44 lines
1.5 KiB
Plaintext
44 lines
1.5 KiB
Plaintext
Scriptname _00E_SmokePipe_Wall_SC extends ObjectReference
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Import Utility
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Import Debug
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnActivate(ObjectReference akActionRef)
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akSelfActor = akActionRef as Actor
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akSelfActor.TranslateToRef(Self, 100.0)
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If __Config_isSittingMarker
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_00E_Debug.PrintMessage("Is sitting marker, add spell.")
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akSelfActor.AddSpell(_00E_Smoking_abSmokingSitting)
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Else
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akSelfActor.AddSpell(_00E_Smoking_abSmoking)
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EndIf
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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bool Property __Config_isSittingMarker = False Auto
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{This has to be set to true in order for the animation to play from a cross-legged-pose rather than a standing one. Default = FALSE.}
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bool bIsSmoking
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Actor akSelfActor
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visualeffect property _00E_Smoking_PipeSmokingFlameEffect auto
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visualeffect property _00E_Smoking_PipeSmokingSmokeExhaleEffect auto
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Spell Property _00E_Smoking_abSmoking Auto
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Spell Property _00E_Smoking_abSmokingSitting Auto |