58 lines
1.2 KiB
Plaintext
58 lines
1.2 KiB
Plaintext
Scriptname _00E_NQ34_StartSC extends ObjectReference
|
|
|
|
Event OnCellLoad()
|
|
If MQ11a.GetStage() >= 45 && MQ11a.GetStage() <= 55 && NQ34.IsRunning() == False && NQ34.GetStage() < 20 && !bDone
|
|
TryStartQuest()
|
|
EndIf
|
|
EndEvent
|
|
|
|
Event OnUpdate()
|
|
If Is3DLoaded()
|
|
TryStartQuest()
|
|
EndIf
|
|
EndEvent
|
|
|
|
|
|
Function TryStartQuest()
|
|
Float triggerDistance = 3072.0
|
|
Float distance = PlayerREF.GetDistance(self)
|
|
|
|
If distance <= triggerDistance
|
|
bDone = True
|
|
|
|
; Aggro the lost ones
|
|
Int Index = 0
|
|
While Index < LostOnes.Length
|
|
If LostOnes[Index].IsDead() == False
|
|
LostOnes[Index].StartCombat(PlayerREF)
|
|
EndIf
|
|
Index += 1
|
|
EndWhile
|
|
|
|
; If the entropist (the target of NQ34) has been killed
|
|
; before the quest, he is resurrected.
|
|
if NQ34_WildMageREF.IsDead()
|
|
NQ34_WildMageREF.Resurrect()
|
|
endif
|
|
|
|
NQ34.Start();SetStage(5)
|
|
Else
|
|
; Try again a bit later
|
|
If distance <= (triggerDistance + 1024.0)
|
|
; Check more often if the player is close to the trigger distance
|
|
RegisterForSingleUpdate(0.1)
|
|
Else
|
|
RegisterForSingleUpdate(1)
|
|
EndIf
|
|
EndIf
|
|
EndFunction
|
|
|
|
bool bDone
|
|
|
|
Actor Property NQ34_WildMageREF Auto
|
|
Actor Property PlayerREF Auto
|
|
Actor[] Property LostOnes Auto
|
|
|
|
Quest Property NQ34 Auto
|
|
Quest Property MQ11a Auto
|