88 lines
1.9 KiB
Plaintext
88 lines
1.9 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 34
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Scriptname SF_MQ10b_SC2_Temple_001080C3 Extends Scene Hidden
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN CODE
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_00E_MQ10b_Questfunctions MQ10b = GetOwningQuest() as _00E_MQ10b_Questfunctions
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MQ10b.AddSilence()
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Levelsystem.StopRandomHeadTracking()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_28
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Function Fragment_28()
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;BEGIN CODE
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_00E_MQ10b_Questfunctions MQ10b = GetOwningQuest() as _00E_MQ10b_Questfunctions
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MQ10b.FadeBack()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_17
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Function Fragment_17()
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;BEGIN CODE
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_00E_MQ10b_Questfunctions MQ10b = GetOwningQuest() as _00E_MQ10b_Questfunctions
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MQ10b.TealorPortToBeacon()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN CODE
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Levelsystem.SetAllowIdleChatter(True)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN CODE
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GetOwningQuest().SetStage(55)
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GetOwningQuest().SetObjectiveDisplayed(37)
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_00E_MQ10b_Questfunctions MQ10b = GetOwningQuest() as _00E_MQ10b_Questfunctions
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MQ10b.LockDoors()
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Levelsystem.ResumeRandomHeadTracking()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN CODE
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Levelsystem.SetAllowIdleChatter(False)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_30
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Function Fragment_30()
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;BEGIN CODE
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Levelsystem.SetAllowIdleChatter(False)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_8
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Function Fragment_8()
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;BEGIN CODE
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GetOwningQuest().SetStage(45)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_22
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Function Fragment_22()
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;BEGIN CODE
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(GetOwningQuest() as _00E_MQ10b_Questfunctions).SitJespar()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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_00E_QuestFunctions Property Levelsystem Auto
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