enderalse/source/scripts/qf_nq13_0011acbb.psc

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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 11
Scriptname QF_NQ13_0011ACBB Extends Quest Hidden
;BEGIN ALIAS PROPERTY MushroomContainer01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MushroomContainer01 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Key
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Key Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MushroomContainer03
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MushroomContainer03 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Tisch
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Tisch Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Mushroom03
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Mushroom03 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Mushroom01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Mushroom01 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MushroomContainer02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MushroomContainer02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Forschungsbericht
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Forschungsbericht Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MushroomContainer04
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MushroomContainer04 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Mushroom02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Mushroom02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Turious
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Turious Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Mushroom04
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Mushroom04 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Baltar
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Baltar Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Schrank
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Schrank Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN AUTOCAST TYPE _00E_NQ13Functions
Quest __temp = self as Quest
_00E_NQ13Functions kmyQuest = __temp as _00E_NQ13Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetUp()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN AUTOCAST TYPE _00E_NQ13Functions
Quest __temp = self as Quest
_00E_NQ13Functions kmyQuest = __temp as _00E_NQ13Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.FinishQuestBaltar()
Alias_Key.Clear()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN AUTOCAST TYPE _00E_NQ13Functions
Quest __temp = self as Quest
_00E_NQ13Functions kmyQuest = __temp as _00E_NQ13Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.UnlockDoor()
SetObjectiveDisplayed(10)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN AUTOCAST TYPE _00E_NQ13Functions
Quest __temp = self as Quest
_00E_NQ13Functions kmyQuest = __temp as _00E_NQ13Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.FinishQuestTorius()
Alias_Key.Clear()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
SetObjectiveCompleted(10)
SetObjectiveDisplayed(20)
SetObjectiveDisplayed(30)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN AUTOCAST TYPE _00E_NQ13Functions
Quest __temp = self as Quest
_00E_NQ13Functions kmyQuest = __temp as _00E_NQ13Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveDisplayed(40)
SetObjectiveDisplayed(50)
kmyQuest.PortBaltar()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment