142 lines
3.6 KiB
Plaintext
142 lines
3.6 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 10
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Scriptname QF_MQ12c_00133D77 Extends Quest Hidden
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;BEGIN ALIAS PROPERTY SC01_ExecutionVoice_Natara
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC01_ExecutionVoice_Natara Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC04_Companion
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC04_Companion Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Player
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Player Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Jespar
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Jespar Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC01_ExecutionVoice_Tealor
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC01_ExecutionVoice_Tealor Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC03_VoiceMother
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC03_VoiceMother Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC01_PrisonWarden
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC01_PrisonWarden Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Calia
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Calia Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC02_Bed
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC02_Bed Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC01_ExecutionVoice_Jorrek
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC01_ExecutionVoice_Jorrek Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC03_FatherVoice
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC03_FatherVoice Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Father
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Father Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN AUTOCAST TYPE _00E_MQ12c_Functions
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Quest __temp = self as Quest
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_00E_MQ12c_Functions kmyQuest = __temp as _00E_MQ12c_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.EndSC03()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_8
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Function Fragment_8()
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;BEGIN AUTOCAST TYPE _00E_MQ12c_Functions
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Quest __temp = self as Quest
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_00E_MQ12c_Functions kmyQuest = __temp as _00E_MQ12c_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.CleanUpAndStartMQ13()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN AUTOCAST TYPE _00E_MQ12c_Functions
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Quest __temp = self as Quest
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_00E_MQ12c_Functions kmyQuest = __temp as _00E_MQ12c_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.DebrisLevel01()
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kmyQuest.SetUpSC01()
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SetObjectiveDisplayed(5)
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SetObjectiveDisplayed(10)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN AUTOCAST TYPE _00E_MQ12c_Functions
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Quest __temp = self as Quest
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_00E_MQ12c_Functions kmyQuest = __temp as _00E_MQ12c_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC04()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN AUTOCAST TYPE _00E_MQ12c_Functions
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Quest __temp = self as Quest
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_00E_MQ12c_Functions kmyQuest = __temp as _00E_MQ12c_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC02()
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SetObjectiveCompleted(5)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN AUTOCAST TYPE _00E_MQ12c_Functions
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Quest __temp = self as Quest
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_00E_MQ12c_Functions kmyQuest = __temp as _00E_MQ12c_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC03()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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