSilence.Remove()
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AudioCategoryAMB.UnMute()
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AudioCategoryAMBr.UnMute()
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AudioCategorySFX.UnMute()
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EndFunction
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Function RemoveCombatSoundtracks()
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Int iIndex = 0
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Form[] tracks = _00E_MUS_AllCombatSoundtracks.ToArray()
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While iIndex < tracks.Length
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(tracks[iIndex] as MusicType).Remove()
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iIndex += 1
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EndWhile
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EndFunction
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MusicType Property _00E_SilenceTransitionLowPriority02 Auto
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MusicType Property _00E_Music_Special_MQ12b_Samael Auto
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MusicType Property _00E_SilenceLongTransitionHighPriority Auto
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MusicType Property _00E_SilenceTransitionLowPriority Auto
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MusicType Property _00E_SilenceTransitionHighPriority Auto
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MusicType Property _00E_SilenceAbruptHighPriority Auto
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MusicType Property _00E_Music_Special_TavernSilence Auto
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SoundCategory Property AudioCategoryAMB Auto
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SoundCategory Property AudioCategoryAMBr Auto
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SoundCategory Property AudioCategorySFX Auto
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FormList Property _00E_MUS_AllCombatSoundtracks Auto
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