53 lines
1.4 KiB
Plaintext
53 lines
1.4 KiB
Plaintext
Scriptname FXWitchlightAttachSCRIPT extends ActiveMagicEffect conditional
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{Attaches and manages witchlights's fx}
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VisualEffect Property WitchlightFXAttachEffect Auto
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Spell Property WispDrainAttack Auto
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Sound Property NPCWitchlightAttackM Auto
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Actor Property PlayerREF Auto
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ObjectReference selfRef
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Event OnEffectStart(Actor Target, Actor Caster)
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selfRef = caster
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; Small version update.
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; The new script properties do not get auto-filled if the NPC ref has been already inited
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If PlayerREF == None
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PlayerREF = Game.GetPlayer()
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EndIf
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If WispDrainAttack == None
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WispDrainAttack = Game.GetFormFromFile(0x00091F78, "Skyrim.esm") as Spell
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EndIf
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If NPCWitchlightAttackM == None
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NPCWitchlightAttackM = Game.GetFormFromFile(0x00036E7E, "GavrantFixes_210510.esp") as Sound
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EndIf
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;USKP 2.0.1 - Stop this from attaching to the player.
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If selfRef == PlayerREF
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Dispel()
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Return
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EndIf
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; only attack FX once the 3D is loaded
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Int iLoadCountdown = 50
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While selfRef.Is3DLoaded() == False && iLoadCountdown > 0
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iLoadCountdown -= 1
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EndWhile
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;USKP 2.0.2 - So despite ALL THAT above, we still need to check this. Stupid.
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If selfRef.Is3DLoaded()
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WitchlightFXAttachEffect.Play(selfRef, -1)
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EndIf
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EndEvent
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Event OnSpellCast(Form akSpell)
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If akSpell == WispDrainAttack
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NPCWitchlightAttackM.Play(selfRef)
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EndIf
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EndEvent
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Event OnEffectFinish(Actor Target, Actor Caster)
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WitchlightFXAttachEffect.Stop(selfRef)
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EndEvent
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