41 lines
857 B
Plaintext
41 lines
857 B
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 8
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Scriptname SF_MQ12a_SC1_Insert1stStone_0011B08A Extends Scene Hidden
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN CODE
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Levelsystem.SetAllowIdleChatter(False)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_7
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Function Fragment_7()
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;BEGIN CODE
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MQ12a.ClearLexLookAt()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN CODE
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Levelsystem.SetAllowIdleChatter(True)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN CODE
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MQ12a.InsertFirstStoneFX()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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_00E_MQ12a_Functions Property MQ12a Auto
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_00E_QuestFunctions Property Levelsystem Auto
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