enderalse/source/scripts/_00e_actorpackagelookatscript.psc

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Scriptname _00E_ActorPackageLookAtScript extends Actor
Package Property WatchPackage Auto
Keyword Property LinkLookAtTarget Auto
Bool bIsWorking
Bool bIsTrackingTarget
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnLoad()
TryStartWorking(GetCurrentPackage())
EndEvent
Event OnUnload()
StopWorking()
EndEvent
Event OnPackageStart(Package akNewPackage)
If akNewPackage == WatchPackage
TryStartWorking(akNewPackage)
Else
StopWorking()
EndIf
EndEvent
Event OnPackageChange(Package akOldPackage)
If akOldPackage == WatchPackage
StopWorking()
EndIf
EndEvent
State Working
Event OnUpdate()
If UpdateLookAt()
If bIsWorking
RegisterForSingleUpdate(3.0)
EndIf
Else
StopWorking()
EndIf
EndEvent
EndState
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function TryStartWorking(Package akNewPackage)
If akNewPackage == WatchPackage && bIsWorking == False
bIsWorking = True
GoToState("Working")
RegisterForSingleUpdate(2.0)
EndIf
EndFunction
Function StopWorking()
If bIsWorking
bIsWorking = False
GoToState("")
_SetTrackingTarget(False, None)
EndIf
EndFunction
Bool Function UpdateLookAt()
If Is3DLoaded() == False || IsDead()
Return False
EndIf
ObjectReference lookAtTarget = GetLinkedRef(LinkLookAtTarget)
If (lookAtTarget == None) || (((lookAtTarget as Actor) != None) && (lookAtTarget as Actor).IsDead())
Return False
EndIf
GetCombatState()
If GetCombatState() == 0 && lookAtTarget.Is3DLoaded() && IsBleedingOut() == False && IsInDialogueWithPlayer() == False && GetCurrentPackage() == WatchPackage
If bIsWorking
_SetTrackingTarget(True, lookAtTarget)
EndIf
Else
_SetTrackingTarget(False, lookAtTarget)
EndIf
Return True
EndFunction
Function _SetTrackingTarget(Bool _IsTrackingTarget, ObjectReference lookAtTarget)
If bIsTrackingTarget != _IsTrackingTarget
bIsTrackingTarget = _IsTrackingTarget
If bIsTrackingTarget
SetLookAt(lookAtTarget)
Else
ClearLookAt()
EndIf
EndIf
EndFunction