17 lines
410 B
Plaintext
17 lines
410 B
Plaintext
Scriptname _00E_MQ01_WolfStopCombatFailsaveSC extends ObjectReference
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Event OnTriggerEnter(ObjectReference akActionRef)
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Actor akActionRefActor = akActionRef as Actor
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_00E_Debug.PrintMessage("I exist!")
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if akActionRefActor != PlayerREF
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_00E_Debug.PrintMessage("Entering trigger.")
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akActionRefActor.StopCombat()
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akActionRefActor.StopCombatAlarm()
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EndIf
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EndEvent
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Actor Property PlayerREF Auto |