54 lines
1.3 KiB
Plaintext
54 lines
1.3 KiB
Plaintext
Scriptname _00E_AddMusicScript extends ObjectReference
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{Dynamically adds and removes music.}
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Auto State WaitingForActivate
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Event OnTriggerEnter(ObjectReference akActionRef)
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If akActionRef == PlayerREF
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MusicToPlay.Add()
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Levelsystem.RemoveSilence()
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If Config_RemoveOnLeave == True
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GoToState("WaitingForLeave")
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Else
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GoToState("Done")
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EndIf
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EndIf
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EndEvent
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EndState
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State WaitingForLeave
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Event OnTriggerLeave(ObjectReference akActionRef)
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If akActionRef == PlayerREF
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MusicToPlay.Remove()
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If Config_ActivateMultipleTimes
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GoToState("WaitingForActivate")
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Else
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GoToState("Done")
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EndIf
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EndIf
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EndEvent
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EndState
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State Done
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; Do nothing
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EndState
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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_00E_QuestFunctions Property Levelsystem Auto
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Bool Property Config_RemoveOnLeave = False Auto
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{If checked, removes the music once the player leaves the triggerbox. Check this if you want to check Config_ActivateMultipleTimes!}
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Bool Property Config_ActivateMultipleTimes = False Auto
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{If checked, the triggerbox will reset after the player leaving}
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MusicType Property MusicToPlay Auto
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Actor Property PlayerREF Auto |