641 lines
20 KiB
Plaintext
641 lines
20 KiB
Plaintext
Scriptname _00E_MQ13a_Functions extends Quest Conditional
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Import _00E_QuestFunctions
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Import Utility
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function SetUp()
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String facegen = "bUseFaceGenPreprocessedHeads:General"
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Utility.SetINIBool(facegen, False)
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Game.GetPlayer().QueueNiNodeUpdate()
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Utility.SetINIBool(facegen, True)
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MQ12c_SC1_ExecutionVoiceTealor001.Disable()
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MQ12c_SC1_ExecutionVoiceTealor001.Disable()
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MQ12c_SC1_ExecutionDoor001.BlockActivation(False)
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SetObjectiveDisplayed(1)
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If _00E_MC_YuslanREF.IsDisabled()
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_00E_MC_YuslanREF.Enable()
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EndIf
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If _00E_MC_LexREF.IsDisabled()
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_00E_MC_LexREF.Enable()
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EndIf
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MQ12b_SC15_TempleScene03.Stop()
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; This starts the Forgotten Stories - quest for Yuslan.
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if _00E_FS_IsForgottenStoriesActivated.GetValueInt() == 1
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FS_NQ01.SetStage(5)
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EndIf
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_00E_MC_YuslanREF.MoveTo(MQ13a_SC01_YuslanMarker)
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_00E_MC_LexREF.MoveTo(MQ13a_SC01_LexMarkerREF)
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MQ13a_SC01_LexYuslan.ForceStart()
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EndFunction
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Function AddScrollSetUpSC02()
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If _00E_SC_KurmaiREF.IsDisabled()
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_00E_SC_KurmaiREF.Enable()
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EndIf
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If _00E_FS_IsForgottenStoriesActivated.GetValueInt() == 1
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if FS_NQ01.GetStage() < 10
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FS_NQ01.SetStage(10)
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EndIf
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EndIf
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_00E_SC_KurmaiREF.MoveTo(MQ13a_SC03_KurmaiStartMarker)
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MQ13a_SC03_SpiderREF.MoveToMyEditorLocation()
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MQ13a_Duneville_NehrimeseSoldiersParentREF.Enable()
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MQ13a_SC02_StarlingCaveREF.Lock(False)
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PlayerREF.AddItem(_01E_TeleportrolleDuenenhaim, 1)
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If NQ01.IsRunning() && !NQ01.IsCompleted()
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NQ01.SetStage(35)
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EndIf
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EndFunction
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Function StartSC02()
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If NQ01.IsRunning() && !NQ01.IsCompleted()
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NQ01.SetStage(35)
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EndIf
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MQ13a_SC02_Cave_YoungMageREF.MoveTo(MQ13a_SC02_Cave_YoungMage01MarkerREF)
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MQ13a_SC02_Cave_YoungMage02REF.MoveTo(MQ13a_SC02_Cave_YoungMage02MarkerREF)
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MQ13a_SC02_ArcanistConversation.ForceStart()
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MQ13a_SC3TriggerREF.Enable()
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EndFunction
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Function StartSC03()
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_00E_SC_KurmaiREF.MoveTo(MQ13a_SC03_KurmaiStartMarker)
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MQ13a_SC03_SpiderREF.MoveTo(MQ13a_SC05_KurmaiMarker)
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MQ13a_SC03_KurmaiConversation.ForceStart()
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EndFunction
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Function EnableStuff()
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int iIndex = MQ13a_SC04_StuffFormlist.GetSize()
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while iIndex > 0
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iIndex -= 1
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ObjectReference objToEnable = MQ13a_SC04_StuffFormlist.GetAt(iIndex) as ObjectReference
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objToEnable.Enable()
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EndWhile
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EndFunction
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Function AddCube()
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bCubeCollected = True
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;MQ13a_SC04_CubeStandREF001.Disable()
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PlayerREF.AddItem(DA04DweLexiconCubeRunes01, 1)
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Self.SetObjectiveCompleted(15)
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If Self.IsObjectiveCompleted(10)
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Self.SetStage(50)
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Game.RequestAutoSave()
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EndIf
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EndFunction
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Function UpdateAlloyCounter()
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MQ13a_SakkabakkuAlloysCollected.SetValue(MQ13a_SakkabakkuAlloysCollected.GetValue() + 1)
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Self.UpdateCurrentInstanceGlobal(MQ13a_SakkabakkuAlloysCollected)
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int iCurrentCount = MQ13a_SakkabakkuAlloysCollected.GetValueInt()
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if iCurrentCount == 5
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Self.SetObjectiveCompleted(10, 1)
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bAlloysCollected = True
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ElseIf iCurrentCount < 5
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Self.SetObjectiveCompleted(10,0)
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Self.SetObjectiveDisplayed(10, True, True)
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EndIf
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If Self.IsObjectiveCompleted(15) && iCurrentCount == 5
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bAlloysCollected = True
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Self.SetStage(50)
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Game.RequestAutoSave()
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EndIf
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EndFunction
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Function GiveTeleportScroll()
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PlayerREF.AddItem(_01E_TeleportrolleKurmaiCave, 3)
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MQ13Barriere01.disable()
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EndFunction
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Function RemoveAlloys()
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PlayerREF.RemoveItem(_00E_MQ13a_SakkabakkuAlloy, 5)
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bAlloysRemoved = True
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EndFunction
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Function RemoveCrystalCube()
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PlayerREF.RemoveItem(DA04DweLexiconCubeRunes01)
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bCubeRemoved = True
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EndFunction
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Function MoveTealorFailsave()
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If _00E_MC_TealorREF.IsDisabled()
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_00E_MC_TealorREF.Enable()
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EndIf
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_00E_MC_TealorREF.MoveTo(MQ13a_SC04_TealorStandMarkerREF)
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EndFunction
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Function StartSC04()
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If _00E_MC_TealorREF.IsDisabled()
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_00E_MC_TealorREF.Enable()
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EndIf
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_00E_MC_TealorREF.MoveTo(MQ13a_SC04_TealorStandMarkerREF)
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MQ13a_SC04_Tealor.ForceStart()
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EndFunction
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Function OfferWaitOption()
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int iButton = MQ13a_WaitPrompt.Show()
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If iButton == 0
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FadeToBlackIMOD.Apply()
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Wait(2)
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FadeToBlackHoldIMOD.ApplyCrossFade(1)
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SetUpSC05()
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PlayerREF.MoveTo(MQ13a_SC05_StarshipPlayerMarkerREF)
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FadeToBlackBackIMOD.ApplyCrossFade(1)
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Else
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RegisterForSingleUpdateGameTime(24)
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SetObjectiveDisplayed(50)
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EndIf
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EndFunction
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Function SetUpSC05()
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MQ13a_SC05_Spectator01.MoveTo(MQ13a_SC05_RailMarker01)
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MQ13a_SC05_Spectator02.MoveTo(MQ13a_SC05_RailMarker02)
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MQ13a_SC05_Spectator03.MoveTo(MQ13a_SC05_WallMarker01)
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MQ13a_SC05_Spectator04.MoveTo(MQ13a_SC05_SitEdgeMarker01)
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MQ13a_SC05_Spectator05.MoveTo(MQ13a_SC05_LookFarMarker01)
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MQ13a_SC05_Spectator06.MoveTo(MQ13a_SC05_TableMarker01)
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MQ13a_SC05_Spectator07.MoveTo(MQ13a_SC05_CrossedArmrsMarker)
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MQ13a_SC05_Spectator07.EvaluatePackage()
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MQ13a_SC05_Spectator06.EvaluatePackage()
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MQ13a_SC05_Spectator05.EvaluatePackage()
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MQ13a_SC05_Spectator04.EvaluatePackage()
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MQ13a_SC05_Spectator03.EvaluatePackage()
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MQ13a_SC05_Spectator02.EvaluatePackage()
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MQ13a_SC05_Spectator01.EvaluatePackage()
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MQ13a_SC02_Cave_YoungMageREF.EvaluatePackage()
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MQ13a_SC02_Cave_YoungMage02REF.EvaluatePackage()
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MQ13a_SC02_Cave_YoungMageREF.MoveTo(MQ13a_SC02_Cave_YoungMage01MarkerREF)
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MQ13a_SC02_Cave_YoungMage02REF.MoveTo(MQ13a_SC02_Cave_YoungMage02MarkerREF)
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EnableAndMove(_00E_MC_CaliaREF, MQ13a_SC05_CaliaRailMarker)
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EnableAndMove(_00E_MC_JesparREF, MQ13a_SC05_JesparSitMarker)
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EnableAndMove(_00E_MC_YaelaREF, MQ13a_SC05_YaelaStudyMarker)
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EnableAndMove(_00E_MQ07a_YoungMageREF, MQ13a_SC05_LijamMarker)
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EnableAndMove(_00E_MC_TealorREF, MQ13a_SC05_TealorMarker)
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EnableAndMove(_00E_SC_KurmaiREF, MQ13a_SC05_KurmaiMarker)
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MQ13a_SC05_SpiderParentREF.Disable()
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Self.SetStage(65)
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MQ13a_SC05_Departure01.ForceStart()
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EndFunction
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Function EnableAndMove(ObjectReference refToMove, ObjectReference refTargetLocation)
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If refToMove.IsDisabled()
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refToMove.Enable()
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EndIf
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refToMove.MoveTo(refTargetLocation)
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EndFunction
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Function AddAmulet()
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PlayerREF.AddItem(_00E_MQ13a_NarathzulsEmblem, 1)
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bAmuletGiven = True
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EndFunction
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Function CloseRamp()
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If _00E_Music_Special_MQ13a_StarshipTakeOff
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; do nothing
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EndIf
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_00E_A2_StarlingdummySteamReleaseM.Play(MQ13a_SC06_Ramp)
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MQ13a_SC06_Ramp.SetOpen(True)
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EndFunction
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Function StartSC06()
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Levelsystem.RemoveSilence()
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_00E_Music_Special_MQ13a_StarshipTakeOff.Add()
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Game.RequestAutoSave()
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MQ13a_StarshipInteriorRockLinkerREF.Disable()
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MQ13a_StarshipCaveDoorMarkerREF.BlockActivation(True)
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MQ13a_SC06_StarshipTakeOff.ForceStart()
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EndFunction
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Function TakeOff()
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_00E_TeleportGlobal.SetValueInt(1)
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_00E_MQ13c_TurretChargeSoundM.Play(PlayerREF)
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Game.ShakeCamera()
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MQ13a_SC06_SmokeREF.Enable()
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MQ13a_SC06_NavcutREF.Enable()
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_00E_A2_StarlingdummySteamReleaseM.Play(MQ13a_SC06_SmokeREF)
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MQ13a_SC06_Ramp.SetOpen(True)
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_00E_MQ13c_StarshipTakeOffM.Play(PlayerREF)
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EndFunction
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Function TealorFailsave()
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_00E_MC_TealorREF.MoveTo(MQ13a_SC06_TealorWalkAway)
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EndFunction
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Function Levitate()
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Game.ShakeCamera(afStrength = 0.4)
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MQ13a_SC06_SmokeREF.TranslatetoREF(MQ13a_SC06_SmokeTranslateREF, 80.0, 75.0)
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MQ13a_SC06_SmokeREF001.TranslatetoREF(MQ13a_SC06_SmokeTranslateREF001, 80.0, 75.0)
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MQ13a_SC06_StarshipREF.TranslateToREF(MQ13a_SC06_StarshipTakeOffMarker, 75.0, 75.0)
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EndFunction
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Function StarshipFadeToBlack()
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FadeToBlackIMOD.Apply()
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Wait(2)
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FadeToBlackHoldIMOD.ApplyCrossFade(1)
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SetStage(75)
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EndFunction
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Function CleanUpAndSetUpSC07()
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If _00E_MC_JesparREF.IsDisabled()
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_00E_MC_JesparREF.Enable()
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EndIf
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Game.ShowFirstPersonGeometry(True)
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PlayerREF.UnequipAll()
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PlayerREF.EquipItem(_00E_Mining_FineClothesF_GreenA, false, true)
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PlayerREF.EquipItem(ClothesJarlShoes, false, true)
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PlayerREF.UnequipItem(PlayerREF.GetEquippedWeapon(0), false, true)
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PlayerREF.UnequipItem(PlayerREF.GetEquippedWeapon(1), false, true)
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PlayerREF.UnequipItem(PlayerREF.GetEquippedShield(), false, true)
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; TODO, Gavrant, 2021-06-21: No idea what the commented-out code below was supposed to do.
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; But it would conflict with the follow-up romance kiss scenes that attempt to do the same, but for both sexes of HighElfRace
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; Why only for males and why no scale reverts if no romance happens are a mystery. Target this for later purge.
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;/ If PlayerREF.GetActorBase().GetRace() == HighElfRace && PlayerREF.GetActorBase().GetSex() == 0
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PlayerREF.SetScale(0.92)
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EndIf /;
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Weather.ReleaseOverride()
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MQ13a_Door02_REF.Enable()
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MQ13a_Door01_REF.Disable()
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_00E_MC_JesparREF.MoveTo(MQ13a_SC07_JesparLeanMarker)
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_00E_SC_KurmaiREF.MoveTo(MQ13a_SC07_KurmaiKneelMarker)
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_00E_MC_YaelaREF.MoveTo(MQ13a_SC07_YaelaPrayMarker)
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_00E_MQ07a_YoungMageREF.MoveTo(MQ13a_SC07_LijamLeanWallMarker01)
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_00E_SC_KurmaiREF.EvaluatePackage()
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_00E_MC_YaelaREF.EvaluatePackage()
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_00E_MC_JesparREF.EvaluatePackage()
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_00E_MQ07a_YoungMageREF.EvaluatePackage()
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MQ13a_SC06_StarshipREF.Disable()
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_00E_MC_TealorREF.MoveToMyEditorLocation()
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MQ13a_SC05_Spectator01.Disable()
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MQ13a_SC05_Spectator02.Disable()
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MQ13a_SC05_Spectator03.Disable()
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MQ13a_SC05_Spectator04.Disable()
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MQ13a_SC05_Spectator05.Disable()
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MQ13a_SC05_Spectator06.Disable()
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MQ13a_SC05_Spectator07.Disable()
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MQ13a_SC02_Cave_YoungMageREF.Disable()
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MQ13a_SC02_Cave_YoungMage02REF.Disable()
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Timescale.SetValue(0.1)
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Levelsystem.SkipTimeToHour(0)
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PlayerREF.MoveTo(MQ13a_SC07_PlayerStart)
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PlayerREF.EquipItem(_00E_InvisibleHelmet_Armor, false, true)
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Utility.Wait(0.1)
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PlayerREF.RemoveItem(_00E_InvisibleHelmet_Armor, 1, true)
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Wait(3)
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_00E_Music_Special_MQ13a_StarshipTakeOff.Remove()
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FadeToBlackBackIMOD.ApplyCrossFade(0.5)
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Wait(4)
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If (RomanceLockedJespar.GetValueInt() == 1) && (CaliaFlirtCounter.GetValueInt() >= 3) ; Player is interested in pursuing a relationship with Calia
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_00E_MC_JesparREF.Enable()
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_00E_MC_JesparREF.SetAlpha(1.0)
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_00E_MQ13a_CaliaDump.SetValueInt(1)
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If CQJ04.IsCompleted()
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_00E_MC_CaliaREF.MoveTo(_00E_NPCDumpMarker)
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CQJ05.SetStage(5)
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SetObjectiveDisplayed(30)
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SetObjectiveDisplayed(35)
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Elseif CQC04.IsCompleted()
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CQC05.SetStage(5)
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SetObjectiveDisplayed(20)
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SetObjectiveDisplayed(25)
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Else
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_00E_MC_CaliaREF.MoveTo(_00E_NPCDumpMarker)
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SetObjectiveDisplayed(40)
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EndIf
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Elseif (RomanceLockedCalia.GetValueInt() == 1) && (JesparFlirtCounter.GetValueInt() >= 3) ; Player is interested in pursuing a relationship with Jespar
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_00E_MQ13a_JesparDump.SetValueInt(1)
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_00E_MC_CaliaREF.Enable()
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_00E_MC_CaliaREF.SetAlpha(1.0)
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If CQC04.IsCompleted()
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_00E_MC_JesparREF.MoveTo(_00E_NPCDumpMarker)
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CQC05.SetStage(5)
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SetObjectiveDisplayed(20)
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SetObjectiveDisplayed(25)
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Elseif CQJ04.IsCompleted()
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CQJ05.SetStage(5)
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SetObjectiveDisplayed(30)
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SetObjectiveDisplayed(35)
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Else
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_00E_MC_JesparREF.MoveTo(_00E_NPCDumpMarker)
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SetObjectiveDisplayed(40)
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EndIf
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Elseif (CaliaFlirtCounter.GetValueInt() > JesparFlirtCounter.GetValueInt())
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_00E_MC_JesparREF.Enable()
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_00E_MC_JesparREF.SetAlpha(1.0)
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_00E_MQ13a_CaliaDump.SetValueInt(1)
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If CQJ04.IsCompleted()
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_00E_MC_CaliaREF.MoveTo(_00E_NPCDumpMarker)
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CQJ05.SetStage(5)
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SetObjectiveDisplayed(30)
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SetObjectiveDisplayed(35)
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Elseif CQC04.IsCompleted()
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CQC05.SetStage(5)
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SetObjectiveDisplayed(20)
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SetObjectiveDisplayed(25)
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Else
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_00E_MC_CaliaREF.MoveTo(_00E_NPCDumpMarker)
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SetObjectiveDisplayed(40)
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EndIf
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Else
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_00E_MC_CaliaREF.Enable()
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_00E_MC_CaliaREF.SetAlpha(1.0)
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If CQC04.IsCompleted()
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_00E_MC_JesparREF.Disable()
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CQC05.SetStage(5)
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SetObjectiveDisplayed(20)
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SetObjectiveDisplayed(25)
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Elseif CQJ04.IsCompleted()
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CQJ05.SetStage(5)
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SetObjectiveDisplayed(30)
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SetObjectiveDisplayed(35)
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Else
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_00E_MC_JesparREF.Disable()
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SetObjectiveDisplayed(40)
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EndIf
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EndIf
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EndFunction
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Function CallSleepBox()
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int iButton02 = MQ13a_SC07_WaitPrompt02.Show()
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if iButton02 == 0
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FadeToBlackIMOD.Apply()
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Wait(2)
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FadeToBlackHoldIMOD.ApplyCrossFade(1)
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SetStage(80)
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SetObjectiveCompleted(25)
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ElseIf iButton02 == 1
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Return
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EndIf
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EndFunction
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Function FinishQuest()
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CompleteAllObjectives()
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PlayerREF.EquipItem(_00E_Mining_FineClothesF_GreenA, false, true)
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PlayerREF.EquipItem(ClothesJarlShoes, false, true)
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Levelsystem.GiveEP(__Config_RewardEXP)
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MQ13b.SetStage(5)
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If CQC05.IsRunning() && !CQC05.IsCompleted()
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CQC05.SetStage(65)
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EndIf
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If CQJ05.IsRunning() && !CQJ05.IsCompleted()
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CQJ05.SetStage(30)
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EndIf
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EndFunction
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnUpdateGameTime()
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SetUpSC05()
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SetObjectiveCompleted(50)
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EndEvent
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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int Property __Config_RewardEXP = 500 Auto
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{How much EXP is to be granted upon quest completion}
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bool Property bAlloysRemoved Auto Conditional Hidden
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bool Property bAlloysCollected Auto Conditional Hidden
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bool Property bCubeCollected Auto Conditional Hidden
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bool Property bCubeRemoved Auto Conditional Hidden
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bool Property bAmuletGiven Auto Conditional Hidden
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_00E_QuestFunctions Property Levelsystem Auto
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Actor Property _00E_MC_LexREF Auto
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Actor Property _00E_MC_TealorREF Auto
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Actor Property _00E_MC_YuslanREF Auto
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Actor Property _00E_MC_JesparREF Auto
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Actor Property _00E_MC_CaliaREF Auto
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Actor Property _00E_SC_KurmaiREF Auto
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Actor Property _00E_MC_YaelaREF Auto
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Actor Property _00E_MQ07a_YoungMageREF Auto
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Actor Property PlayerREF Auto
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Actor Property MQ13a_SC05_Spectator01 Auto
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Actor Property MQ13a_SC05_Spectator02 Auto
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Actor Property MQ13a_SC05_Spectator03 Auto
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Actor Property MQ13a_SC05_Spectator04 Auto
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Actor Property MQ13a_SC05_Spectator05 Auto
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Actor Property MQ13a_SC05_Spectator06 Auto
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Actor Property MQ13a_SC05_Spectator07 Auto
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Actor Property MQ13a_SC02_Cave_YoungMageREF Auto
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Actor Property MQ13a_SC02_Cave_YoungMage02REF Auto
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Armor Property _00E_MQ13a_NarathzulsEmblem Auto
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Armor Property _00E_Mining_FineClothesF_GreenA Auto
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Armor Property ClothesJarlShoes Auto
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Armor Property _00E_InvisibleHelmet_Armor Auto
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Formlist Property MQ13a_SC04_StuffFormlist Auto
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ObjectReference Property MQ13a_SC01_YuslanMarker Auto
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ObjectReference Property MQ13a_SC01_LexMarkerREF Auto
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ObjectReference Property MQ13a_SC02_StarlingCaveREF Auto
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ObjectReference Property MQ13a_SC02_Cave_YoungMage02MarkerREF Auto
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ObjectReference Property MQ13a_SC02_Cave_YoungMage01MarkerREF Auto
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ObjectReference Property MQ13a_SC03_SpiderREF Auto
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ObjectReference Property MQ13a_SC03_KurmaiStartMarker Auto
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ObjectReference Property MQ13a_SC04_CubeStandREF001 Auto
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ObjectReference Property MQ13a_SC04_TealorStandMarkerREF Auto
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ObjectReference Property MQ13a_SC05_StarshipPlayerMarkerREF Auto
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ObjectReference Property MQ13a_SC05_CrossedArmrsMarker Auto
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ObjectReference Property MQ13a_SC05_RailMarker01 Auto
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ObjectReference Property MQ13a_SC05_RailMarker02 Auto
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ObjectReference Property MQ13a_SC05_WallMarker01 Auto
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ObjectReference Property MQ13a_SC05_SitEdgeMarker01 Auto
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ObjectReference Property MQ13a_SC05_LookFarMarker01 Auto
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ObjectReference Property MQ13a_SC05_TableMarker01 Auto
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ObjectReference Property MQ13a_SC05_CaliaRailMarker Auto
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ObjectReference Property MQ13a_SC05_JesparSitMarker Auto
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ObjectReference Property MQ13a_SC05_YaelaStudyMarker Auto
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ObjectReference Property MQ13a_SC05_LijamMarker Auto
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ObjectReference Property MQ13a_SC05_KurmaiMarker Auto
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ObjectReference Property MQ13a_SC05_TealorMarker Auto
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ObjectReference Property MQ13a_SC05_SpiderParentREF Auto
|
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ObjectReference Property MQ13a_SC06_SmokeREF Auto
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|
ObjectReference Property MQ13a_SC06_SmokeREF001 Auto
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|
ObjectReference Property MQ13a_SC06_Ramp Auto
|
|
ObjectReference Property MQ13a_SC06_NavcutREF Auto
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|
ObjectReference Property MQ13a_SC06_StarshipTakeOffMarker Auto
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ObjectReference Property MQ13a_SC06_SmokeTranslateREF Auto
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ObjectReference Property MQ13a_SC06_SmokeTranslateREF001 Auto
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ObjectReference Property MQ13a_SC06_StarshipREF Auto
|
|
ObjectReference Property MQ13a_SC07_JesparLeanMarker Auto
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|
ObjectReference Property MQ13a_SC07_KurmaiKneelMarker Auto
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ObjectReference Property MQ13a_SC07_LijamLeanWallMarker01 Auto
|
|
ObjectReference Property MQ13a_SC07_YaelaPrayMarker Auto
|
|
ObjectReference Property MQ13a_SC07_PlayerStart Auto
|
|
ObjectReference Property MQ13a_Door01_REF Auto
|
|
ObjectReference Property MQ13a_Door02_REF Auto
|
|
ObjectReference Property MQ13a_SC06_TealorWalkAway Auto
|
|
ObjectReference Property MQ12c_SC1_ExecutionVoiceTealor001 Auto
|
|
ObjectReference Property MQ12c_SC1_ExecutionDoor001 Auto
|
|
ObjectReference Property MQ13a_Duneville_NehrimeseSoldiersParentREF Auto
|
|
ObjectReference Property _00E_NPCDumpMarker Auto
|
|
ObjectReference Property MQ13a_StarshipInteriorRockLinkerREF Auto
|
|
ObjectReference Property MQ13a_StarshipCaveDoorMarkerREF Auto
|
|
ObjectReference Property MQ13a_SC3TriggerREF Auto
|
|
|
|
Quest Property CQC05 Auto
|
|
Quest Property CQJ05 Auto
|
|
Quest Property CQC04 Auto
|
|
Quest Property CQJ04 Auto
|
|
Quest Property MQ13b Auto
|
|
Quest Property NQ01 Auto
|
|
Quest Property FS_NQ01 Auto
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|
|
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Race Property HighElfRace Auto
|
|
|
|
Sound Property _00E_A2_StarlingdummySteamReleaseM Auto
|
|
Sound Property _00E_MQ13c_StarshipTakeOffM Auto
|
|
Sound Property _00E_MQ13c_TurretChargeSoundM Auto
|
|
|
|
ImageSpaceModifier Property FadeToBlackIMOD Auto
|
|
ImageSpaceModifier Property FadeToBlackHoldIMOD Auto
|
|
ImageSpaceModifier Property FadeToBlackBackIMOD Auto
|
|
|
|
MusicType Property _00E_Music_Special_MQ13a_StarshipTakeOff Auto
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|
|
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GlobalVariable Property MQ13a_SakkabakkuAlloysCollected Auto
|
|
GlobalVariable Property Timescale Auto
|
|
GlobalVariable Property RomanceLockedCalia Auto
|
|
GlobalVariable Property RomanceLockedJespar Auto
|
|
GlobalVariable Property CaliaFlirtCounter Auto
|
|
GlobalVariable Property JesparFlirtCounter Auto
|
|
GlobalVariable Property _00E_TeleportGlobal Auto
|
|
GlobalVariable Property _00E_MQ13a_JesparDump Auto
|
|
GlobalVariable Property _00E_MQ13a_CaliaDump Auto
|
|
GlobalVariable Property _00E_FS_IsForgottenStoriesActivated Auto
|
|
|
|
Message Property MQ13a_WaitPrompt Auto
|
|
Message Property MQ13a_SC07_WaitPrompt02 Auto
|
|
|
|
MiscObject Property DA04DweLexiconCubeRunes01 Auto
|
|
MiscObject Property _00E_MQ13a_SakkabakkuAlloy Auto
|
|
|
|
Scene Property MQ13a_SC01_LexYuslan Auto
|
|
Scene Property MQ13a_SC02_ArcanistConversation Auto
|
|
Scene Property MQ13a_SC03_KurmaiConversation Auto
|
|
Scene Property MQ13a_SC04_Tealor Auto
|
|
Scene Property MQ13a_SC05_Departure01 Auto
|
|
Scene Property MQ13a_SC06_StarshipTakeOff Auto
|
|
Scene Property MQ12b_SC15_TempleScene03 Auto
|
|
|
|
Scroll Property _01E_TeleportrolleDuenenhaim Auto
|
|
Scroll Property _01E_TeleportrolleKurmaiCave Auto
|
|
ObjectReference Property MQ13Barriere01 Auto |