401 lines
9.6 KiB
Plaintext
401 lines
9.6 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 29
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Scriptname QF_FS_NQ01_000438AB Extends Quest Hidden
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;BEGIN ALIAS PROPERTY SC07_PlayerActivation
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC07_PlayerActivation Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC05_YuslanThalgardTarget
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC05_YuslanThalgardTarget Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC05_ObjectiveDoor
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC05_ObjectiveDoor Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Yuslan_Fake
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Yuslan_Fake Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC05_Lishari
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC05_Lishari Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC05_ObjectiveXMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC05_ObjectiveXMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC03_Crystal
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC03_Crystal Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC09_LeanMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC09_LeanMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC02_ObjectiveDoor
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC02_ObjectiveDoor Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC03_Mercenary
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC03_Mercenary Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC02_YuslanMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC02_YuslanMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC04_FakePlayer
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC04_FakePlayer Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Player
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Player Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC08_Voices
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC08_Voices Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Yuslan_Real
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Yuslan_Real Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC07_Worldwalker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC07_Worldwalker Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_17
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Function Fragment_17()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ01_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ01_Functions kmyQuest = __temp as _00E_FS_NQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.UpdateObjectives()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ01_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ01_Functions kmyQuest = __temp as _00E_FS_NQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.EnableEtherCrystal()
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SetObjectiveCompleted(15)
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SetObjectiveDisplayed(20)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_15
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Function Fragment_15()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ01_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ01_Functions kmyQuest = __temp as _00E_FS_NQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC08()
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SetObjectiveCompleted(40)
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SetObjectiveDisplayed(45)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_13
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Function Fragment_13()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ01_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ01_Functions kmyQuest = __temp as _00E_FS_NQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC07()
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SetObjectiveCompleted(35)
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SetObjectiveDisplayed(40)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_22
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Function Fragment_22()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ01_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ01_Functions kmyQuest = __temp as _00E_FS_NQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC10Or11()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_14
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Function Fragment_14()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ01_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ01_Functions kmyQuest = __temp as _00E_FS_NQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.PortYuslanFailsave()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ01_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ01_Functions kmyQuest = __temp as _00E_FS_NQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC03()
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SetObjectiveCompleted(20)
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SetObjectiveDisplayed(25)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_25
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Function Fragment_25()
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;BEGIN CODE
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SetObjectiveCompleted(85)
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SetObjectiveDisplayed(87)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ01_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ01_Functions kmyQuest = __temp as _00E_FS_NQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(10)
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SetObjectiveDisplayed(15)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ01_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ01_Functions kmyQuest = __temp as _00E_FS_NQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC00()
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SetObjectiveDisplayed(5)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_20
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Function Fragment_20()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ01_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ01_Functions kmyQuest = __temp as _00E_FS_NQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC09()
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SetObjectiveDisplayed(50, False)
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SetObjectiveDisplayed(55, False)
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SetObjectiveCompleted(65)
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SetObjectiveDisplayed(60, True, True)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_11
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Function Fragment_11()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ01_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ01_Functions kmyQuest = __temp as _00E_FS_NQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.SetUpSC06()
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SetObjectiveDisplayed(30, False)
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SetObjectiveDisplayed(32)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_1
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Function Fragment_1()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ01_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ01_Functions kmyQuest = __temp as _00E_FS_NQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.SetUpSC01()
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SetObjectiveCompleted(5)
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SetObjectiveDisplayed(10)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ01_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ01_Functions kmyQuest = __temp as _00E_FS_NQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC05()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_27
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Function Fragment_27()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ01_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ01_Functions kmyQuest = __temp as _00E_FS_NQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveDisplayed(85)
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kmyQuest.FinishUpDreamflower()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_23
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Function Fragment_23()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ01_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ01_Functions kmyQuest = __temp as _00E_FS_NQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.SetUpSC12()
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if IsObjectiveDisplayed(80)
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SetObjectiveCompleted(80)
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endif
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_24
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Function Fragment_24()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ01_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ01_Functions kmyQuest = __temp as _00E_FS_NQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.FinishUp()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_19
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Function Fragment_19()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ01_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ01_Functions kmyQuest = __temp as _00E_FS_NQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.UpdateObjectives02()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_28
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Function Fragment_28()
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;BEGIN CODE
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SetObjectiveCompleted(87)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_7
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Function Fragment_7()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ01_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ01_Functions kmyQuest = __temp as _00E_FS_NQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC04()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_12
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Function Fragment_12()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ01_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ01_Functions kmyQuest = __temp as _00E_FS_NQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.EnableWorldshifter()
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SetObjectiveCompleted(32)
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SetObjectiveDisplayed(35)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN CODE
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FailAllObjectives()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_21
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Function Fragment_21()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ01_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ01_Functions kmyQuest = __temp as _00E_FS_NQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveDisplayed(65)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_10
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Function Fragment_10()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ01_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ01_Functions kmyQuest = __temp as _00E_FS_NQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.PortBackYuslanClearFirstAct()
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SetObjectiveCompleted(25)
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SetObjectiveDisplayed(30)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_16
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Function Fragment_16()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ01_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ01_Functions kmyQuest = __temp as _00E_FS_NQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.FadeBackQyra()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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