2067 lines
64 KiB
Plaintext
2067 lines
64 KiB
Plaintext
Scriptname _00E_MQ11a_Functions extends Quest Conditional
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Import Utility
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Import Game
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Import Debug
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Import _00E_QuestFunctions
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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State DefaultState
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Event OnUpdateGameTime()
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If bStartCaliaCQ
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If !CQC03.IsCompleted() && CQC03.IsRunning()
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CQC03.SetStage(20)
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CQC03.FailAllObjectives()
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Elseif CQC03.IsCompleted()
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CQC04.SetStage(5)
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EndIf
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bStartCaliaCQ = False
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EndIf
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EndEvent
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Event OnUpdate()
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If PlayerREF.GetParentCell() == MQ11CaliaCastleMain
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_00E_MC_CaliaREF.Say(MQ11a_D14_Remark_SigilsTopic)
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WaitForCompanionToStopTalking(6.0)
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CompanionIsTalking.SetValueInt(0)
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EndIf
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If PlayerREF.GetParentCell() == MQ11DR
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_00E_MC_CaliaREF.StopCombat()
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_00E_MC_CaliaREF.StopCombatAlarm()
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EndIf
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if GetStage() == 95 && (MQ11a_TravelState02.GetValueInt() > 0)
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if !PlayerREF.IsInCombat()
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SetStage(100)
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Else
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RegisterForSingleUpdate(15)
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EndIf
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EndIf
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If MQ11a_SC14_LeftTowerVision02.IsPlaying()
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StopMayaVision()
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EndIf
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EndEvent
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EndState
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function CaliaAppears()
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If !CQC03.IsCompleted() && CQC03.IsRunning()
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CQC03.SetStage(20)
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CQC03.FailAllObjectives()
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EndIf
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_00E_MC_CaliaREF.SetOutfit(_00E_MC_Calia_Outfit)
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If _00E_MC_CaliaREF.IsDisabled()
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_00E_MC_CaliaREF.Enable()
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EndIf
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_00E_MC_CaliaREF.MoveTo(MQ11a_CaliaAppearMarker)
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MQ11a_SC1_CaliaTalksToPlayer.ForceStart()
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EndFunction
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Function _SafeMoveNPCtoFurniture(Actor akNPC, ObjectReference refFurniture)
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akNPC.Disable()
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akNPC.MoveTo(refFurniture)
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akNPC.Enable()
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EndFunction
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Function MoveCalia()
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_00E_MC_CaliaREF.SetOutfit(_00E_MC_Calia_Outfit)
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_00E_MC_CaliaREF.MoveTo(MQ11a_SC2_CaliaStartMarker)
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Debug.SendAnimationEvent(MQ11a_SC02_Guest_02, "IdleForceDefaultState")
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_SafeMoveNPCtoFurniture(MQ11a_SC02_Guest_01, MQ11a_SC02_Guest_01_Chair)
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_SafeMoveNPCtoFurniture(MQ11a_SC02_Guest_02, MQ11a_SC02_Guest_02_Chair)
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_SafeMoveNPCtoFurniture(_00E_MC_CaliaREF, MQ11a_SC2_CaliaWallMarker)
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MQ11a_SC2_CaliaWallMarker = None ; Don't need it anymore
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_00E_MC_CaliaREF.SetOutfit(_00E_MC_Calia_Outfit)
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MQ11a_SC02_CaliaFrostcliffTavern.ForceStart()
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EndFunction
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Function MoveGuestsFailsave()
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MQ11a_SC02_Guest_01.MoveTo(MQ11a_SC02_Guest_01_Chair)
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MQ11a_SC02_Guest_02.MoveTo(MQ11a_SC02_Guest_02_Chair)
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EndFunction
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Function CaliaConversationScene()
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MQ11a_SC3_CaliaFrostCliffLoop.ForceStart()
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EndFunction
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Function CheckSpokenWith()
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Spokenwith += 1
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if Spokenwith < 3
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_00E_MQ11a_TavernGuestsTalkedTo.SetValue(_00E_MQ11a_TavernGuestsTalkedTo.GetValue() + 1)
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Self.UpdateCurrentInstanceGlobal(_00E_MQ11a_TavernGuestsTalkedTo)
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Self.SetObjectiveCompleted(15, 0)
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Self.SetObjectiveDisplayed(15, True, True)
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Elseif Spokenwith == 3
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_00E_MQ11a_TavernGuestsTalkedTo.SetValue(_00E_MQ11a_TavernGuestsTalkedTo.GetValue() + 1)
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Self.UpdateCurrentInstanceGlobal(_00E_MQ11a_TavernGuestsTalkedTo)
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Self.SetObjectiveCompleted(15)
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Self.SetStage(37)
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EndIf
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Levelsystem.GiveEP(__Config_RewardEXPSpeakWithPeople)
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EndFunction
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Function StartJourneyScene()
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NQ34_EnableMarkerREF.Enable()
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MQ11a_Nehrimese_Patrol_Linker.Enable()
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MQ11a_CaliaFollowtrigger_StartBoxREF.Enable()
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CaliaAddTorch()
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_00E_MC_CaliaREF.EvaluatePackage()
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SetCaliaAsCompanion(True)
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EndFunction
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;=====================================SCENE6================================================
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Function StartCastleGateScene()
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If _00E_MC_CaliaREF.GetDistance(PlayerREF) >= 1500
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ObjectReference objSpawnMarker = PlayerREF.PlaceAtMe(XMarkerHeading, 1)
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objSpawnMarker.MoveTo(PlayerRef, -250.0 * Math.Sin(PlayerRef.GetAngleZ()), -250.0 * Math.Cos(PlayerRef.GetAngleZ()), PlayerRef.GetHeight())
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_00E_MC_CaliaREF.MoveTo(objSpawnMarker)
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objSpawnMarker.Delete()
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EndIf
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SetCaliaAsCompanion(False)
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MQ11a_SC6_CaliaAtGate.ForceStart()
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EndFunction
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;=====================================SCENE7================================================
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Function SetUpExplosion()
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If _00E_MC_CaliaREF.IsDisabled()
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_00E_MC_CaliaREF.Enable()
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EndIf
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CompanionIsTalking.SetValueInt(0)
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_00E_SilenceTransitionHighPriority.Add()
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Levelsystem.FadeToBlack()
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Levelsystem.SkipTimeToHour(22)
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MQ11a_SC6_SnowdriftParent.Disable()
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MQ11a_SC6_ParentBarrel.Enable()
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DisableWolfPack()
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DisablePlayerControls()
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PlayerREF.MoveTo(MQ11a_SC6_PlayerExplodeMarker)
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_00E_MC_CaliaREF.MoveTo(MQ11a_SC6_CaliaBarrelMarker)
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CaliaEquipTorch(True)
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Wait(2)
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MQ11a_SC7_CaliaExplodeBarrels.ForceStart()
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EndFunction
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Function DisableWolfPack() ; Disable Wolf pack if still alive, to make sure they don't interrupt the scene
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Form[] wolfRefs = MQ11a_SC6_WolfPackGates.ToArray()
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Int iIndex = wolfRefs.Length
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While iIndex > 0
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iIndex -= 1
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Actor WolfToDisable = wolfRefs[iIndex] as Actor
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If WolfToDisable.IsDead() == False
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WolfToDisable.DisableNoWait()
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EndIf
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EndWhile
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EndFunction
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Function FadeBack()
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FadeToBlackBackImod.Apply()
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FadeToBlackHoldImod.Remove()
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EndFunction
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Function CaliaIgniteOil()
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MQ11a_SC6_FirstOilPool.DamageObject(100)
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_00E_MC_CaliaREF.SetLookAt(MQ11a_SC7_CastleDoor, True)
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EndFunction
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Function CaliaReturnToDefault()
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SendAnimationEvent(_00E_MC_CaliaREF, "IdleForceDefaultState")
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EndFunction
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Function BlowUpBarrels()
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MQ11a_SC6_ParentBarrel.PlaceAtMe(_00E_MQ11a_SC7_BarrelExplosionVFX01)
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MQ11a_SC6_ParentBarrel.PlaceAtMe(_00E_MQ11a_SC7_BarrelExplosionVFX02)
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FXExplosionCatapultNearM.Play(MQ11a_SC6_ParentBarrel)
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MQ11a_SC6_ParentBarrel.DisableNoWait()
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Game.ShakeCamera()
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MAGFireBallExpImod.Apply()
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MQ11a_SC7_CastleDoor.PlayGamebryoAnimation("Open")
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MQ11a_SC7_DebrisParent.Enable()
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Wait(3)
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_00E_MC_CaliaREF.ClearLookAt()
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Self.SetStage(75)
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Wait(2)
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EnablePlayerControls()
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EndFunction
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Function CaliaCollapse()
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_00E_SilenceTransitionHighPriority.Remove()
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_00E_MC_CaliaREF.DamageActorValue("health", 1000)
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CaliaTransformSound = _00E_MC_Calia_ItTransformLPDM.Play(_00E_MC_CaliaREF)
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_00E_MC_CaliaItFXS.Play(_00E_MC_CaliaREF)
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_00E_MC_CaliaREF.SetEyeTexture(_00E_MC_CaliaEyesIt)
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EndFunction
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Function CaliaGetUp()
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_00E_MC_CaliaREF.SetEyeTexture(EyesMaleHumanHazelBrown)
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_00E_MC_CaliaItFXS.Stop(_00E_MC_CaliaREF)
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_00E_MC_CaliaREF.RestoreActorValue("health", 450)
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Sound.StopInstance(CaliaTransformSound)
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EndFunction
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Function StartFirstVisionScene()
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int iIndex = _00E_MQ11a_SC8_VisionRefs.GetSize()
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while iIndex > 0
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iIndex -= 1
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Actor VisionREF = _00E_MQ11a_SC8_VisionRefs.GetAt(iIndex) as Actor
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if VisionREF.IsDisabled()
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VisionREF.Enable()
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EndIf
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VisionREF.SetAlpha(0)
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EndWhile
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Game.DisablePlayerControls()
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If _00E_MC_CaliaREF.GetDistance(PlayerREF) >= 800
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_00E_MC_CaliaREF.MoveTo(MQ11a_SC8_CaliaFailsaveMarkerREF)
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EndIf
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MQ11a_SC8_FirstVision.ForceStart()
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EndFunction
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Function StartVisionFX()
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_00E_MQ11a_SkyrimOvercastSnowSlow.ForceActive(True)
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MQ11a_DalGalarREF.MoveTo(MQ11a_SC8_DalGalarTalkMarker)
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MQ11a_DalGalarREF.SetAlpha(0.0)
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MQ11a_DiscipleREF.MoveTo(Mq11a_SC8_DiscipleTalkMarker)
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MQ11a_DalGalarREF.SetAlpha(0.0)
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Levelsystem.VisionEffectNoTimestop(_00E_MQ11a_SC8_VisionRefs, _00E_MQ11a_SC8_FreezeRefs)
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EndFunction
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Function StopVisionFX()
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_00E_SilenceTransitionHighPriority.Add()
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Weather.ReleaseOverride()
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SkyrimOvercastSnow.ForceActive()
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Levelsystem.VisionEffectNoTimestopStop(_00E_MQ11a_SC8_VisionRefs, _00E_MQ11a_SC8_FreezeRefs)
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MQ11a_DiscipleREF.MoveTo(MQ11a_DiscipleOrigin)
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MQ11a_DalGalarREF.MoveTo(MQ11a_DalGalarOrigin)
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EndFunction
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Function StartCastleCourtyardFollow()
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MQ11a_SC07_FollowStartBox.Enable()
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_00E_MC_CaliaREF.EvaluatePackage()
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EndFunction
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Function PlayScream()
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_00E_MQ11a_MagicAnomalyScreamAM.Play(Mq11a_SC8_CorpseExplosion)
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EndFunction
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Function ReanimateCorpses()
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SwitchAllTeleportation(False)
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MQ11a_LeftTowerDoorREF.BlockActivation(True)
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MQ11a_RightTowerDoorREF.BlockActivation(True)
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Game.RequestAutoSave()
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SetCaliaAsCompanion(True)
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_00E_SilenceTransitionHighPriority.Remove()
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_00E_Music_Combat_ShieldbrothersNoCond.Add()
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_00E_MC_CaliaREF.SetLookAt(Mq11a_SC8_CorpseExplosion)
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Mq11a_SC8_CorpseExplosion.PlaceAtMe(_00E_MQ11a_MagAnExpl)
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Wait(2.1)
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StartTrackingFight(FIGHT_ID_SC08, 100, _00E_MQ11a_SC8_ReanimationList, MQ11a_CL_Location, MQ11a_SC08_Zombie, False)
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RaiseDeadServants(_00E_MQ11a_SC8_ReanimationList, Mq11a_SC8_CorpseExplosion)
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RegisterForSingleUpdate(45)
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_00E_MC_CaliaREF.ClearLookAt()
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EndFunction
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Function StopMusic()
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CompanionIsTalking.SetValueInt(0)
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MQ11a_SC8_KeyRef.Enable()
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_00E_Music_Combat_ShieldbrothersNoCond.Remove()
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SwitchAllTeleportation(True)
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EndFunction
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Function UnblockTowerDoors()
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MQ11a_LeftTowerDoorREF.BlockActivation(False)
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MQ11a_RightTowerDoorREF.BlockActivation(False)
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SetCaliaAsCompanion(True)
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EndFunction
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Function CaliaRemark()
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CaliaEquipTorch(True)
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If MQ11a_TravelState02.GetValue() <= 0
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MQ11a_TravelState02.Mod(1)
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EndIf
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Levelsystem.SkipTimeToHour(0)
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If _00E_MC_CaliaREF.IsDisabled()
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_00E_MC_CaliaREF.Enable()
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EndIf
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_00E_MC_CaliaREF.MoveTo(playerREF)
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_00E_MC_CaliaREF.Say(MQ11a_D6_JourneyRemarkTopic)
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EndFunction
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bool Function ShowTowerRiddleBox(String sCodeWord)
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String sRiddleInput = (((Self as QUEST) as FORM) as UILIB_1).ShowTextInput("$Say the password:")
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if sRiddleInput == sCodeWord
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Return True
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Else
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Return False
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EndIf
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EndFunction
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;=====================================SCENE10================================================
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Function SpawnAnomaly()
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CaliaNoCombatStateChangeComments.SetValueInt(1)
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MagicalAnomaly.ForceRefTo(MQ11a_AnomalyREF)
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MQ11a_AnomalyREF.Enable()
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Game.ShakeCamera()
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ObjectReference XPlosionMarker = MQ11a_AnomalyREF.PlaceAtMe(XMarker, 1)
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XPlosionMarker.MoveTo(MQ11a_AnomalyREF, 0.0, 0.0, 100)
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XPlosionMarker.PlaceAtMe(_00E_MQ11a_AnomalySpawnExplosion, 1)
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_00E_QuestFunctions.WaitForReferenceToLoad(MQ11a_AnomalyREF)
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int ScreamSound = _00E_NPCMagicAnomalyScreamM.Play(MQ11a_AnomalyREF)
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Sound.SetInstanceVolume(ScreamSound, 3.0)
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EndFunction
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;=====================================SCENE11================================================
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Function PrepareForLeftTowerVision()
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SetCaliaAsCompanion(False)
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SwitchCaliaNormalDialogue(False)
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; Lock the player in the left tower until the puzzle is solved.
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; This should prevent the scene from stopping prematurely
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; ( http://sureai.net:9898/browse/ERB-1238 ).
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MQ11a_LeftTowerDoorOut.SetLockLevel(255)
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MQ11a_LeftTowerDoorOut.Lock()
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_00E_TeleportGlobal.SetvalueInt(1)
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; A few failsaves that *really* shouldn't be necessary. But one
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; aspect of defensive programming for Skyrim is that every time
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; you lock a door, you should ensure that the player and other
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; relevant NPCs are on the right side of it.
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If PlayerREF.GetParentCell() != MQ11a_SC11_DalGalarStart.GetParentCell()
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PlayerREF.MoveTo(MQ11a_SC11_DalGalarStart)
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EndIf
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If _00E_MC_CaliaREF.GetParentCell() != MQ11a_SC11_DalGalarStart.GetParentCell()
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_00E_MC_CaliaREF.MoveTo(MQ11a_SC11_DalGalarStart)
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EndIf
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Levelsystem.StopRandomHeadTracking()
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EndFunction
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Function StartLeftTowerVision01()
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If MQ11a_SC11_XMarkerGoblets == None
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MQ11a_SC11_XMarkerGoblets = (Game.GetFormFromFile(0x000EA843, "Skyrim.esm") as ObjectReference)
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EndIf
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CompanionIsTalking.SetValueInt(0)
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MQ11a_DalGalarREF.MoveTo(MQ11a_SC11_DalGalarStart)
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MQ11a_DalGalarREF.SetAlpha(0.0)
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MQ11a_StarlingsTinkerer.MoveTo(MQ11a_SC11_StarlingStart)
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MQ11a_StarlingsTinkerer.SetAlpha(0.0)
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Levelsystem.VisionEffectNoTimestop(_00E_MQ11a_SC11_VisionRefs, _00E_MQ11a_SC8_FreezeRefs)
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MQ11a_SC11_SilverJugGoblets.MoveTo(MQ11a_SC11_XMarkerGoblets)
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_00E_QuestFunctions.WaitForReferenceToLoad(MQ11a_SC11_SilverJugGoblets)
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MS04MemoryFXBody01VFX.Play(MQ11a_SC11_SilverJugGoblets)
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EndFunction
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Function TinkererEnterBleedOut()
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MQ11a_StarlingsTinkerer.Kill(PlayerREF)
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EndFunction
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Function TinkererKill()
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MQ11a_StarlingsTinkerer.GetActorBase().SetEssential(False)
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MQ11a_StarlingsTinkerer.SetGhost(False)
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MQ11a_StarlingsTinkerer.DamageAV("Health", 500)
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EndFunction
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Function StopTowerVisionFX()
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Levelsystem.VisionEffectNoTimestopStop(_00E_MQ11a_SC11_VisionRefs, _00E_MQ11a_SC8_FreezeRefs)
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MQ11a_StarlingsTinkerer.Disable()
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MQ11a_DalGalarREF.MoveTo(MQ11a_DalGalarOrigin)
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MQ11a_SC11_SilverJugGoblets.Disable()
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Levelsystem.ResumeRandomHeadTracking()
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StartRiddleScene()
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EndFunction
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Function CaliaLookAtBreach()
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_00E_MC_CaliaREF.SetLookAt(MQ11a_SC12_ExplosionMarker)
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EndFunction
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Function CaliaClearLookAt()
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_00E_MC_CaliaREF.ClearLookAt()
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EndFunction
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Function StartRiddleScene()
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MQ11a_LeftTower.SetValueInt(1)
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MQ11a_SC12_LeftTowerRiddle.ForceStart()
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EndFunction
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;=====================================BARRIER RIDDLE================================================
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Function SetVariable()
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MQ11a_LeftTower.SetValueInt(2)
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EndFunction
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Function ShowTutorialMessage()
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SetObjectiveDisplayed(50)
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MQ11a_LeftTower.SetValueInt(3)
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If _00E_DisableQuestTutorials.GetValueInt() == 0
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_00E_MQ11a_TutorialCrosshair.ShowAsHelpMessage("MQ11a_TutorialCrosshair", 5, 5, 1)
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EndIf
|
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PlayerREF.AddItem(_00E_MQ11a_SC9_GunpowderSatchel, 1, false)
|
|
PlayerREF.AddItem(_00E_MQ11a_SC12_FireArrows, 5, false)
|
|
If PlayerREF.HasSpell(_10E_SpellTelekinesis) == False
|
|
PlayerREF.AddSpell(_00E_MQ11a_SC12_Telekinesis, true)
|
|
EndIf
|
|
MQ11a_SC11_TriggerREF.Enable()
|
|
MQ11a_SC12_CollisionPlane.Disable()
|
|
RegisterForSingleUpdate(7)
|
|
GoToState("BarrierRiddle")
|
|
|
|
EndFunction
|
|
|
|
Function ShowTutorialMessage02()
|
|
|
|
Message.ResetHelpMessage("MQ11a_TutorialCrosshair")
|
|
If _00E_DisableQuestTutorials.GetValueInt() == 0
|
|
_00E_MQ11a_TutorialArrows.ShowAsHelpMessage("MQ11a_TutorialArrows", 5, 5, 1)
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function RefillFireArrows()
|
|
If PlayerREF.GetItemCount(_00E_MQ11a_SC12_FireArrows) <= 0
|
|
PlayerREF.AddItem(_00E_MQ11a_SC12_FireArrows, 5, false)
|
|
EndIf
|
|
EndFunction
|
|
|
|
Function PrepareForShootingFireArrows1()
|
|
UnregisterForUpdate()
|
|
SwitchCaliaNormalDialogue(False)
|
|
RefillFireArrows()
|
|
EndFunction
|
|
|
|
Function PrepareForShootingFireArrows2()
|
|
RegisterForSingleUpdate(4)
|
|
ShowTutorialMessage02()
|
|
GoToState("BarrierRiddle")
|
|
SwitchCaliaNormalDialogue(True)
|
|
EndFunction
|
|
|
|
Function RegisterD10Remark()
|
|
bSaidD10Remark = True
|
|
EndFunction
|
|
|
|
Function ExplodeGears()
|
|
|
|
UnregisterForUpdate()
|
|
|
|
Message.ResetHelpMessage("MQ11a_TutorialArrows")
|
|
Message.ResetHelpMessage("MQ11a_TutorialCrosshair")
|
|
Message.ResetHelpMessage("Telekinesis")
|
|
|
|
Wait(1)
|
|
MQ11a_SC12_ExplosionMarker.PlaceAtMe(_00E_HarmlessFireExplosion, 1)
|
|
Game.ShakeCamera()
|
|
Wait(0.7)
|
|
FXExplosionCatapultNearM.Play(MQ11a_SC12_ExplosionMarker)
|
|
Game.ShakeCamera(afStrength = 1.0)
|
|
MAGShockExpMassImod.Apply()
|
|
Wait(0.4)
|
|
MQ11a_SC12_StarlingBarrierREF.PlaceAtMe(ExplosionShockMassNoEffects, 1)
|
|
TRPDwemerPistonOutM.Play(MQ11a_SC12_ExplosionMarker)
|
|
MQ11a_SC12_BarrierSound.Disable()
|
|
MQ11a_SC12_StarlingBarrierREF.PlayAnimation("playanim01")
|
|
SetObjectiveCompleted(50)
|
|
Levelsystem.GiveEP(__Config_RewardEXPBarrierRiddle)
|
|
bLeftTowerRiddleSolved = True
|
|
MQ11a_SC13_DalGalarREF.GetActorBase().SetName("")
|
|
MQ11a_SC13_DalGalarREF.SetName("")
|
|
|
|
PlayerREF.UnequipSpell(_00E_MQ11a_SC12_Telekinesis, 0)
|
|
PlayerREF.UnequipSpell(_00E_MQ11a_SC12_Telekinesis, 1)
|
|
PlayerREF.RemoveSpell(_00E_MQ11a_SC12_Telekinesis)
|
|
MQ11a_LeftTowerDoorOut.SetLockLevel(0)
|
|
MQ11a_LeftTowerDoorOut.Lock(false)
|
|
_00E_TeleportGlobal.SetvalueInt(0)
|
|
|
|
EndFunction
|
|
|
|
|
|
Function SetMQ11a_LeftTower(int Value)
|
|
|
|
MQ11a_LeftTower.SetValueInt(Value)
|
|
|
|
EndFunction
|
|
|
|
Function SetMQ11a_LeftTower_Inc(int Value)
|
|
|
|
; Same as SetMQ11a_LeftTower, but do it only if
|
|
; the current value of MQ11a_LeftTower is < Value.
|
|
; This is not 100% guaranteed to be correct, because the
|
|
; GetValueInt and the SetValueInt don't form an atomic block.
|
|
|
|
if MQ11a_LeftTower.GetValueInt() < Value
|
|
MQ11a_LeftTower.SetValueInt(Value)
|
|
endif
|
|
|
|
EndFunction
|
|
|
|
Function SetD11SayOnce(int Value)
|
|
|
|
; Set the quest variable _00E_MQ11a_D11_Branch_SayOnce to Value.
|
|
; This ensures that the topic MQ11a_D11_Start is said only at the
|
|
; appropriate point (namely, in Maya's room), and only once.
|
|
_00E_MQ11a_D11_Branch_SayOnce = Value
|
|
|
|
EndFunction
|
|
|
|
;=====================================MAYA VISION================================================
|
|
|
|
Function StartMayaVision()
|
|
|
|
MQ11a_SC14_DalGalarLinkMarker.Disable()
|
|
MQ11a_SC12_StarlingBarrierREF.Disable()
|
|
|
|
MQ11a_SC13_MayaREF.MoveTo(MQ11a_SC13_MayaMoveToMarker)
|
|
_00E_QuestFunctions.WaitForReferenceToLoad(MQ11a_SC13_MayaREF)
|
|
MS04MemoryFXBody01VFX.Play(MQ11a_SC13_MayaREF)
|
|
|
|
Levelsystem.VisionEffectNoTimestop(_00E_MQ11a_SC13_VisionRefs, _00E_MQ11a_SC8_FreezeRefs)
|
|
MQ11a_SC13_DalGalarREF.GetActorBase().SetName("Dal'Galar")
|
|
|
|
RegisterForSingleUpdate(90)
|
|
|
|
EndFunction
|
|
|
|
Function StopMayaVision()
|
|
|
|
MQ11a_SC13_MayaREF.Disable()
|
|
Levelsystem.VisionEffectNoTimestopStop(_00E_MQ11a_SC13_VisionRefs, _00E_MQ11a_SC8_FreezeRefs)
|
|
MQ11a_SC13_DalGalarREF.Disable()
|
|
Levelsystem.ResumeRandomHeadTracking()
|
|
SetObjectiveDisplayed(41)
|
|
SetMQ11a_LeftTower(8)
|
|
CompanionIsTalking.SetValueInt(0)
|
|
|
|
EndFunction
|
|
|
|
Function PortPlayerBack()
|
|
|
|
UnregisterForUpdate()
|
|
GoToState("DefaultState")
|
|
CompanionIsTalking.SetValueInt(1)
|
|
Game.DisablePlayerControls()
|
|
Levelsystem.FadeToBlack()
|
|
PlayerREF.MoveTo(MQ11a_PlayerMainHallMarker)
|
|
_00E_MC_CaliaREF.MoveTo(PlayerREF, 72.0) ; Port Calia to the right of the player
|
|
CaliaEquipTorch(True)
|
|
FadeToBlackBackIMOD.Apply()
|
|
FadeToBlackHoldIMOD.Remove()
|
|
Game.EnablePlayerControls()
|
|
RegisterForSingleUpdate(1)
|
|
|
|
EndFunction
|
|
|
|
Function SayOnEnteringMainHall()
|
|
GoToState("DefaultState")
|
|
RegisterForSingleUpdate(1)
|
|
EndFunction
|
|
|
|
|
|
;=====================================RIGHT TOWER, DISSECTING ROOM================================================
|
|
|
|
Function SetUpSpyScene()
|
|
|
|
CompanionIsTalking.SetValueInt(0)
|
|
MQ11a_SC15_SpyStartMarker002.MoveTo(PlayerRef, -(120.0 * Math.Sin(PlayerRef.GetAngleZ())), -(120.0 * Math.Cos(PlayerRef.GetAngleZ())), PlayerRef.GetHeight() + 50.0)
|
|
MQ11a_SC15_SpyREF.Enable()
|
|
MQ11a_SC15_SpyREF.SetAlpha(0.0)
|
|
MQ11a_SC15_SpyREF.MoveTo(MQ11a_SC15_SpyStartMarker)
|
|
|
|
EndFunction
|
|
|
|
Function CaliaEquipTorch(bool Equipped = True)
|
|
|
|
if Equipped == True
|
|
CaliaAddTorch()
|
|
_00E_MC_CaliaREF.EquipItem(Torch01, False, True)
|
|
Else
|
|
_00E_MC_CaliaREF.UnequipItem(Torch01)
|
|
CaliaRemoveTorch()
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function CaliaAddTorch()
|
|
|
|
If _00E_MC_CaliaREF.GetItemCount(Torch01) <= 0
|
|
_00E_MC_CaliaREF.AddItem(Torch01, 1)
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function CaliaRemoveTorch()
|
|
|
|
Int nTorchCount = _00E_MC_CaliaREF.GetItemCount(Torch01)
|
|
If nTorchCount > 0
|
|
_00E_MC_CaliaREF.RemoveItem(Torch01, nTorchCount)
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function DisableSpy()
|
|
|
|
MQ11a_SC15_SpyREF.Disable()
|
|
|
|
EndFunction
|
|
|
|
Function SetMQ11a_RightTower(int Value)
|
|
|
|
If MQ11a_RightTower.GetValueInt() < Value
|
|
MQ11a_RightTower.SetValueInt(Value)
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function ReanimateDissectingRoom()
|
|
|
|
SwitchAllTeleportation(False)
|
|
CaliaNoCombatStateChangeComments.SetValueInt(1)
|
|
|
|
SetCaliaAsCompanion(True)
|
|
|
|
_00E_Music_Combat_ShieldbrothersNoCond.Add()
|
|
_00E_MC_CaliaREF.SetLookAt(MQ11a_SC15_ExplosionMarker)
|
|
MQ11a_SC15_ExplosionMarker.PlaceAtMe(_00E_MQ11a_MagAnExpl)
|
|
Wait(2.1)
|
|
|
|
StartTrackingFight(FIGHT_ID_SC15, 0, _00E_MQ11a_SC15_ReanimationList, SchlossDalGalar, MQ11a_SC15_Zombie, False)
|
|
RaiseDeadServants(_00E_MQ11a_SC15_ReanimationList, MQ11a_SC15_ExplosionMarker)
|
|
|
|
RegisterForSingleUpdate(90)
|
|
|
|
_00E_MC_CaliaREF.ClearLookAt()
|
|
|
|
EndFunction
|
|
|
|
Function EndDissectingRoomFight()
|
|
|
|
MQ11a_SC15_RightTowerSpy.Stop()
|
|
MQ11a_SC13_KeyREF.Enable()
|
|
Wait(0.5)
|
|
_00E_Music_Combat_ShieldbrothersNoCond.Remove()
|
|
Wait(1.25)
|
|
SetCaliaAsCompanion(False)
|
|
MQ11a_SC16_Comment.ForceStart()
|
|
|
|
SwitchAllTeleportation(True)
|
|
|
|
EndFunction
|
|
|
|
Function StartDissectingRoomVision()
|
|
|
|
MQ11a_DiscipleREF02.MoveTo(MQ11a_SC16_DalGalarDiscipleMarker)
|
|
MQ11a_DiscipleREF02.SetAlpha(0.0)
|
|
|
|
MQ11a_SC16_DalGalarREF.MoveTo(MQ11a_SC16_DalGalarStartMarker)
|
|
MQ11a_SC16_DalGalarREF.SetAlpha(0.0)
|
|
MQ11a_SC16_DalGalarREF.SetAV("Variable01", 1.0)
|
|
MQ11a_SC16_DalGalarREF.EvaluatePackage()
|
|
|
|
Wait(0.25)
|
|
Levelsystem.StopRandomHeadTracking()
|
|
|
|
Levelsystem.VisionEffectNoTimestop(_00E_MQ11a_SC16_VisionRefs, _00E_MQ11a_SC8_FreezeRefs)
|
|
MQ11a_SC17_DissectingRoomVision.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function StopDissectingRoomVision()
|
|
|
|
Levelsystem.VisionEffectNoTimestopStop(_00E_MQ11a_SC16_VisionRefs, _00E_MQ11a_SC8_FreezeRefs)
|
|
MQ11a_SC16_DalGalarREF.DisableNoWait()
|
|
MQ11a_DiscipleREF02.DisableNoWait()
|
|
MQ11a_SC16_DalGalarREF.SetAV("Variable01", 0.0)
|
|
MQ11a_SC16_DalGalarREF.MoveTo(MQ11a_DalGalarOrigin)
|
|
Levelsystem.ResumeRandomHeadTracking()
|
|
|
|
EndFunction
|
|
|
|
Function StartStoneRoomVision()
|
|
|
|
MQ11a_SC19_DalGalarREF.MoveTo(MQ11a_SC19_DalGalarStartMarker)
|
|
MQ11a_SC19_DalGalarREF.SetAlpha(0.0)
|
|
MQ11a_SC19_DogREF.Enable()
|
|
MQ11a_SC19_DogREF.SetAlpha(0.0)
|
|
Levelsystem.StopRandomHeadTracking()
|
|
Levelsystem.VisionEffectNoTimestop(_00E_MQ11a_SC19_VisionRefs, _00E_MQ11a_SC8_FreezeRefs)
|
|
|
|
EndFunction
|
|
|
|
Function CrystalChannelEnergy()
|
|
|
|
ObjectReference ExplosionMarker = MQ11a_SC19_CrystalMarker.PlaceAtMe(XMarker)
|
|
ExplosionMarker.MoveTo(MQ11a_SC19_CrystalMarker, 0.0, 0.0, 90.0)
|
|
GhostFXShaderNightingaleCorrupt.Play(MQ11a_SC19_CrystalMarker)
|
|
_00E_A2_ChaosOrbSpawnSound.Play(MQ11a_SC19_CrystalMarker)
|
|
Wait(3)
|
|
ExplosionMarker.PlaceAtMe(DA16SkullAreaExplosion)
|
|
Wait(2)
|
|
_00E_MAGEldritchFireM.Play(MQ11a_SC19_CrystalMarker)
|
|
_00E_MQ11a_SC19_BlackStoneChannelBeam.Cast(MQ11a_SC19_CrystalMarker, MQ11a_SC19_DogREF)
|
|
Wait(1.5)
|
|
NPCDogInjuredM.Play(MQ11a_SC19_DogREF)
|
|
Wait(1.5)
|
|
MQ11a_SC19_CrystalMarker.InterruptCast()
|
|
NPCDogDeathM.Play(MQ11a_SC19_DogREF)
|
|
MQ11a_SC19_DogREF.PlaceAtMe(_00E_MQ11a_SC19_BlackStoneDissolve)
|
|
MQ11a_SC19_DogREF.AttachAshPile(DefaultAshPileGhostBlack)
|
|
MQ11a_SC19_DogREF.Disable()
|
|
GhostFXShaderNightingaleCorrupt.Stop(MQ11a_SC19_CrystalMarker)
|
|
Wait(1)
|
|
SetMQ11a_RightTower(6)
|
|
|
|
EndFunction
|
|
|
|
Function StopStoneRoomVision()
|
|
|
|
MQ11a_SC19_DalGalarREF.MoveTo(MQ11a_DalGalarOrigin)
|
|
Levelsystem.VisionEffectNoTimestopStop(_00E_MQ11a_SC19_VisionRefs, _00E_MQ11a_SC8_FreezeRefs)
|
|
Levelsystem.ResumeRandomHeadTracking()
|
|
|
|
EndFunction
|
|
|
|
Function EnableLetter()
|
|
|
|
MQ11a_SC19_LetterREF.Enable()
|
|
|
|
EndFunction
|
|
|
|
;=====================================DOOR RIDDLE================================================
|
|
|
|
Function CheckForRiddleDoor()
|
|
|
|
if (MQ11a_DoorRiddle.GetValueInt() == 2)
|
|
DRSStoneLabyrinthianOpenM.Play(PlayerREF)
|
|
Wait(1)
|
|
Self.SetStage(125)
|
|
SetObjectiveCompleted(37)
|
|
SetObjectiveCompleted(47)
|
|
SetObjectiveCompleted(42)
|
|
DA02BoethiahFXS.Stop(MQ11a_SC20_RiddleDoorMain)
|
|
|
|
WaitForCompanionToStopTalking()
|
|
CompanionIsTalking.SetValueInt(1)
|
|
_00E_MC_CaliaREF.Say(MQ11a_D14_RemarksTopic)
|
|
WaitForCompanionToStopTalking(7.0)
|
|
CompanionIsTalking.SetValueInt(0)
|
|
Else
|
|
|
|
WaitForCompanionToStopTalking()
|
|
CompanionIsTalking.SetValueInt(1)
|
|
_00E_MC_CaliaREF.Say(MQ11a_D14_RemarksTopic)
|
|
WaitForCompanionToStopTalking(3.0)
|
|
|
|
Int nWordsFound = 0
|
|
If MQ11a_LeftTower.GetValueInt() >= 9
|
|
nWordsFound += 1
|
|
EndIf
|
|
If MQ11a_RightTower.GetValueInt() >= 9
|
|
nWordsFound += 1
|
|
EndIf
|
|
|
|
If nWordsFound == 1
|
|
CompanionIsTalking.SetValueInt(1)
|
|
|
|
Wait(1)
|
|
CompanionIsTalking.SetValueInt(1)
|
|
_00E_MC_CaliaREF.Say(MQ11a_Hello)
|
|
WaitForCompanionToStopTalking(7.0)
|
|
EndIf
|
|
|
|
CompanionIsTalking.SetValueInt(0)
|
|
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
|
|
;=====================================LIBRARY SCENE================================================
|
|
|
|
Bool bPorcullisFightPrepared = False
|
|
|
|
Function PreparePortcullisFight()
|
|
|
|
If bPorcullisFightPrepared
|
|
Return
|
|
EndIf
|
|
bPorcullisFightPrepared = True
|
|
|
|
Int myStage = GetStage()
|
|
If myStage != 125
|
|
If myStage < 125
|
|
bPorcullisFightPrepared = False
|
|
EndIf
|
|
Return
|
|
EndIf
|
|
|
|
StartTrackingFight(FIGHT_ID_SC20, 130, MQ11a_SC20_LibraryEnemies, SchlossDalGalar, MQ11a_SC20_Zombie, True)
|
|
SetCaliaAsCompanion(True)
|
|
MQ11a_SC20_Portcullis.SetOpen(False)
|
|
MQ11a_MQ11CL_ZombieParentREF.Activate(MQ11a_MQ11CL_ZombieParentREF) ; Switch the zombies to the aggressive mode
|
|
|
|
EndFunction
|
|
|
|
Function EndPortcullisFight()
|
|
|
|
_00E_MC_CaliaREF.AddSpell(AbCanSayNotInCombat, False)
|
|
|
|
MQ11a_SC20_Portcullis.SetOpen(True)
|
|
|
|
; Wait for AbCanSayNotInCombat to warm up (or for timeout)
|
|
Int nCountdown = 20
|
|
Int nCanSpeakCounter = 0
|
|
While (nCanSpeakCounter < 1) && (nCountdown > 0)
|
|
If _00E_MC_CaliaREF.IsInFaction(CanSayFaction)
|
|
nCanSpeakCounter += 1
|
|
Else
|
|
nCanSpeakCounter = 0
|
|
EndIf
|
|
Utility.Wait(1.0)
|
|
nCountdown -= 1
|
|
EndWhile
|
|
|
|
If nCountdown > 0 && GetStage() < 130
|
|
CompanionIsTalking.SetValueInt(1)
|
|
_00E_MC_CaliaREF.Say(MQ11a_D14_Remarks02Topic)
|
|
EndIf
|
|
_00E_MC_CaliaREF.RemoveSpell(AbCanSayNotInCombat)
|
|
_00E_MC_CaliaREF.RemoveFromFaction(CanSayFaction)
|
|
|
|
EndFunction
|
|
|
|
Function SetUpAndStartLibraryScene()
|
|
|
|
UnsummonApparitionIfExists()
|
|
SetCaliaAsCompanion(False)
|
|
MQ11a_SC21_WrongDoor002.BlockActivation(True)
|
|
Game.RequestAutoSave()
|
|
MQ11a_SC20_Portcullis.SetOpen(False)
|
|
Levelsystem.StopRandomHeadTracking()
|
|
MQ11a_SC20_LibraryScene.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function EnableMercenaryLeader()
|
|
|
|
Levelsystem.SetAllowIdleChatter(False)
|
|
_00E_TeleportGlobal.SetvalueInt(1)
|
|
MQ11a_SC20_MercenaryLeader.MoveTo(MQ11a_SC20_MercenaryLeader.GetLinkedRef())
|
|
MQ11a_SC20_MercenaryLeader.SetAlpha(0.0)
|
|
MQ11a_LeaderSpawned.SetValueInt(1)
|
|
|
|
; Failsave for the case when the player quickly runs back through
|
|
; the closing portcullis. This is to fix
|
|
; http://forum.sureai.net//tracker.php?p=8&t=11005 .
|
|
float PlayerY = PlayerREF.GetPositionY()
|
|
float CorrectY = MQ11a_SC20_Portcullis.GetPositionY() + 32
|
|
if PlayerY < CorrectY
|
|
float PlayerX = PlayerREF.GetPositionX()
|
|
float PlayerZ = PlayerREF.GetPositionZ()
|
|
PlayerREF.SetPosition(PlayerX, CorrectY, PlayerZ)
|
|
endif
|
|
|
|
EndFunction
|
|
|
|
Function FadeInMercenaryLeader()
|
|
|
|
CaliaEquipTorch(False)
|
|
MGTeleportInEffect.Play(MQ11a_SC20_MercenaryLeader)
|
|
MAGMysticismSoulTrapCapture.Play(MQ11a_SC20_MercenaryLeader)
|
|
; Wait(0.2)
|
|
MQ11a_SC20_MercenaryLeader.SetAlpha(1, True)
|
|
|
|
EndFunction
|
|
|
|
Function EnableMercenaries()
|
|
|
|
int iIndex = _00E_MQ11a_SC20_Mercenaries.GetSize()
|
|
|
|
while iIndex > 0
|
|
iIndex -= 1
|
|
Actor iMercenary = _00E_MQ11a_SC20_Mercenaries.GetAt(iIndex) as Actor
|
|
iMercenary.SetAlpha(0.0)
|
|
iMercenary.MoveTo(iMercenary.GetLinkedRef())
|
|
MGTeleportInEffect.Play(iMercenary)
|
|
MAGMysticismSoulTrapCapture.Play(iMercenary)
|
|
iMercenary.SetAlpha(1)
|
|
EndWhile
|
|
|
|
EndFunction
|
|
|
|
Function KnockBackCalia()
|
|
|
|
MQ11a_SC20_EldritchBarrierREF.MoveTo(MQ11a_SC20_MercenaryLeader)
|
|
MQ11a_SC20_EldritchBarrierREF.PlayAnimation("PlayAnim02")
|
|
_00E_MAGEldritchCharge_050M.Play(MQ11a_SC20_EldritchBarrierREF)
|
|
MQ11a_SC20_EldritchBarrierREF.PlaceAtMe(_00E_MagicLightEldritch01, 1)
|
|
MQ11a_SC20_BarrierSound = QSTDA16MagicBarrierLPM.Play(MQ11a_SC20_EldritchBarrierREF)
|
|
Wait(0.8)
|
|
_00E_MC_CaliaREF.DamageActorValue("Health", 1000)
|
|
ParalyzeFxShader.Play(_00E_MC_CaliaREF)
|
|
_00E_MAGEldritchFireSSVar01M.Play(_00E_MC_CaliaREF)
|
|
_00E_MAGEldritchHitImod.Apply()
|
|
Self.SetStage(135)
|
|
|
|
EndFunction
|
|
|
|
Function CaliaSetHeadTracking()
|
|
|
|
_00E_MC_CaliaREF.SetLookAt(MQ11a_SC20_MercenaryLeader, True)
|
|
MQ11a_SC20_MercenaryLeader.SetLookAt(_00E_MC_CaliaREF, True)
|
|
|
|
EndFunction
|
|
|
|
Function LeaderCastSpell()
|
|
|
|
MQ11a_SC20_MercenaryLeader.PlayIdle(IdleMagic_01)
|
|
Wait(1)
|
|
_00E_MC_CaliaREF.RestoreActorValue("Health", 100)
|
|
Wait(2.3)
|
|
_00E_MC_CaliaREF.SetGhost(True)
|
|
Debug.SendAnimationEvent(_00E_MC_CaliaREF, "returnToDefault")
|
|
Debug.SendAnimationEvent(_00E_MC_CaliaREF, "IdleDA02BoethiahPostEnter")
|
|
ParalyzeFxShader.Play(_00E_MC_CaliaREF)
|
|
_00E_FXEldritchShader03.Play(_00E_MC_CaliaREF)
|
|
QSTDA16MagicBarrierOffM.Play(MQ11a_SC20_EldritchBarrierREF)
|
|
MQ11a_SC20_EldritchBarrierREF.PlayAnimation("PlayAnim01")
|
|
Wait(2)
|
|
_00E_MC_CaliaREF.ClearLookAt()
|
|
MQ11a_SC20_MercenaryLeader.ClearLookAt()
|
|
_00E_MC_CaliaREF.SetHeadTracking(True)
|
|
Self.SetStage(145)
|
|
|
|
EndFunction
|
|
|
|
Function StartLibraryScene02()
|
|
|
|
MQ11a_SC21_LibraryScene02.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function CloseDoor()
|
|
|
|
Game.RequestAutoSave()
|
|
CaliaNoCombatComments.SetValueInt(1)
|
|
MQ11a_SC22_LibraryZombieREF.Enable()
|
|
StartTrackingFight(FIGHT_ID_SC22, 160, _00E_MQ11a_SC22_Enemies, SchlossDalGalar, MQ11a_SC22_Zombie, True)
|
|
|
|
MQ11a_SC22_CaliaRescueScene.ForceStart()
|
|
|
|
MQ11a_SC211_DoubleDoorREF.SetOpen(False)
|
|
MQ11a_SC211_DoubleDoorREF.BlockActivation(True)
|
|
MQ11a_SC21_WrongDoor002.BlockActivation(False)
|
|
MQ11a_SC20_Portcullis.BlockActivation(True)
|
|
MQ11a_SC20_MercenaryLeader.StopCombat()
|
|
_00E_Music_Combat_Epic.Add()
|
|
Levelsystem.ResumeRandomHeadTracking()
|
|
GoToState("CaliaRescueScene")
|
|
RegisterForSingleUpdate(5)
|
|
|
|
EndFunction
|
|
|
|
Function EndRescueKeyFight()
|
|
GiveKeyToEnemies(_00E_MQ11a_SC22_Enemies, _00E_MQ11a_DalGalarLibraryKey)
|
|
EndFunction
|
|
|
|
Function StopRescueSequence()
|
|
|
|
Game.RequestAutoSave()
|
|
UnregisterForUpdate()
|
|
Self.SetObjectiveDisplayed(70, 0)
|
|
|
|
MQ11a_LeaderSpawned.SetValueInt(5)
|
|
|
|
If _00E_MC_CaliaREF.IsDisabled()
|
|
_00E_MC_CaliaREF.Enable()
|
|
EndIf
|
|
|
|
MQ11a_SC20_Portcullis.BlockActivation(False)
|
|
_00E_MC_CaliaREF.SetGhost(True)
|
|
_00E_Music_Combat_Epic.Remove()
|
|
_00E_SilenceTransitionHighPriority.Add()
|
|
|
|
EndFunction
|
|
|
|
Function StartTransformSound()
|
|
|
|
MQ11a_MQ11CL_ZombieParentREF.Disable()
|
|
Int transformSound = _00E_MC_Calia_ItTransformLPDM.Play(PlayerREF)
|
|
Sound.SetInstanceVolume(transformSound, 5.0)
|
|
Wait(4)
|
|
MQ11a_LeaderSpawned.SetValueInt(6)
|
|
Sound.StopInstance(transformSound)
|
|
|
|
EndFunction
|
|
|
|
Function PlayTransformScream()
|
|
|
|
_00E_MC_Calia_ItScream01M.Play(MQ11a_SC22_CaliaTransformSound)
|
|
|
|
EndFunction
|
|
|
|
Function PlayMassacreSound()
|
|
|
|
_00E_MC_Calia_ItTearofHallysLeg.Play(MQ11a_SC22_CaliaTransformSound)
|
|
|
|
EndFunction
|
|
|
|
Function PlayFlySound()
|
|
|
|
_00E_MC_Calia_ItFlyTohallysAndKill.Play(MQ11a_SC22_CaliaTransformSound)
|
|
Wait(7)
|
|
Game.ShakeCamera()
|
|
|
|
EndFunction
|
|
|
|
Function PlayScream02()
|
|
|
|
_00E_MC_Calia_ItScream02M.Play(MQ11a_SC22_CaliaTransformSound)
|
|
|
|
EndFunction
|
|
|
|
Function PlayFinalExplosion()
|
|
|
|
Game.DisablePlayerControls()
|
|
; The brittle wall connecting the hidden room with the main hall
|
|
; is now going to collapse... almost. In fact, there are three
|
|
; brittle walls... One (the "real" one) stands in the player's
|
|
; path, whereas the other two (the "fake" ones) are invisible
|
|
; (they are mostly hidden inside other walls). The "real" brittle
|
|
; wall is going to be disabled, while the "fake" brittle walls
|
|
; are going to collapse (leaving behind ruins). The problem with
|
|
; collapsing the real brittle wall would be that its collapsed
|
|
; state is not really savegame-persistent, so the player would
|
|
; get trapped in the hidden room unless if he restarts the game.
|
|
MQ11a_SC22_BrittleWall.PlayAnimation("openStart")
|
|
MQ11a_SC22_BrittleWallFake1.PlayAnimation("openStart")
|
|
MQ11a_SC22_BrittleWallFake2.PlayAnimation("openStart")
|
|
Game.ShakeCamera(afStrength = 1.0)
|
|
_00E_MQ11a_SC22_CaliaTransformCompleteEXP.Apply()
|
|
PlayerREF.SplineTranslateToRef(MQ11a_SC22_PlayerBoomStick, 200.0, 1000)
|
|
Wait(0.1)
|
|
_00E_NPCKillBodyfall.Play(PlayerREF)
|
|
FadeToBlackHoldIMOD.Apply()
|
|
MQ11a_SC22_BrittleWall.Disable()
|
|
Self.SetStage(165)
|
|
|
|
EndFunction
|
|
|
|
Function SetUpBloodyScene()
|
|
|
|
MQ11a_SC22_BrittleWall.PlayAnimation("openStart")
|
|
|
|
If _00E_MC_CaliaREF.IsDisabled()
|
|
_00E_MC_CaliaREF.Enable()
|
|
EndIf
|
|
|
|
_00E_TeleportGlobal.SetValueInt(1)
|
|
MQ11a_MQ11CL_CameraEffectsREF.EnableNoWait()
|
|
MQ11a_SC20_Mercenary03.DisableNoWait()
|
|
MQ11a_SC20_Mercenary02.DisableNoWait()
|
|
MQ11a_SC20_Mercenary01.DisableNoWait()
|
|
MQ11a_SC20_MercenaryLeader.DisableNoWait()
|
|
Debug.SendAnimationEvent(_00E_MC_CaliaREF, "IdleForceDefaultState")
|
|
_00E_MC_CaliaREF.MoveTo(MQ11a_SC23_CaliaWoundedMarker)
|
|
MQ11a_SC20_EnableREF001.Enable()
|
|
|
|
MQ11a_SC23_CaliaWakeUp.ForceStart()
|
|
|
|
_00E_FXEldritchShader03.Stop(_00E_MC_CaliaREF)
|
|
ParalyzeFxShader.Stop(_00E_MC_CaliaREF)
|
|
|
|
_00E_MC_CaliaREF.BlockActivation(True)
|
|
|
|
MQ11a_SC211_DoubleDoorREF.SetOpen(True)
|
|
MQ11a_SC23_FinalGate.SetOpen(True)
|
|
MQ11a_SC20_Portcullis.SetOpen(True)
|
|
_00E_BloodyFXShader.Play(_00E_MC_CaliaREF)
|
|
|
|
MQ11a_SC23_CaliaTalkingActivator.MoveTo(MQ11a_SC23_Bedroll, afZOffset = -64.0)
|
|
MQ11a_SC23_CaliaTalkingActivator.EnableNoWait()
|
|
|
|
EndFunction
|
|
|
|
Function WakeUpPlayer()
|
|
|
|
_00E_MC_CaliaREF.UnequipAll()
|
|
UpdateCaliaAliasScriptState()
|
|
PlayerREF.MoveTo(MQ11a_SC23_PlayerWakeUpMarker)
|
|
Game.DisablePlayerControls()
|
|
Game.SetPlayerAIDriven(True)
|
|
PlayerREF.PlayIdle(TG05_GetUp)
|
|
Wait(1)
|
|
FadeToBlackHOLDIMod.PopTo(_00E_WakeUp)
|
|
Wait(4)
|
|
|
|
Game.EnablePlayerControls()
|
|
Game.SetPlayerAIDriven(False)
|
|
MQ11aDoorDisabler.Disable()
|
|
MQ11a_SC24_DalGalarRef.SetAlpha(0.0)
|
|
|
|
StartTrackingFight(FIGHT_ID_SC24, 182, _00E_MQ11a_SC24_FreezeRefs, SchlossDalGalar, MQ11a_SC24_Zombie, True)
|
|
|
|
EndFunction
|
|
|
|
Function AddMusic()
|
|
|
|
_00E_SilenceTransitionHighPriority.Remove()
|
|
_00E_Music_Special_Character_Calia.Add()
|
|
|
|
EndFunction
|
|
|
|
Function RemoveCaliaTheme()
|
|
|
|
_00E_Music_Special_Character_Calia.Remove()
|
|
_00E_Music_Special_Character_CaliaShort.Remove() ; Left for compatibility with old saves
|
|
|
|
EndFunction
|
|
|
|
Function PrepareBed()
|
|
|
|
Game.DisablePlayerControls()
|
|
FadeToBlackImod.Apply()
|
|
Wait(2)
|
|
FadeToBlackImod.PopTo(FadeToBlackHoldIMOD)
|
|
MQ11a_CaliaCamp.SetValueInt(1)
|
|
MQ11a_SC23_CaliaMadeBed.Enable()
|
|
|
|
EndFunction
|
|
|
|
Function MoveCaliaToMadeBed()
|
|
|
|
_SafeMoveNPCtoFurniture(_00E_MC_CaliaREF, MQ11a_SC23_TravelMadeBedMarker)
|
|
_00E_MC_CaliaREF.Reset(MQ11a_SC23_TravelMadeBedMarker) ; fix for https://sureai.net/tracker/view.php?id=1877
|
|
|
|
EndFunction
|
|
|
|
Function EnableBed()
|
|
|
|
MQ11a_SC23_CaliaTalkingActivator.MoveTo(MQ11a_SC23_CaliaMadeBed, afZOffset = -64.0)
|
|
PlayerREF.MoveTo(MQ11a_SC23_PlayerCampMarker)
|
|
_00E_BloodyFXShader.Stop(_00E_MC_CaliaREF)
|
|
MQ11a_CaliaCamp.SetValueInt(2)
|
|
|
|
EndFunction
|
|
|
|
Function FadeBackEverything()
|
|
|
|
_00E_MC_CaliaREF.UnequipAll()
|
|
FadeToBlackHoldIMOD.PopTo(FadeToBlackBackImod)
|
|
Wait(2)
|
|
EnablePlayerControls()
|
|
|
|
EndFunction
|
|
|
|
;=====================================SANCTUARIUM================================================
|
|
|
|
Function PrepareTableVision()
|
|
|
|
MQ11a_SC24_MayaDinner.ForceStart()
|
|
GiveKeyToEnemies(_00E_MQ11a_SC24_FreezeRefs, _00E_MQ11a_SC24_SanctuariumKey)
|
|
|
|
EndFunction
|
|
|
|
Function CallTableVision()
|
|
|
|
RemoveCaliaTheme()
|
|
MQ11a_SC24_DalGalarRef.SetName("Dal'Galar")
|
|
MQ11a_SC23_MayaAtTable.Enable()
|
|
|
|
Levelsystem.VisionEffectNoTimestop(_00E_MQ11a_SC24_VisionRefs, _00E_MQ11a_SC24_FreezeRefs)
|
|
|
|
_00E_QuestFunctions.WaitForReferenceToLoad(MQ11a_SC23_MayaAtTable)
|
|
MS04MemoryFXBody01VFX.Play(MQ11a_SC23_MayaAtTable)
|
|
|
|
Levelsystem.StopRandomHeadTracking()
|
|
|
|
EndFunction
|
|
|
|
Function StopVision()
|
|
|
|
Levelsystem.VisionEffectNoTimestopStop(_00E_MQ11a_SC24_VisionRefs, _00E_MQ11a_SC24_FreezeRefs)
|
|
MQ11a_SC24_DalGalarRef.DisableNoWait()
|
|
MQ11a_SC23_MayaAtTable.DisableNoWait()
|
|
Levelsystem.ResumeRandomHeadTracking()
|
|
MQ11a_SC25_MayasREF.SetAlpha(0.0) ; Some kind of failsave inherited from old _00E_MQ11a_SC25_FailsaveSC
|
|
Wait(3)
|
|
Message.ResetHelpMessage("MQ11a_TutorialArrows")
|
|
_00E_MQ11a_SC23_MayaMessage.ShowAsHelpMessage("MQ11a_TutorialMaya", 5, 1, 1)
|
|
|
|
EndFunction
|
|
|
|
;=====================================FINAL ROOM================================================
|
|
|
|
Function StartLastFight()
|
|
|
|
Message.ResetHelpMessage("MQ11a_TutorialMaya")
|
|
SwitchAllTeleportation(False)
|
|
|
|
Game.RequestAutoSave()
|
|
StartTrackingFight(FIGHT_ID_SC25, 195, _00E_MQ11a_SC25_Enemies, SchlossDalGalar, MQ11a_SC25_Zombie, False)
|
|
|
|
Game.ShakeCamera()
|
|
ObjectReference XPlosionMarker = MQ11a_SC25_AnomalyStartREF.PlaceAtMe(XMarker, 1)
|
|
XPlosionMarker.MoveTo(MQ11a_SC25_AnomalyStartREF, 0.0, 0.0, 100)
|
|
XPlosionMarker.PlaceAtMe(_00E_MQ11a_AnomalySpawnExplosion, 1)
|
|
XPlosionMarker.PlaceAtMe(_00E_MQ11a_MagAnExpl, 1)
|
|
int ScreamSound = _00E_NPCMagicAnomalyScreamM.Play(MQ11a_SC25_AnomalyStartREF)
|
|
Sound.SetInstanceVolume(ScreamSound, 3.0)
|
|
MQ11a_SC25_AnomalyFinal.Enable()
|
|
MQ11a_SC25_AnomalyFinal.MoveTo(MQ11a_SC25_AnomalyStartREF)
|
|
RaiseDeadServants(_00E_MQ11a_SC25_Enemies, MQ11a_SC25_AnomalyStartREF)
|
|
|
|
EndFunction
|
|
|
|
Function EndLastFight(Int postFightQuestStage)
|
|
|
|
SetStage(postFightQuestStage)
|
|
_00E_Meditate_Allowed.SetValueInt(1) ; Allow only meditation, other teleports are still forbidden
|
|
|
|
EndFunction
|
|
|
|
Function StartMayaReanimationScene()
|
|
|
|
Levelsystem.StopRandomHeadTracking()
|
|
_00E_Music_Special_MQ11a_Reanimation.Add()
|
|
MQ11a_SC25_DalGalarREF.MoveTo(MQ11a_SC25_DalGalarREF.GetLinkedRef())
|
|
MQ11a_SC25_DalGalarREF.SetAlpha(0.0)
|
|
MQ11a_SC25_DalGalarREF.AddSpell(_00E_AbPosessed)
|
|
MQ11a_SC25_BeamREF.EnableNoWait()
|
|
Levelsystem.VisionEffectNoTimestop(_00E_MQ11a_SC25_VisionRefs, _00E_MQ11a_SC24_FreezeRefs)
|
|
MQ11a_SC25_MayaReanimation01.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function StartBeamFX()
|
|
|
|
MQ11a_SC25_BeamREF.PlaceAtMe(TG08BShockwaveExplosion, 1)
|
|
MQ11a_SC25_BeamREF.PlayGamebryoAnimation("animIdle")
|
|
BeamLPM = _00E_MAGEldritchBreathFireLPMSDM.Play(MQ11a_SC25_BeamREF)
|
|
_00E_MQ11a_SC25_DalGalarScreamM.Play(MQ11a_SC25_DalGalarREF)
|
|
Wait(3)
|
|
MQ11a_SC25_BeamREF.PlayGamebryoAnimation("AnimPlay")
|
|
QSTAlduinDeathExplosionC.Play(MQ11a_SC25_BeamREF)
|
|
Game.ShakeCamera()
|
|
_00E_MQ11a_BlackStoneSP.Cast(MQ11a_SC25_CastMarker, MQ11a_SC25_TargetMarker)
|
|
Wait(4)
|
|
Sound.StopInstance(BeamLPM)
|
|
MQ11a_SC25_CastMarker.InterruptCast()
|
|
MQ11a_SC25_DalGalarREF.SetGhost(False)
|
|
MQ11a_SC25_DalGalarREF.DamageActorValue("Health", 1000)
|
|
Self.SetStage(205)
|
|
|
|
EndFunction
|
|
|
|
Function HealDalGalarSC25()
|
|
|
|
MQ11a_SC25_DalGalarREF.RestoreActorValue("Health", 100)
|
|
|
|
EndFunction
|
|
|
|
Function KnockOutMaya()
|
|
|
|
MQ11a_SC25_MayasREF.Kill(MQ11a_SC25_MayasREF)
|
|
|
|
EndFunction
|
|
|
|
Function StartITFX()
|
|
|
|
MayaTransformSound = _00E_MC_Calia_ItTransformLPDM.Play(MQ11a_SC25_MayasREF)
|
|
_00E_MC_CaliaItFXS.Play(MQ11a_SC25_MayasREF)
|
|
MQ11a_SC25_MayasREF.SetEyeTexture(_00E_MC_CaliaEyesIt)
|
|
|
|
EndFunction
|
|
|
|
Function MoveVeiledWoman()
|
|
|
|
_SafeMoveNPCtoFurniture(MQ11a_SC25_VeiledWomanREF, MQ11a_SC25_VeiledWomanStart)
|
|
MQ11a_SC25_VeiledWomanREF.SetAlpha(0.0)
|
|
_00E_QuestFunctions.WaitForReferenceToLoad(MQ11a_SC25_VeiledWomanREF)
|
|
MS04MemoryFXBody01VFX.Play(MQ11a_SC25_VeiledWomanREF)
|
|
MQ11a_SC25_VeiledWomanREF.SetAlpha(0.5, True)
|
|
|
|
EndFunction
|
|
|
|
Function DissolveDalGalar()
|
|
|
|
ShockDisintegrate01FXS.Play(MQ11a_SC25_DalGalarREF)
|
|
Wait(1)
|
|
MQ11a_SC25_DalGalarREF.PlaceAtMe(ExplosionRuneShockSmallNoEffects)
|
|
MQ11a_SC25_DalGalarREF.PlaceAtMe(_00E_FS_MAGGoreExplosion)
|
|
MQ11a_SC25_DalGalarREF.Disable()
|
|
Game.TriggerScreenBlood(10)
|
|
|
|
EndFunction
|
|
|
|
Function StopITFX()
|
|
|
|
Sound.StopInstance(MayaTransformSound)
|
|
_00E_MC_CaliaItFXS.Stop(MQ11a_SC25_MayasREF)
|
|
MQ11a_SC25_MayasREF.SetGhost(False)
|
|
MQ11a_SC25_MayasREF.GetActorBase().SetEssential(False)
|
|
MQ11a_SC25_MayasREF.Kill(MQ11a_SC25_MayasREF)
|
|
|
|
EndFunction
|
|
|
|
Function CaliaAndVeiledWomanDisappear()
|
|
|
|
_00E_Music_Special_Event_Dark.Remove()
|
|
Levelsystem.VisionEffectNoTimestopStop(_00E_MQ11a_SC25_VisionRefs, _00E_MQ11a_SC24_FreezeRefs)
|
|
MQ11a_SC25_VeiledWomanREF.DisableNoWait()
|
|
MQ11a_SC25_MayasREF.DisableNoWait()
|
|
MQ11a_SC25_BeamREF.DisableNoWait()
|
|
Levelsystem.ResumeRandomHeadTracking()
|
|
Self.SetStage(210)
|
|
MQ11a_SC26_DoorREF.BlockActivation(False)
|
|
_00E_MQ11a_SC23_Calia.ShowAsHelpMessage("MQ11aFinalCalia", 5, 1, 1)
|
|
|
|
EndFunction
|
|
|
|
Function GoToFrostcliffTavern()
|
|
|
|
; Remove combat music (failsave for
|
|
; http://forum.sureai.net//tracker.php?p=8&t=10216 ).
|
|
_00E_Music_Combat_ShieldbrothersNoCond.Remove()
|
|
_00E_Music_Combat_Epic.Remove()
|
|
|
|
CaliaNoCombatComments.SetValueInt(0)
|
|
_00E_MC_CaliaREF.BlockActivation(False)
|
|
UpdateCaliaAliasScriptState()
|
|
MQ11a_SC23_CaliaTalkingActivator.DisableNoWait()
|
|
SetObjectiveCompleted(37)
|
|
Game.RequestAutoSave()
|
|
|
|
MQ11a_Failsave_BlackStoneChestREF.RemoveItem(_00E_MQ11a_BlackStoneMisc, 1, false, PlayerREF)
|
|
|
|
if PlayerREF.GetItemCount(_00E_MQ11a_BlackStoneMisc) < 1
|
|
PlayerREF.AddItem(_00E_MQ11a_BlackStoneMisc, 1)
|
|
EndIf
|
|
|
|
Game.DisablePlayerControls()
|
|
Levelsystem.FadeToBlack()
|
|
|
|
_00E_Music_Special_MQ11a_Reanimation.Remove()
|
|
RemoveCaliaTheme()
|
|
|
|
PlayerREF.MoveTo(MQ11a_SC26_PlayerPortMarker)
|
|
|
|
|
|
If _00E_MC_CaliaREF.IsDisabled()
|
|
_00E_MC_CaliaREF.Enable()
|
|
EndIf
|
|
|
|
_00E_MC_CaliaREF.SetOutfit(_00E_MC_Calia_SimpleClothingBarefeet)
|
|
_00E_MC_CaliaREF.UnEquipItem(_01E_20Huetergrossschwert)
|
|
_00E_MC_CaliaREF.MoveTo(MQ11a_SC26_CaliaPortMarker)
|
|
MQ11a_SC26_LastConversationCalia.ForceStart()
|
|
MQ11a_SC26_Chair.Activate(PlayerREF)
|
|
; Hold the door! Calia's forcegreet might fail, and then we want
|
|
; the player to talk to her.
|
|
MQ11a_SC26_Door.SetLockLevel(255)
|
|
MQ11a_SC26_Door.Lock()
|
|
_00E_QuestFunctions.EnableReferenceFormList(MQ11a_SC6_WolfPackGates)
|
|
; Failsave to fix a bug in which the player fails to sit down
|
|
; and instead levitates through the level
|
|
; ( http://forum.sureai.net//tracker.php?p=8&t=10396
|
|
; = http://forum.sureai.net//tracker.php?p=8&t=11007 ).
|
|
Wait(13)
|
|
if PlayerREF.GetSitState() < 3
|
|
;Debug.Notification("Restless butt syndrome detected! Trying to activate chair again.")
|
|
MQ11a_SC26_Chair.Activate(PlayerREF)
|
|
endif
|
|
|
|
EndFunction
|
|
|
|
Function SC26_FadeBack()
|
|
|
|
if _00E_MC_CaliaREF.GetSitState() < 3
|
|
; http://sureai.net:9898/browse/ERB-1460
|
|
_00E_MC_CaliaREF.Disable()
|
|
_00E_MC_CaliaREF.Enable()
|
|
Wait(1)
|
|
endif
|
|
|
|
Weapon caliaWeapon = _00E_MC_CaliaREF.GetEquippedWeapon()
|
|
If caliaWeapon
|
|
_00E_MC_CaliaREF.UnequipItem(caliaWeapon)
|
|
EndIf
|
|
|
|
FadeToBlackHoldIMOD.PopTo(FadeToBlackBackImod)
|
|
Game.EnablePlayerControls()
|
|
|
|
EndFunction
|
|
|
|
Function SC26_OpenDoorAgain()
|
|
|
|
; Done again in FinishQuest() function:
|
|
MQ11a_SC26_Door.SetLockLevel(30)
|
|
MQ11a_SC26_Door.Lock(false)
|
|
|
|
EndFunction
|
|
|
|
Function FinishQuest()
|
|
|
|
ResetCaliaDialogueFlags()
|
|
SwitchAllTeleportation(True)
|
|
Levelsystem.SetAllowIdleChatter(True)
|
|
Levelsystem.RemoveSilence()
|
|
RemoveCaliaTheme()
|
|
RegisterForSingleUpdateGameTime(9)
|
|
bStartCaliaCQ = True
|
|
Levelsystem.GiveEP(1500)
|
|
MQ11a_SC26_Door.SetLockLevel(30)
|
|
MQ11a_SC26_Door.Lock(false)
|
|
|
|
EndFunction
|
|
|
|
Function RemoveTaniyshaLetter()
|
|
|
|
PlayerREF.RemoveItem(_00E_MQ11a_SC19_TaniyshaLetter, 1)
|
|
|
|
EndFunction
|
|
|
|
;=====================================================================================
|
|
; EVENTS
|
|
;=====================================================================================
|
|
|
|
Bool bSkipNextRescueSceneMessage
|
|
|
|
State CaliaRescueScene
|
|
|
|
Event OnUpdateGameTime()
|
|
|
|
If bStartCaliaCQ
|
|
|
|
If !CQC03.IsCompleted() && CQC03.IsRunning()
|
|
CQC03.SetStage(20)
|
|
CQC03.FailAllObjectives()
|
|
Elseif CQC03.IsCompleted()
|
|
CQC04.SetStage(5)
|
|
EndIf
|
|
|
|
bStartCaliaCQ = False
|
|
|
|
EndIf
|
|
|
|
EndEvent
|
|
|
|
Event OnUpdate()
|
|
|
|
if __Config_RescueTimer > 0 && GetStage() < 160
|
|
__Config_RescueTimer -= 5
|
|
; Show message every 10 seconds, or every 5 seconds if 30 or less seconds left
|
|
If (bSkipNextRescueSceneMessage == False) || (__Config_RescueTimer <= 30)
|
|
_00E_MQ11a_RescueTimer.Show(__Config_RescueTimer)
|
|
bSkipNextRescueSceneMessage = True
|
|
Else
|
|
bSkipNextRescueSceneMessage = False
|
|
EndIf
|
|
RegisterForSingleUpdate(5)
|
|
Elseif GetStage() < 160
|
|
MUSSpecialDeath.Add()
|
|
FadeToBlackHoldImod.Apply()
|
|
Wait(2)
|
|
Game.QuitToMainMenu()
|
|
Else
|
|
UnregisterForUpdate()
|
|
EndIf
|
|
|
|
EndEvent
|
|
|
|
EndState
|
|
|
|
State BarrierRiddle
|
|
|
|
Event OnUpdate()
|
|
|
|
int MQ11a_LeftTowerLocal = MQ11a_LeftTower.GetValueInt()
|
|
|
|
If MQ11a_LeftTowerLocal == 3
|
|
|
|
If PlayerREF.GetItemCount(_00E_MQ11a_SC9_GunpowderSatchel) == 0
|
|
Message.ResetHelpMessage("MQ11a_TutorialCrosshair")
|
|
If _00E_DisableQuestTutorials.GetValueInt() == 0
|
|
_00E_MQ11a_Tutorial_Telekinesis.ShowAsHelpMessage("Telekinesis", 5, 1, 1)
|
|
EndIf
|
|
|
|
Return
|
|
EndIf
|
|
|
|
RegisterForSingleUpdate(3)
|
|
|
|
ElseIf MQ11a_LeftTowerLocal == 4
|
|
|
|
If CaliaNormalDialogueAllowed.GetValueInt() > 0 && (bSaidD10Remark == False)
|
|
bSaidD10Remark = True
|
|
_00E_MC_CaliaREF.Say(MQ11a_D10_remarkTopic)
|
|
EndIf
|
|
|
|
RefillFireArrows()
|
|
|
|
RegisterForSingleUpdate(3)
|
|
|
|
EndIf
|
|
|
|
EndEvent
|
|
|
|
EndState
|
|
|
|
|
|
;=====================================================================================
|
|
; FIGHT TRACKING FUNCTIONS
|
|
;=====================================================================================
|
|
|
|
Int Property FIGHT_ID_SC08 = 1 AutoReadOnly
|
|
Int Property FIGHT_ID_SC15 = 2 AutoReadOnly
|
|
Int Property FIGHT_ID_SC20 = 3 AutoReadOnly
|
|
Int Property FIGHT_ID_SC22 = 4 AutoReadOnly
|
|
Int Property FIGHT_ID_SC24 = 5 AutoReadOnly
|
|
Int Property FIGHT_ID_SC25 = 6 AutoReadOnly
|
|
|
|
Function StartTrackingFight(Int fightId, Int postFightQuestStage, FormList enemyList, Location enemyLocation, LocationRefType enemyLocRefType, Bool bNoReanimation)
|
|
(Alias_Player as _00E_MQ11a_PlayerAliasScript).StartTrackingFight(fightId, postFightQuestStage, enemyList, enemyLocation, enemyLocRefType, bNoReanimation)
|
|
EndFunction
|
|
|
|
Function RaiseDeadServants(Formlist corpseList, ObjectReference corpseActivatorRef)
|
|
Form[] corpses = corpseList.ToArray()
|
|
Int Index = 0
|
|
While Index < corpses.Length
|
|
(corpses[Index] as ObjectReference).Activate(corpseActivatorRef)
|
|
index += 1
|
|
EndWhile
|
|
EndFunction
|
|
|
|
Function RegisterKilledEnemy()
|
|
Int curStage = GetStage()
|
|
If curStage >= 95 && curStage < 210
|
|
(Alias_Player as _00E_MQ11a_PlayerAliasScript).RegisterEnemyDeath()
|
|
EndIf
|
|
EndFunction
|
|
|
|
Function RegisterFightEnd(Int fightId, Int postFightQuestStage)
|
|
If (fightId == FIGHT_ID_SC08) || (fightId == FIGHT_ID_SC24)
|
|
SetStage(postFightQuestStage)
|
|
ElseIf fightId == FIGHT_ID_SC15
|
|
EndDissectingRoomFight()
|
|
ElseIf fightId == FIGHT_ID_SC20
|
|
EndPortcullisFight()
|
|
ElseIf fightId == FIGHT_ID_SC22
|
|
EndRescueKeyFight()
|
|
ElseIf fightId == FIGHT_ID_SC25
|
|
EndLastFight(postFightQuestStage)
|
|
ElseIf fightId != 0
|
|
Debug.Trace(self + ", RegisterFightEnd: unsupported fightId " + fightId)
|
|
EndIf
|
|
EndFunction
|
|
|
|
Function GiveKeyToEnemies(FormList enemyList, Key keyToGive)
|
|
Form[] enemies = enemyList.ToArray()
|
|
Int Index
|
|
|
|
Index = 0
|
|
While Index < enemies.Length
|
|
(enemies[Index] as ObjectReference).AddItem(keyToGive)
|
|
Index += 1
|
|
EndWhile
|
|
|
|
Index = 0
|
|
While Index < enemies.Length
|
|
_00E_Questshader.Play(enemies[Index] as ObjectReference)
|
|
Index += 1
|
|
EndWhile
|
|
EndFunction
|
|
|
|
|
|
Function SwitchCaliaNormalDialogue(Bool bAllow)
|
|
If bAllow
|
|
CaliaNormalDialogueAllowed.SetValueInt(1)
|
|
Else
|
|
CaliaNormalDialogueAllowed.SetValueInt(0)
|
|
EndIf
|
|
EndFunction
|
|
|
|
Function ResetCaliaDialogueFlags()
|
|
SwitchCaliaNormalDialogue(True)
|
|
CaliaNoCombatComments.SetValueInt(0)
|
|
CaliaNoCombatStateChangeComments.SetValueInt(0)
|
|
CompanionIsTalking.SetValueInt(0)
|
|
EndFunction
|
|
|
|
Function WaitForCompanionToStopTalking(Float fMaxTimeInSeconds = 2.0)
|
|
Int nCountdown = (fMaxTimeInSeconds * 10.0) as Int
|
|
If nCountdown < 10
|
|
nCountdown = 10
|
|
EndIf
|
|
While (CompanionIsTalking.GetValueInt() > 0) && (nCountdown > 0)
|
|
Wait(0.1)
|
|
nCountdown -= 1
|
|
EndWhile
|
|
EndFunction
|
|
|
|
Function SwitchAllTeleportation(Bool bAllow)
|
|
If bAllow
|
|
_00E_Meditate_Allowed.SetValueInt(1)
|
|
_00E_TeleportGlobal.SetvalueInt(0)
|
|
Else
|
|
_00E_Meditate_Allowed.SetValueInt(0)
|
|
_00E_TeleportGlobal.SetvalueInt(1)
|
|
EndIf
|
|
EndFunction
|
|
|
|
Function SetCaliaAsCompanion(Bool bCompanion)
|
|
If bCompanion
|
|
_00E_QuestFunctions.SetNPCAsCompanion(_00E_MC_CaliaREF, True, 450, 600, 150)
|
|
Else
|
|
_00E_QuestFunctions.SetNPCAsCompanion(_00E_MC_CaliaREF, False)
|
|
EndIf
|
|
EndFunction
|
|
|
|
Function UpdateCaliaAliasScriptState()
|
|
(Alias_Calia as _00E_MQ11a_CaliaAliasScript).UpdateState()
|
|
EndFunction
|
|
|
|
|
|
;=====================================================================================
|
|
; PROPERTIES
|
|
;=====================================================================================
|
|
|
|
float FailsaveSpeedMult = 90.0
|
|
|
|
int BeamLPM
|
|
int CaliaTransformSound
|
|
int MayaTransformSound
|
|
int SpokenWith
|
|
int MQ11a_SC20_BarrierSound
|
|
|
|
bool Property bLeftTowerRiddleSolved Auto Conditional Hidden
|
|
|
|
int Property __Config_RescueTimer Auto
|
|
{How much time the player has to save Calia}
|
|
|
|
bool AllMercenariesEnabled
|
|
bool bStartCaliaCQ
|
|
Bool bSaidD10Remark
|
|
|
|
int Property __Config_RewardEXPQuestCompletion = 1000 Auto
|
|
{How much EP the player gets after solving the barrier riddle}
|
|
|
|
int Property __Config_RewardEXPSpeakWithPeople = 50 Auto
|
|
{How much EP the player gets each time he obtains a new information in the Frostcliff tavern}
|
|
|
|
int Property __Config_RewardEXPBarrierRiddle = 300 Auto
|
|
{How much EP the player gets after solving the barrier riddle}
|
|
|
|
int Property _00E_MQ11a_D11_Branch_SayOnce = 0 Auto Conditional
|
|
|
|
Activator Property DefaultAshPileGhostBlack Auto
|
|
|
|
Quest Property CQC04 Auto
|
|
Quest Property CQC03 Auto
|
|
|
|
Actor Property _00E_MC_CaliaREF Auto
|
|
Actor Property PlayerREF Auto
|
|
Actor Property MQ11a_DiscipleREF Auto
|
|
Actor Property MQ11a_DiscipleREF02 Auto
|
|
Actor Property MQ11a_DalGalarREF Auto
|
|
Actor Property MQ11a_AnomalyREF Auto
|
|
Actor Property MQ11a_StarlingsTinkerer Auto
|
|
Actor Property MQ11a_SC13_DalGalarREF Auto
|
|
Actor Property MQ11a_SC16_DalGalarREF Auto
|
|
Actor Property MQ11a_SC19_DalGalarREF Auto
|
|
Actor Property MQ11a_SC15_SpyREF Auto
|
|
Actor Property MQ11a_SC19_DogRef Auto
|
|
Actor Property MQ11a_SC20_Mercenary03 Auto
|
|
Actor Property MQ11a_SC20_Mercenary02 Auto
|
|
Actor Property MQ11a_SC20_Mercenary01 Auto
|
|
Actor Property MQ11a_SC20_MercenaryLeader Auto
|
|
Actor Property MQ11a_SC24_DalGalarRef Auto
|
|
Actor Property MQ11a_SC25_DalGalarREF Auto
|
|
Actor Property MQ11a_SC25_MayasREF Auto
|
|
Actor Property MQ11a_SC25_VeiledWomanREF Auto
|
|
Actor Property MQ11a_SC02_Guest_01 Auto
|
|
Actor Property MQ11a_SC02_Guest_02 Auto
|
|
|
|
Book Property _00E_MQ11a_SC19_TaniyshaLetter Auto
|
|
|
|
Light Property _00E_MagicLightEldritch01 Auto
|
|
Light Property Torch01 Auto
|
|
|
|
Ammo Property _00E_MQ11a_SC12_FireArrows Auto
|
|
|
|
Idle Property IdleMagic_01 Auto
|
|
Idle Property IdleForceDefaultState Auto
|
|
Idle Property TG05_GetUp Auto
|
|
|
|
MusicType Property _00E_Music_Combat_ShieldbrothersNoCond Auto
|
|
MusicType Property _00E_SilenceTransitionHighPriority Auto
|
|
MusicType Property _00E_Music_Combat_Epic Auto
|
|
MusicType Property MUSSpecialDeath Auto
|
|
MusicType Property _00E_Music_Special_Character_Calia Auto
|
|
MusicType Property _00E_Music_Special_Character_CaliaShort Auto
|
|
MusicType Property _00E_Music_Special_Event_Dark Auto
|
|
MusicType Property _00E_Music_Special_MQ11a_Reanimation Auto
|
|
|
|
EffectShader Property _00E_MC_CaliaItFXS Auto
|
|
EffectShader Property GhostFXShaderNightingaleCorrupt Auto
|
|
EffectShader Property DA02BoethiahFXS Auto
|
|
EffectShader Property ParalyzeFxShader Auto
|
|
EffectShader Property _00E_FXEldritchShader03 Auto
|
|
EffectShader Property ShockDisintegrate01FXS Auto
|
|
EffectShader Property _00E_BloodyFXShader Auto
|
|
|
|
Outfit Property _00E_MC_Calia_Outfit Auto
|
|
Outfit Property _00E_MC_Calia_SimpleClothingBarefeet Auto
|
|
|
|
_00E_QuestFunctions Property Levelsystem Auto
|
|
|
|
Sound Property FXExplosionCatapultNearM Auto
|
|
Sound Property _00E_MQ11a_SC25_DalGalarScreamM Auto
|
|
Sound Property _00E_MC_Calia_ItTransformLPDM Auto
|
|
Sound Property _00E_MQ11a_MagicAnomalyScreamAM Auto
|
|
Sound Property _00E_NPCMagicAnomalyScreamM Auto
|
|
Sound Property TRPDwemerPistonOutM Auto
|
|
Sound Property _00E_A2_ChaosOrbSpawnSound Auto
|
|
Sound Property NPCDogInjuredM Auto
|
|
Sound Property NPCDogDeathM Auto
|
|
Sound Property _00E_MAGEldritchFireM Auto
|
|
Sound Property DRSStoneLabyrinthianOpenM Auto
|
|
Sound Property MAGMysticismSoulTrapCapture Auto
|
|
Sound Property QSTDA16MagicBarrierLPM Auto
|
|
Sound Property _00E_MAGEldritchCharge_050M Auto
|
|
Sound Property _00E_MAGEldritchFireSSVar01M Auto
|
|
Sound Property QSTDA16MagicBarrierOffM Auto
|
|
Sound Property _00E_MC_Calia_ItScream01M Auto
|
|
Sound Property _00E_MC_Calia_ItScream02M Auto
|
|
Sound Property _00E_MC_Calia_ItFlyTohallysAndKill Auto
|
|
Sound Property _00E_MC_Calia_ItTearofHallysLeg Auto
|
|
Sound Property _00E_NPCKillBodyfall Auto
|
|
Sound Property QSTAlduinDeathExplosionC Auto
|
|
Sound Property _00E_MAGEldritchBreathFireLPMSDM Auto
|
|
|
|
Static Property XMarkerHeading Auto
|
|
Static Property XMarker Auto
|
|
|
|
Topic Property MQ11a_D10_remarkTopic Auto
|
|
Topic Property MQ11a_D14_RemarksTopic Auto
|
|
Topic Property MQ11a_D14_Remark_SigilsTopic Auto
|
|
|
|
Message Property _00E_MQ11a_TutorialCrosshair Auto
|
|
Message Property _00E_MQ11a_TutorialArrows Auto
|
|
Message Property _00E_MQ11a_Tutorial_Telekinesis Auto
|
|
Message Property _00E_MQ11a_SC23_MayaMessage Auto
|
|
Message Property _00E_MQ11a_SC23_Calia Auto
|
|
Message Property _00E_MQ11a_RescueTimer Auto
|
|
|
|
VisualEffect Property MS04MemoryFXBody01VFX Auto
|
|
VisualEffect Property MGTeleportInEffect Auto
|
|
|
|
Spell Property _10E_SpellTelekinesis Auto
|
|
Spell Property _00E_MQ11a_SC12_Telekinesis Auto
|
|
Spell Property _00E_MQ11a_SC19_BlackStoneChannelBeam Auto
|
|
Spell Property _00E_MQ11a_BlackStoneSP Auto
|
|
Spell Property _00E_AbPosessed Auto
|
|
|
|
Topic Property MQ11a_D6_JourneyRemarkTopic Auto
|
|
Topic Property MQ11a_Hello Auto
|
|
|
|
TextureSet Property EyesMaleHumanHazelBrown Auto
|
|
TextureSet Property _00E_MC_CaliaEyesIt Auto
|
|
|
|
Weather Property _00E_MQ11a_SkyrimOvercastSnowSlow Auto
|
|
Weather Property SkyrimOvercastSnow Auto
|
|
|
|
ReferenceAlias Property Alias_Player Auto
|
|
ReferenceAlias Property Alias_Calia Auto
|
|
ReferenceAlias Property MagicalAnomaly Auto
|
|
ReferenceAlias Property TavernGuest02 Auto
|
|
|
|
ObjectReference Property MQ11a_CaliaAppearMarker Auto
|
|
ObjectReference Property MQ11a_SC2_CaliaStartMarker Auto
|
|
ObjectReference Property MQ11a_SC2_CaliaWallMarker Auto
|
|
ObjectReference Property MQ11a_SC6_SnowdriftParent Auto
|
|
ObjectReference Property MQ11a_SC6_ParentBarrel Auto
|
|
ObjectReference Property MQ11a_SC6_PlayerExplodeMarker Auto
|
|
ObjectReference Property MQ11a_SC6_CaliaBarrelMarker Auto
|
|
ObjectReference Property MQ11a_SC6_FirstOilPool Auto
|
|
ObjectReference Property MQ11a_SC7_CastleDoor Auto
|
|
ObjectReference Property MQ11a_SC7_DebrisParent Auto
|
|
ObjectReference Property MQ11a_SC8_DalGalarTalkMarker Auto
|
|
ObjectReference Property Mq11a_SC8_DiscipleTalkMarker Auto
|
|
ObjectReference Property Mq11a_SC8_CorpseExplosion Auto
|
|
ObjectReference Property MQ11a_SC8_KeyRef Auto
|
|
ObjectReference Property MQ11a_SC11_DalGalarStart Auto
|
|
ObjectReference Property MQ11a_SC11_StarlingStart Auto
|
|
ObjectReference Property MQ11a_DalGalarOrigin Auto
|
|
ObjectReference Property MQ11a_DiscipleOrigin Auto
|
|
ObjectReference Property MQ11a_SC11_SilverJugGoblets Auto
|
|
ObjectReference Property MQ11a_SC11_XMarkerGoblets Auto
|
|
ObjectReference Property MQ11a_SC11_TriggerREF Auto
|
|
ObjectReference Property MQ11a_SC12_ExplosionMarker Auto
|
|
ObjectReference Property MQ11a_LeftTowerDoorOut Auto
|
|
ObjectReference Property MQ11a_SC12_BarrierSound Auto
|
|
ObjectReference Property MQ11a_SC12_StarlingBarrierREF Auto
|
|
ObjectReference Property MQ11a_SC13_MayaREF Auto
|
|
ObjectReference Property MQ11a_SC13_MayaMoveToMarker Auto
|
|
ObjectReference Property MQ11a_Failsave_BlackStoneChestREF Auto
|
|
ObjectReference Property MQ11a_PlayerMainHallMarker Auto
|
|
ObjectReference Property MQ11a_SC15_SpyStartMarker Auto
|
|
ObjectReference Property MQ11a_SC15_ExplosionMarker Auto
|
|
ObjectReference Property MQ11a_SC13_KeyREF Auto
|
|
ObjectReference Property MQ11a_SC16_DalGalarDiscipleMarker Auto
|
|
ObjectReference Property MQ11a_SC16_DalGalarStartMarker Auto
|
|
ObjectReference Property MQ11a_SC19_DalGalarStartMarker Auto
|
|
ObjectReference Property MQ11a_SC19_CrystalMarker Auto
|
|
ObjectReference Property MQ11a_SC19_LetterREF Auto
|
|
ObjectReference Property MQ11a_SC15_SpyStartMarker002 Auto
|
|
ObjectReference Property MQ11a_SC26_DoorREF Auto
|
|
ObjectReference Property MQ11a_SC12_CollisionPlane Auto
|
|
ObjectReference Property MQ11a_SC20_RiddleDoorMain Auto
|
|
ObjectReference Property MQ11a_SC20_Portcullis Auto
|
|
ObjectReference Property MQ11a_SC20_EldritchBarrierREF Auto
|
|
ObjectReference Property MQ11a_SC20_CaliaForceMarker Auto
|
|
ObjectReference Property MQ11a_SC211_DoubleDoorREF Auto
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ObjectReference Property MQ11a_SC22_CaliaTransformSound Auto
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ObjectReference Property MQ11a_SC22_BrittleWall Auto
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ObjectReference Property MQ11a_SC22_BrittleWallFake1 Auto
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ObjectReference Property MQ11a_SC22_BrittleWallFake2 Auto
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ObjectReference Property MQ11a_SC22_PlayerBoomStick Auto
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ObjectReference Property MQ11a_SC20_EnableREF001 Auto
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ObjectReference Property MQ11a_SC23_CaliaWoundedMarker Auto
|
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ObjectReference Property MQ11a_SC23_PlayerWakeUpMarker Auto
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ObjectReference Property MQ11a_SC23_CaliaTalkingActivator Auto
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ObjectReference Property MQ11a_SC23_CaliaMadeBed Auto
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ObjectReference Property MQ11a_SC23_PlayerCampMarker Auto
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ObjectReference Property MQ11a_SC23_FinalGate Auto
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ObjectReference Property MQ11a_SC25_AnomalyFinal Auto
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ObjectReference Property MQ11a_Nehrimese_Patrol_Linker Auto
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ObjectReference Property MQ11a_SC25_AnomalyStartREF Auto
|
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ObjectReference Property MQ11a_SC25_CastMarker Auto
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ObjectReference Property MQ11a_SC25_TargetMarker Auto
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ObjectReference Property MQ11a_SC25_BeamREF Auto
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ObjectReference Property MQ11a_SC25_VeiledWomanStart Auto
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ObjectReference Property MQ11a_SC26_PlayerPortMarker Auto
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ObjectReference Property MQ11a_SC26_CaliaPortMarker Auto
|
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ObjectReference Property MQ11a_SC26_Chair Auto
|
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ObjectReference Property MQ11a_SC23_MayaAtTable Auto
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ObjectReference Property MQ11a_SC26_Door Auto
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ObjectReference Property MQ11a_SC21_WrongDoor002 Auto
|
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ObjectReference Property MQ11a_SC22_LibraryZombieREF Auto
|
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ObjectReference Property MQ11a_MQ11CL_ZombieParentREF Auto
|
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ObjectReference Property MQ11a_MQ11CL_CameraEffectsREF Auto
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ObjectReference Property MQ11aDoorDisabler Auto
|
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ObjectReference Property MQ11a_CaliaFollowtrigger_StartBoxREF Auto
|
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ObjectReference Property MQ11a_SC02_Guest_01_Chair Auto
|
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ObjectReference Property MQ11a_SC02_Guest_02_Chair Auto
|
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ObjectReference Property MQ11a_SC07_FollowStartBox Auto
|
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ObjectReference Property MQ11a_SC14_DalGalarLinkMarker Auto
|
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ObjectReference Property MQ11a_LeftTowerDoorREF Auto
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ObjectReference Property MQ11a_RightTowerDoorREF Auto
|
|
ObjectReference Property MQ11a_SC8_CaliaFailsaveMarkerREF Auto
|
|
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Formlist Property MQ11a_SC6_WolfPackGates Auto
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Formlist Property _00E_MQ11a_SC8_FreezeRefs Auto
|
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Formlist Property _00E_MQ11a_SC8_VisionRefs Auto
|
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Formlist Property _00E_MQ11a_SC8_ReanimationList Auto
|
|
Formlist Property _00E_MQ11a_SC11_VisionRefs Auto
|
|
Formlist Property _00E_MQ11a_SC13_VisionRefs Auto
|
|
Formlist Property _00E_MQ11a_SC15_ReanimationList Auto
|
|
Formlist Property _00E_MQ11a_SC16_VisionRefs Auto
|
|
Formlist Property _00E_MQ11a_SC19_VisionRefs Auto
|
|
Formlist Property _00E_MQ11a_SC20_Mercenaries Auto
|
|
Formlist Property _00E_MQ11a_SC22_Enemies Auto
|
|
Formlist Property _00E_MQ11a_SC24_FreezeRefs Auto
|
|
Formlist Property _00E_MQ11a_SC24_VisionRefs Auto
|
|
Formlist Property _00E_MQ11a_SC25_Enemies Auto
|
|
Formlist Property _00E_MQ11a_SC25_VisionRefs Auto
|
|
Formlist Property MQ11a_SC20_LibraryEnemies Auto
|
|
|
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Scene Property MQ11a_SC1_CaliaTalksToPlayer Auto
|
|
Scene Property MQ11a_SC02_CaliaFrostcliffTavern Auto
|
|
Scene Property MQ11a_SC3_CaliaFrostCliffLoop Auto
|
|
Scene Property MQ11a_SC6_CaliaAtGate Auto
|
|
Scene Property MQ11a_SC7_CaliaExplodeBarrels Auto
|
|
Scene Property MQ11a_SC8_FirstVision Auto
|
|
Scene Property MQ11a_SC12_LeftTowerRiddle Auto
|
|
Scene Property MQ11a_SC14_LeftTowerVision02 Auto
|
|
Scene Property MQ11a_SC15_RightTowerSpy Auto
|
|
Scene Property MQ11a_SC16_Comment Auto
|
|
Scene Property MQ11a_SC17_DissectingRoomVision Auto
|
|
Scene Property MQ11a_SC20_LibraryScene Auto
|
|
Scene Property MQ11a_SC21_LibraryScene02 Auto
|
|
Scene Property MQ11a_SC22_CaliaRescueScene Auto
|
|
Scene Property MQ11a_SC23_CaliaWakeUp Auto
|
|
Scene Property MQ11a_SC24_MayaDinner Auto
|
|
Scene Property MQ11a_SC25_MayaReanimation01 Auto
|
|
Scene Property MQ11a_SC26_LastConversationCalia Auto
|
|
|
|
Explosion Property _00E_MQ11a_SC7_BarrelExplosionVFX01 Auto
|
|
Explosion Property _00E_MQ11a_SC7_BarrelExplosionVFX02 Auto
|
|
Explosion Property DA16SkullAreaExplosion Auto
|
|
Explosion Property _00E_MQ11a_SC19_BlackStoneDissolve Auto
|
|
Explosion Property TG08BShockwaveExplosion Auto
|
|
Explosion Property _00E_FS_MAGGoreExplosion Auto
|
|
Explosion Property ExplosionRuneShockSmallNoEffects Auto
|
|
Explosion Property _00E_MQ11a_MagAnExpl Auto
|
|
Explosion Property _00E_MQ11a_AnomalySpawnExplosion Auto
|
|
Explosion Property _00E_HarmlessFireExplosion Auto
|
|
Explosion Property ExplosionShockMassNoEffects Auto
|
|
|
|
MiscObject Property _00E_MQ11a_SC9_GunpowderSatchel Auto
|
|
MiscObject Property _00E_MQ11a_BlackStoneMisc Auto
|
|
|
|
Cell Property MQ11CaliaCastleMain Auto
|
|
Cell Property MQ11DR Auto
|
|
|
|
Weapon Property _01E_20Huetergrossschwert Auto
|
|
|
|
ImageSpaceModifier Property FadeToBlackImod Auto
|
|
ImageSpaceModifier Property FadeToBlackBackImod Auto
|
|
ImageSpaceModifier Property FadeToBlackHoldImod Auto
|
|
ImageSpaceModifier Property MAGFireBallExpImod Auto
|
|
ImageSpaceModifier Property MAGShockExpMassImod Auto
|
|
ImageSpaceModifier Property _00E_MAGEldritchHitImod Auto
|
|
ImageSpaceModifier Property _00E_MQ11a_SC22_CaliaTransformCompleteEXP Auto
|
|
ImageSpaceModifier Property _00E_WakeUp Auto
|
|
|
|
GlobalVariable Property _00E_MQ11a_TavernGuestsTalkedTo Auto
|
|
GlobalVariable Property MQ11a_TravelState02 Auto
|
|
GlobalVariable Property MQ11a_LeftTower Auto
|
|
GlobalVariable Property MQ11a_RightTower Auto
|
|
GlobalVariable Property MQ11a_DoorRiddle Auto
|
|
GlobalVariable Property MQ11a_LeaderSpawned Auto
|
|
GlobalVariable Property CaliaNormalDialogueAllowed Auto
|
|
GlobalVariable Property CaliaNoCombatComments Auto
|
|
GlobalVariable Property CaliaNoCombatStateChangeComments Auto
|
|
GlobalVariable Property _00E_TeleportGlobal Auto
|
|
GlobalVariable Property _00E_Meditate_Allowed Auto
|
|
GlobalVariable Property MQ11a_CaliaCamp Auto
|
|
GlobalVariable Property CompanionIsTalking Auto
|
|
GlobalVariable Property _00E_DisableQuestTutorials Auto
|
|
|
|
Location Property MQ11a_CL_Location Auto
|
|
LocationRefType Property MQ11a_SC08_Zombie Auto
|
|
Location Property SchlossDalGalar Auto
|
|
LocationRefType Property MQ11a_SC15_Zombie Auto
|
|
LocationRefType Property MQ11a_SC20_Zombie Auto
|
|
LocationRefType Property MQ11a_SC22_Zombie Auto
|
|
LocationRefType Property MQ11a_SC24_Zombie Auto
|
|
LocationRefType Property MQ11a_SC25_Zombie Auto
|
|
|
|
Key Property _00E_MQ11a_DalGalarLibraryKey Auto
|
|
Topic Property MQ11a_D14_Remarks02Topic Auto
|
|
Spell Property AbCanSayNotInCombat Auto
|
|
Faction Property CanSayFaction Auto
|
|
EffectShader Property _00E_Questshader Auto
|
|
Key Property _00E_MQ11a_SC24_SanctuariumKey Auto
|
|
|
|
ObjectReference Property MQ11a_SC23_TravelMadeBedMarker Auto
|
|
ObjectReference Property MQ11a_SC23_Bedroll Auto
|
|
ObjectReference Property NQ34_EnableMarkerREF Auto |