355 lines
8.7 KiB
Plaintext
355 lines
8.7 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 20
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Scriptname QF_MQ16_0007FA94 Extends Quest Hidden
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;BEGIN ALIAS PROPERTY Calia
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Calia Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC01_Child
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC01_Child Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Jespar
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Jespar Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC10_Vision_Child
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC10_Vision_Child Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Companion
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Companion Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC02_Gatekeeper
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC02_Gatekeeper Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Tealor
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Tealor Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC03_VisionVoice
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC03_VisionVoice Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC04_HighOnesCorpse_01
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC04_HighOnesCorpse_01 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC05_Tealor
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC05_Tealor Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC05_Narathzul
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC05_Narathzul Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Yuslan
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Yuslan Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC05_Irlanda
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC05_Irlanda Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC01_Vision_Mother
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC01_Vision_Mother Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC07_HighOnesDragon
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC07_HighOnesDragon Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC10_Vision_Priestess
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC10_Vision_Priestess Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC04_HighOnesCorpse_03
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC04_HighOnesCorpse_03 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC10_VisionVoice
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC10_VisionVoice Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC14_YuslanVoice
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC14_YuslanVoice Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC10_Vision_PyreanLeader
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC10_Vision_PyreanLeader Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC10_VisionSoldier
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC10_VisionSoldier Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC14_DeadYuslan
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC14_DeadYuslan Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC10_Beacon
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC10_Beacon Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Player
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Player Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC12_Numinos
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC12_Numinos Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC04_HighOnesCorpse_02
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC04_HighOnesCorpse_02 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC06_TealorPointRef
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC06_TealorPointRef Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC04_HighOnesCorpse_04
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC04_HighOnesCorpse_04 Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_14
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Function Fragment_14()
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;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
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Quest __temp = self as Quest
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_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC14()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_16
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Function Fragment_16()
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;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
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Quest __temp = self as Quest
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_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartMQ17()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
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Quest __temp = self as Quest
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_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC04()
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SetObjectiveDisplayed(14)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_10
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Function Fragment_10()
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;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
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Quest __temp = self as Quest
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_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC11()
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SetObjectiveDisplayed(25)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_11
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Function Fragment_11()
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;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
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Quest __temp = self as Quest
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_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartCleansingMemory()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_13
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Function Fragment_13()
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;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
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Quest __temp = self as Quest
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_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC13()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
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Quest __temp = self as Quest
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_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC10()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_1
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Function Fragment_1()
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;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
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Quest __temp = self as Quest
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_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC02()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_12
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Function Fragment_12()
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;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
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Quest __temp = self as Quest
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_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(25)
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kmyQuest.StartSC12()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_7
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Function Fragment_7()
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;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
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Quest __temp = self as Quest
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_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC08()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_8
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Function Fragment_8()
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;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
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Quest __temp = self as Quest
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_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC09()
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SetObjectiveCompleted(15)
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SetObjectiveDisplayed(20)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_15
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Function Fragment_15()
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;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
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Quest __temp = self as Quest
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_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC06()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
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Quest __temp = self as Quest
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_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC03()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
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Quest __temp = self as Quest
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_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC05()
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SetObjectiveCompleted(14)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_17
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Function Fragment_17()
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;BEGIN CODE
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Game.DisablePlayerControls()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
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Quest __temp = self as Quest
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_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.SetUp()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN AUTOCAST TYPE _00E_MQ16_Functions
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Quest __temp = self as Quest
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_00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC07()
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kmyQuest.DragonRise_Stage01()
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SetObjectiveCompleted(10)
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SetObjectiveDisplayed(15)
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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