71 lines
2.1 KiB
Plaintext
71 lines
2.1 KiB
Plaintext
scriptName defaultDisableHavokOnLoad extends ObjectReference
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bool property havokOnHit = TRUE auto
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{Start Havok Sim when hit? DEFAULT: TRUE}
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bool property havokOnActivate auto
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{Start Havok Sim when activated? DEFAULT: FALSE}
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bool property havokOnZKey auto
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{Start Havok Sim when grabbed by player? DEFAULT: FALSE}
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keyword property linkHavokPartner auto
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{Link with this keyword and that ref will also sim with myself}
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bool property beenSimmed auto hidden
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{prevent an object that has been havok'd in-game from going static}
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Bool Property beenPutInContainer auto hidden
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Event OnCellAttach()
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If Is3DLoaded() && beenSimmed == False && beenPutInContainer == False
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SetMotionType(Motion_Keyframed, True)
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; debug.trace("havok disabled on: " + self)
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EndIf
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EndEvent
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Event OnLoad()
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If beenSimmed == False && beenPutInContainer == False
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SetMotionType(Motion_Keyframed, True)
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; debug.trace("havok disabled on: " + self)
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EndIf
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EndEvent
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Event OnActivate(ObjectReference triggerRef)
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If havokonActivate && beenSimmed == False
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ReleaseToHavok()
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EndIf
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EndEvent
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Event OnHit(ObjectReference var1, Form var2, Projectile var3, bool var4, bool var5, bool var6, bool var7)
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If havokOnHit && beenSimmed == False
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ReleaseToHavok()
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EndIf
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EndEvent
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Event OnGrab()
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If havokOnZkey && beenSimmed == False
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ReleaseToHavok()
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EndIf
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EndEvent
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;USKP 2.0.1 - Added event to deal with Papyrus spam caused by the player picking these things up since the game cannot process that properly.
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Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
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If beenSimmed == False
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If akNewContainer != None
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;Stops the OnLoad event from generating errors.
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beenPutInContainer = True
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Else
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;No container, means it's being dropped in the open. Let it loose now.
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ReleaseToHavok()
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EndIf
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EndIf
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EndEvent
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Function ReleaseToHavok()
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beenSimmed = True
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beenPutInContainer = False
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defaultDisableHavokOnLoad myLink = GetLinkedRef(linkHavokPartner) as defaultDisableHavokOnLoad
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If myLink && (myLink.beenSimmed == False)
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myLink.ReleaseToHavok()
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EndIf
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SetMotionType(Motion_Dynamic, True)
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Self.ApplyHavokImpulse(0, 0, 1, 5)
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; Debug.Trace("Released Havok.")
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EndFunction
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