106 lines
3.7 KiB
Plaintext
106 lines
3.7 KiB
Plaintext
Scriptname _SAG_PC_StatsTrack_PlayerScript extends ReferenceAlias
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ObjectReference Property LastKnown Auto
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GlobalVariable Property ExAequo Auto
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GlobalVariable Property WonGames Auto
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GlobalVariable Property LostGames Auto
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GlobalVariable Property LostBets Auto
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GlobalVariable Property WonBets Auto
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String sWonGamesValue
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String sLostGamesValue
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String sWonBetsValue
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String sLostBetsValue
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Event OnInit()
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RegisterForMenu("Journal Menu")
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endEvent
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Event OnPlayerLoadGame()
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OnInit()
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EndEvent
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event OnMenuOpen(string a_menuName)
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; won games
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sWonGamesValue =WonGames.Value as string
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string[] WGargs = new string[4]
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WGargs[0] = "Card Game: won games" ; Stat name
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WGargs[1] = sWonGamesValue as INT
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WGargs[2] = "0" ; stat category index as string 0 = "General"
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WGargs[3] = ""
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UI.InvokeStringA("Journal Menu", "_root.QuestJournalFader.Menu_mc.StatsFader.Page_mc.PopulateStatsList", WGargs)
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; lost games
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sLostGamesValue =LostGames.Value as string
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string[] LGargs = new string[4]
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LGargs[0] = "Card Game: lost games" ; Stat name
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LGargs[1] = sLostGamesValue as INT
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LGargs[2] = "0" ; stat category index as string 0 = "General"
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LGargs[3] = ""
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UI.InvokeStringA("Journal Menu", "_root.QuestJournalFader.Menu_mc.StatsFader.Page_mc.PopulateStatsList", LGargs)
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; ex aequo
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string sExAequoValue = ExAequo.Value as string
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string[] EAargs = new string[4]
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EAargs[0] = "Card Game: ex aequo" ; Stat name
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EAargs[1] = sExAequoValue as INT
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EAargs[2] = "0" ; stat category index as string 0 = "General"
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EAargs[3] = ""
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UI.InvokeStringA("Journal Menu", "_root.QuestJournalFader.Menu_mc.StatsFader.Page_mc.PopulateStatsList", EAargs)
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; lost bets
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GetOwningQuest().UpdateCurrentInstanceGlobal(LostBets) ; Not sure if this is necessary?
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sLostBetsValue =LostBets.Value as string
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string[] LBargs = new string[4]
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LBargs[0] = "Card Game: total lost gold" ; Stat name
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LBargs[1] = sLostBetsValue as INT
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LBargs[2] = "0" ; stat category index as string 0 = "General"
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LBargs[3] = ""
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UI.InvokeStringA("Journal Menu", "_root.QuestJournalFader.Menu_mc.StatsFader.Page_mc.PopulateStatsList", LBargs)
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; won bets
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sWonBetsValue =WonBets.Value as string
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string[] WBargs = new string[4]
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WBargs[0] = "Card Game: total won gold" ; Stat name
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WBargs[1] = sWonBetsValue as INT
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WBargs[2] = "0" ; stat category index as string 0 = "General"
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WBargs[3] = ""
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UI.InvokeStringA("Journal Menu", "_root.QuestJournalFader.Menu_mc.StatsFader.Page_mc.PopulateStatsList", WBargs)
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; all games
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string Sallgames = (WonGames.Value + LostGames.Value + ExAequo.Value) as string
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string[] AGargs = new string[4]
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AGargs[0] = "Card Game: total games played" ; Stat name
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AGargs[1] = Sallgames as INT
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AGargs[2] = "0" ; stat category index as string 0 = "General"
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AGargs[3] = ""
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UI.InvokeStringA("Journal Menu", "_root.QuestJournalFader.Menu_mc.StatsFader.Page_mc.PopulateStatsList", AGargs)
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; last known opponent
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; string SLastknown = LastKnown.GetDisplayName()
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; string[] LKargs = new string[4]
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; LKargs[0] = "Card Game: last opponent" ; Stat name
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; if sAllGames != 0
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; LKargs[1] = SLastKnown
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; else
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; LKArgs[1] = ""
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; endif
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; LKargs[2] = "0" ; stat category index as string 0 = "General"
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; LKargs[3] = ""
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; UI.InvokeStringA("Journal Menu", "_root.QuestJournalFader.Menu_mc.StatsFader.Page_mc.PopulateStatsList", LKargs)
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; victoryRatio
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String VictoryRatio
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if( WonGames.Value + LostGames.Value + ExAequo.Value != 0 )
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VictoryRatio = ((WonGames.Value/(WonGames.Value + LostGames.Value + ExAequo.Value)*100) as int) as string +"%"
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else
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VictoryRatio = "0%"
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endif
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string[] VRargs = new string[4]
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VRargs[0] = "Card Game: victory ratio"
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VRargs[1] = VictoryRatio
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AGargs[2] = "0"
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AGargs[3] = ""
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UI.InvokeStringA("Journal Menu", "_root.QuestJournalFader.Menu_mc.StatsFader.Page_mc.PopulateStatsList", VRargs)
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endEvent |