324 lines
8.0 KiB
Plaintext
324 lines
8.0 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 23
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Scriptname QF_NQ_G_07_0013C2E4 Extends Quest Hidden
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;BEGIN ALIAS PROPERTY Notiz
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Notiz Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY VersteckteTuer
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_VersteckteTuer Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY KileanischerSoeldner03
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_KileanischerSoeldner03 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY MaelGroschenfuerst
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_MaelGroschenfuerst Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY KileanischerSoeldner02
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_KileanischerSoeldner02 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Devra
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Devra Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY LeoraEren
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_LeoraEren Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY UndercityDweller
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_UndercityDweller Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY DijaamPrisonMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_DijaamPrisonMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Kontor
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Kontor Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Rogash
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Rogash Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY LeiterTheater
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_LeiterTheater Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY KileanischerSoeldner01
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_KileanischerSoeldner01 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Wuulas
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Wuulas Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY PrisonGuard
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_PrisonGuard Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY FalltuerKanalisation
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_FalltuerKanalisation Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY DijaamOnelys
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_DijaamOnelys Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY MendelusVollerbeutel
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_MendelusVollerbeutel Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Oolan
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Oolan Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY TheaterDoorMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_TheaterDoorMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Protektor
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Protektor Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY DijaamUnconsciousMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_DijaamUnconsciousMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Salvira
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Salvira Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Alyx
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Alyx Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Apothekarius
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Apothekarius Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_7
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Function Fragment_7()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(40)
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kmyQuest.SetupSC05()
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kmyQuest.StartSC05()
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kmyQuest.ShowLetterThoughtMessage()
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SetObjectiveDisplayed(45)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_17
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Function Fragment_17()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.ChairSwitch()
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SetStage(85)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_20
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Function Fragment_20()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.LockTheaterDoors()
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SetObjectiveCompleted(50)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(25)
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kmyQuest.SetupSC04()
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kmyQuest.StartSC04()
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kmyQuest.DisablePrisonGuards()
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SetObjectiveDisplayed(30)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_14
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Function Fragment_14()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.SetUpSC01()
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kmyQuest.StartSC01()
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SetObjectiveDisplayed(5)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_12
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Function Fragment_12()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(65)
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kmyQuest.RemovePotion()
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kmyQuest.MaelActivateOverrideDisable()
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kmyQuest.TeleportLeoraToSunTemple()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_19
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Function Fragment_19()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(5)
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kmyQuest.SetupSC02()
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kmyQuest.StartSC02()
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SetObjectiveDisplayed(15)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_13
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Function Fragment_13()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(70)
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kmyQuest.FinishQuest()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN CODE
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SetObjectiveCompleted(30)
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SetObjectiveCompleted(35)
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SetObjectiveDisplayed(40)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_18
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Function Fragment_18()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.SetupSC07()
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kmyQuest.StartSC07()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(15)
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kmyQuest.TeleportRogash()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN CODE
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SetObjectiveCompleted(45)
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SetObjectiveDisplayed(50)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_11
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Function Fragment_11()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.DespawnTheaterScene()
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kmyQuest.ResetKontor()
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kmyQuest.SetupSC06()
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kmyQuest.StartSC06()
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SetObjectiveDisplayed(70)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.OpenKontorDoors()
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kmyQuest.SetupSC03()
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kmyQuest.StartSC03()
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kmyQuest.DisableFacadeGuards()
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kmyQuest.CleanSounds()
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SetObjectiveDisplayed(25)
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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