48 lines
1.2 KiB
Plaintext
48 lines
1.2 KiB
Plaintext
scriptName defaultEnableEncLinkedRef extends ObjectReference
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{
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- This script enables its linkedRef based on a the player's level compared to a global
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}
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bool Property PlayerOnly = TRUE auto
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{Does this only trigger for the player? (DEFAULT = TRUE)}
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bool Property Fade = FALSE auto
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{Fade in/out when enabled (DEFAULT = FALSE)}
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GlobalVariable Property EncounterGlobal auto
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{usually will use global prefixed with LevelGate, for example LevelGateHagraven}
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; ObjectReference myLinkedRef
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;****************************
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Event onCellLoad()
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;myLinkedRef = getLinkedRef()
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endEvent
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;****************************
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Auto State waiting
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Event onTriggerEnter(ObjectReference triggerRef)
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Actor playerRef = Game.GetPlayer()
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if (PlayerOnly == False) || (triggerRef == playerRef)
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if (EncounterGlobal == None) || (playerRef.getLevel() >= EncounterGlobal.getValue())
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gotoState ("done")
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;USKP 2.0.4 - Using the myLinkedRef variable is unreliable because OnCellLoad events suck.
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getLinkedRef().enable(Fade)
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endif
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endif
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endEvent
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endState
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;****************************
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State done
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Event onTriggerEnter(ObjectReference triggerRef)
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;do nothing
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endEvent
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endState
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;****************************
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