415 lines
12 KiB
Plaintext
415 lines
12 KiB
Plaintext
Scriptname _00E_PeaceweedPlayerAliasScript extends ReferenceAlias
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VisualEffect Property _00E_Smoking_PipeSmokingSmokeExhaleEffect Auto
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Ingredient Property FrostMirriam Auto
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Ingredient Property _00E_PeaceweedSpecial Auto
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MiscObject Property _00E_SmokingPipe Auto
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MagicEffect Property _00E_AlchReduceArcaneFever Auto
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Message Property _00E_PeaceweedSmoking_PipeTutorial Auto
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Message Property _00E_PeaceweedSmoking_ExitTutorial Auto
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Message Property _00E_PeaceweedSmoking_ExitTutorial_Console Auto
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Message Property _00E_PeaceweedSmoking_CantSmokeInWolfForm Auto
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Message Property _00E_PeaceweedSmoking_CantSmokeNow Auto
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Message Property _00E_PeaceweedSmoking_NoPeaceweed Auto
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GlobalVariable Property _00E_DisableOtherTutorials Auto
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GlobalVariable Property _00E_Meditate_Allowed Auto
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_FS_TheriantrophistControlQuest Property TheriantrophistControlQuest Auto
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WorldSpace Property MQ07aDreamRealm Auto
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Location property _00E_ClassMenuLocation Auto
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Sound Property _00E_FS_DecreaseArcaneFeverM Auto
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Message Property _00E_AlchAmbrosia_sArcaneFeverDecreased Auto
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Actor Property PlayerRef Auto
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_00E_QuestFunctions Property Levelsystem Auto
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;=====================================================================================
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; SETUP
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;=====================================================================================
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Function Setup()
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If PlayerRef.GetItemCount(_00E_SmokingPipe) < 1
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GoToState("PipeTutorial")
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EndIf
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EndFunction
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State PipeTutorial
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Event OnBeginState()
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AddInventoryEventFilter(_00E_SmokingPipe)
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EndEvent
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Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer)
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If akBaseItem == _00E_SmokingPipe
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GoToState("")
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If (_00E_DisableOtherTutorials.GetValueInt() == 0)
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Message.ResetHelpMessage("Empty")
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_00E_PeaceweedSmoking_PipeTutorial.ShowAsHelpMessage("Empty", 7, 30, 1)
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EndIf
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EndIf
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EndEvent
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Event OnEndState()
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RemoveInventoryEventFilter(_00E_SmokingPipe)
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EndEvent
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EndState
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;=====================================================================================
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; SMOKING EVENTS
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;=====================================================================================
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State Smoking
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Event OnPlayerLoadGame()
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StopSmoking()
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EndEvent
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Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
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If aeCombatState != 0
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StopSmoking()
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EndIf
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EndEvent
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Event OnUpdate()
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_UpdateSmoking()
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EndEvent
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EndState
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;=====================================================================================
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; SMOKING
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;=====================================================================================
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Int SmokingStage = 0
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Int Property SMOKING_STAGE_STOPPED = 0 AutoReadOnly
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Int Property SMOKING_STAGE_PREPARING = 1 AutoReadOnly
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Int Property SMOKING_STAGE_WARMUP = 2 AutoReadOnly
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Int Property SMOKING_STAGE_SMOKING = 3 AutoReadOnly
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Float Property SMOKING_ARCANE_FEVER_REDUCE = 1.0 AutoReadOnly
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Int StoredCameraState = -1
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Armor StoredEquippedShield
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Armor StoredEquippedHelmet
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Form[] EquippedTorches
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Bool bQuitTutorialShown = False
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Function StartSmoking()
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If SmokingStage != SMOKING_STAGE_STOPPED
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Return
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EndIf
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_LockSmokingStage()
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_TryStartSmoking()
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_UnlockSmokingStage()
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EndFunction
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Function _TryStartSmoking()
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If TheriantrophistControlQuest.IsTransformed()
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_00E_PeaceweedSmoking_CantSmokeInWolfForm.Show()
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Return
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EndIf
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If (_00E_Meditate_Allowed.GetValueInt() == 0) || (PlayerRef.GetWorldSpace() == MQ07aDreamRealm) || PlayerRef.IsOnMount() || PlayerRef.IsSwimming() || (PlayerRef.GetSitState() != 0) || PlayerRef.IsInCombat() || PlayerREF.IsInLocation(_00E_ClassMenuLocation)
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_00E_PeaceweedSmoking_CantSmokeNow.Show()
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Return
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EndIf
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If PlayerRef.GetItemCount(FrostMirriam) < 1 && PlayerRef.GetItemCount(_00E_PeaceweedSpecial) < 1
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_00E_PeaceweedSmoking_NoPeaceweed.Show()
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Return
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EndIf
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; Check _00E_Meditate_Allowed again, just in case, because quite a lot of time passed since the previous check and we're going to change the flag
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If (_00E_Meditate_Allowed.GetValueInt() == 0)
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_00E_PeaceweedSmoking_CantSmokeNow.Show()
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Return
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EndIf
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SmokingStage = SMOKING_STAGE_PREPARING
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_00E_Meditate_Allowed.SetValueInt(0)
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GoToState("Smoking")
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Game.SetInChargen(true, true, false) ; Forbid saving the game while smoking
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Game.DisablePlayerControls(abMovement=true, abFighting=true, abCamSwitch=true, abLooking=false, abSneaking=true, abMenu=true, abActivate = true, abJournalTabs=true)
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StoredCameraState = Game.GetCameraState()
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Game.ForceThirdPerson()
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RefreshCancelKeys()
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RegisterCancelKeys()
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EquippedTorches = New Form[2]
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Bool bTorchesUnequipping = (PlayerRef as _00E_PlayerFunctions).UnequipTorches(EquippedTorches)
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If PlayerRef.IsWeaponDrawn()
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_UnlockSmokingStage()
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PlayerRef.SheatheWeapon()
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Utility.Wait(2.0)
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_LockSmokingStage()
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If SmokingStage != SMOKING_STAGE_PREPARING ; The smoking was cancelled while we were waiting
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Return
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EndIf
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ElseIf bTorchesUnequipping
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; Give some time for torch unequip animations to settle
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_UnlockSmokingStage()
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Utility.Wait(0.25)
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_LockSmokingStage()
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If SmokingStage != SMOKING_STAGE_PREPARING ; The smoking was cancelled while we were waiting
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Return
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EndIf
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EndIf
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SmokingStage = SMOKING_STAGE_WARMUP
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; Unequip armor in the HEAD slot. Will work for most closed-face helmets, I hope.
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StoredEquippedHelmet = PlayerRef.GetWornForm(0x00000001) as Armor
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If StoredEquippedHelmet
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PlayerREF.UnequipItem(StoredEquippedHelmet, False, True)
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EndIf
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; Unequip shield
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StoredEquippedShield = PlayerRef.GetEquippedShield()
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If StoredEquippedShield
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PlayerREF.UnequipItem(StoredEquippedShield, False, True)
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EndIf
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Debug.SendAnimationEvent(PlayerRef, "IdleSitCrossLeggedEnter")
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Utility.Wait(1.1)
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_AdjustCameraPositionToSitting()
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If (bQuitTutorialShown == False) && (_00E_DisableOtherTutorials.GetValueInt() == 0)
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bQuitTutorialShown = True
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Message.ResetHelpMessage("Empty")
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If Game.UsingGamepad()
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If _00E_PeaceweedSmoking_ExitTutorial_Console == None
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_00E_PeaceweedSmoking_ExitTutorial_Console = Game.GetFormFromFile(0x000482F8, "Skyrim.esm") as Message
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EndIf
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_00E_PeaceweedSmoking_ExitTutorial_Console.ShowAsHelpMessage("Empty", 7, 30, 1)
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Else
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_00E_PeaceweedSmoking_ExitTutorial.ShowAsHelpMessage("Empty", 7, 30, 1)
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EndIf
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EndIf
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Utility.Wait(0.4)
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RegisterForSingleUpdate(2.5)
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Debug.SendAnimationEvent(PlayerRef, "pipesmokingcrossleggedstartblaze")
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Debug.SendAnimationEvent(PlayerRef, "pipesmokingcrossleggedblazed")
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EndFunction
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Function _UpdateSmoking()
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_LockSmokingStage()
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If SmokingStage == SMOKING_STAGE_WARMUP
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SmokingStage = SMOKING_STAGE_SMOKING
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Debug.SendAnimationEvent(PlayerRef, "pipesmokingcrosslegged")
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_00E_Smoking_PipeSmokingSmokeExhaleEffect.Play(PlayerRef, -1.0, None)
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; Remove one Peaceweed and reduce arcane fever
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_00E_FS_DecreaseArcaneFeverM.Play(PlayerRef)
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If PlayerRef.GetItemCount(_00E_PeaceweedSpecial) >= 1
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ApplySmokingSideEffects(_00E_PeaceweedSpecial, SMOKING_ARCANE_FEVER_REDUCE * 2.0)
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Else
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ApplySmokingSideEffects(FrostMirriam, SMOKING_ARCANE_FEVER_REDUCE)
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EndIf
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EndIf
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_UnlockSmokingStage()
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EndFunction
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Function ApplySmokingSideEffects(Ingredient peaceweedIngredient, Float fReduceFeverValue)
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PlayerRef.RemoveItem(peaceweedIngredient, 1)
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Float fCurrentFever = -1.0 * PlayerRef.GetAV("LastFlattered")
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If fCurrentFever > 0
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If fCurrentFever <= fReduceFeverValue
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PlayerRef.ModAV("LastFlattered", fCurrentFever)
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_00E_AlchAmbrosia_sArcaneFeverDecreased.Show(fCurrentFever, 0)
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Else
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PlayerRef.ModAV("LastFlattered", fReduceFeverValue)
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_00E_AlchAmbrosia_sArcaneFeverDecreased.Show(fReduceFeverValue, -1.0 * PlayerRef.GetAV("LastFlattered"))
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EndIf
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EndIf
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; Teach ambrosia effect
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Int Index = peaceweedIngredient.getNumEffects()
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While Index > 0
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Index -= 1
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If peaceweedIngredient.getNthEffectMagicEffect(Index) == _00E_AlchReduceArcaneFever
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peaceweedIngredient.LearnEffect(Index)
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Index = 0 ; Break
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EndIf
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EndWhile
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EndFunction
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Function StopSmoking()
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_LockSmokingStage()
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If SmokingStage != SMOKING_STAGE_STOPPED
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GoToState("")
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UnregisterCancelKeys()
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UnregisterForUpdate()
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Int interruptedStage = (SmokingStage as Int)
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SmokingStage = SMOKING_STAGE_STOPPED
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If interruptedStage != SMOKING_STAGE_PREPARING
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Debug.SendAnimationEvent(PlayerRef, "pipesmokingcrossleggedexit")
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If interruptedStage == SMOKING_STAGE_SMOKING
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_00E_Smoking_PipeSmokingSmokeExhaleEffect.Stop(PlayerRef)
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EndIf
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Utility.Wait(1.3)
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_RestoreCameraPosition()
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Utility.Wait(1.15)
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Debug.SendAnimationEvent(PlayerRef, "IdleForceDefaultState")
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EndIf
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Game.SetInChargen(false, true, false)
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Game.EnablePlayerControls()
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If StoredEquippedHelmet
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PlayerRef.EquipItem(StoredEquippedHelmet, False, True)
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StoredEquippedHelmet = None
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EndIf
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If StoredEquippedShield
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PlayerRef.EquipItem(StoredEquippedShield, False, True)
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StoredEquippedShield = None
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EndIf
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(PlayerRef as _00E_PlayerFunctions).ReequipTorches(EquippedTorches)
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If StoredCameraState == 0
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Game.ForceFirstPerson()
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EndIf
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StoredCameraState = -1
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_00E_Meditate_Allowed.SetValueInt(1)
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EndIf
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_UnlockSmokingStage()
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EndFunction
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;=====================================================================================
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; SMOKING STAGE LOCK
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;=====================================================================================
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Bool bSmokingStageLocked = False
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Function _LockSmokingStage()
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While bSmokingStageLocked
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Utility.WaitMenuMode(0.1)
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EndWhile
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bSmokingStageLocked = True
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EndFunction
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Function _UnlockSmokingStage()
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bSmokingStageLocked = False
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EndFunction
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;=====================================================================================
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; 3P CAMERA POSITION
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;=====================================================================================
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Bool bStoredCameraPositions
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Float fStoredOverShoulderPosX
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Float fStoredOverShoulderPosZ
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Function _SetCameraPosition(Float x, Float z)
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Utility.SetINIFloat("fOverShoulderPosX:Camera", x)
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Utility.SetINIFloat("fOverShoulderPosZ:Camera", z)
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Game.UpdateThirdPerson()
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EndFunction
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Function _AdjustCameraPositionToSitting()
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If bStoredCameraPositions == False
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bStoredCameraPositions = True
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fStoredOverShoulderPosX = Utility.GetINIFloat("fOverShoulderPosX:Camera")
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fStoredOverShoulderPosZ = Utility.GetINIFloat("fOverShoulderPosZ:Camera")
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Levelsystem.LockCamera()
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EndIf
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_SetCameraPosition(0.0, -70.0)
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EndFunction
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Function _RestoreCameraPosition()
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If bStoredCameraPositions
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bStoredCameraPositions = False
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Levelsystem.UnlockCamera()
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_SetCameraPosition(fStoredOverShoulderPosX, fStoredOverShoulderPosZ)
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EndIf
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EndFunction
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;=====================================================================================
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; CANCEL SMOKING KEYS
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;=====================================================================================
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Int[] CancelKeys
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Int nCancelKeys
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Function RefreshCancelKeys()
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CancelKeys = new Int[4]
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nCancelKeys = 0
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If Game.UsingGamepad()
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CancelKeys[0] = 0x118 ; LT
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CancelKeys[1] = 0x119 ; RT
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nCancelKeys = 2
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;Debug.Notification("Peaceweed: registered LT and RT gamepad buttons.")
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Else
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GetCancelKey("Forward")
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GetCancelKey("Back")
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GetCancelKey("Strafe Left")
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GetCancelKey("Strafe Right")
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;Debug.Notification("Peaceweed: registered for " + nCancelKeys + " keyboard/mouse keys.")
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EndIf
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EndFunction
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Function GetCancelKey(String Control, Int DeviceType = 0xFF)
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Int k = Input.GetMappedKey(Control, DeviceType)
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If k > 0
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CancelKeys[nCancelKeys] = k
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nCancelKeys += 1
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EndIf
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EndFunction
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Function RegisterCancelKeys()
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Int i = 0
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While i < nCancelKeys
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RegisterForKey(CancelKeys[i])
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i += 1
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EndWhile
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EndFunction
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Function UnregisterCancelKeys()
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UnRegisterForAllKeys()
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EndFunction
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Event OnKeyDown(Int KeyCode)
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UnregisterCancelKeys()
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If KeyCode > 0 && CancelKeys.Find(KeyCode) >= 0
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If Utility.IsInMenuMode() == False && UI.IsTextInputEnabled() == False
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StopSmoking()
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Else
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RegisterCancelKeys()
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EndIf
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EndIf
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EndEvent
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