enderalse/source/scripts/_00e_a1_devoursoulsc.psc

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Scriptname _00E_A1_DevourSoulSC extends activemagiceffect
Import Utility
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnEffectStart(Actor akTarget, Actor akCaster)
If akTarget.IsInFaction(NoDevourSoulFaction)
(PlayerREF as _00E_Game_TalentControlSC).SetTalentRecoveryTime(_00E_A1_DevourSoul, 0)
Return
ElseIf !akTarget.IsDead()
_00E_Levelsystem_sEnemyHasToBeDead.Show()
(PlayerREF as _00E_Game_TalentControlSC).SetTalentRecoveryTime(_00E_A1_DevourSoul, 0)
Return
Else
Target = akTarget
Caster = akCaster
akTarget.ApplyHavokImpulse(0.0, 0.0, 100.0, 10.0)
_00E_A1_DevourSoulIMOD.Apply()
_00E_A1_DevourSoulScreamM.Play(akTarget)
if akTarget.HasKeyword(TypeHumanoid)
_00E_A1_DevourSoulVFX.Cast(akTarget, akTarget)
EndIf
Int iTalentLevel
If Caster.HasPerk(_00E_Class_LifeAndDeath_P05_Talent_DevourSoul3)
iTalentLevel = 3
ElseIf Caster.HasPerk(_00E_Class_LifeAndDeath_P05_Talent_DevourSoul2)
iTalentLevel = 2
Else
iTalentLevel = 1
EndIf
Float fTalentMagnitude = _00E_A1_DevourSoulSP.GetNthEffectMagnitude(iTalentLevel - 1) / 100.0
HealthToDrain = akTarget.GetBaseActorValue("Health") * fTalentMagnitude
If iTalentLevel >= 2
MagickaToDrain = akTarget.GetBaseActorValue("Magicka") * fTalentMagnitude
Else
MagickaToDrain = 0
EndIf
If iTalentLevel >= 3
StaminaToDrain = akTarget.GetBaseActorValue("Stamina") * fTalentMagnitude
Else
StaminaToDrain = 0
EndIf
Self.PlayVictimAndPlayerFX()
Wait(1.5)
akTarget.SetCriticalStage(akTarget.CritStage_DisintegrateStart)
_00E_A1_DevourSoul_DisintegrateFXS.Play(akTarget)
Self.AbsorbEnergy()
Wait(1.5)
Self.ExplodeVictim()
akTarget.SetCriticalStage(akTarget.CritStage_DisintegrateEnd)
EndIf
EndEvent
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function PlayVictimAndPlayerFX()
ParalyzeFxShader.Play(Target)
MAGVampireTransform01.Play(Caster)
CastLPM = MAGMystisicmSoulTrapActiveLP.Play(Caster)
AbsorbGreenCastVFX01.Play(Caster, akFacingObject = Target)
AbsorbGreenTargetVFX01.Play(Target, akFacingObject = Caster)
ParalyzeFxShader.Play(Caster)
EndFunction
Function ExplodeVictim()
Game.ShakeCamera(afStrength = 0.2)
Sound.StopInstance(CastLPM)
ObjectReference EXPMarker = Target.PlaceAtMe(XMarker, 1)
EXPMarker.MoveTo(Target, 0.0, 0.0, 50.0)
EXPMarker.PlaceAtMe(_00E_MAGEldritchShockExplosion, 1)
Target.AttachAshPile(_00E_EldritchPile)
Target.SetAlpha(0.0, true)
ParalyzeFxShader.Stop(Target)
ParalyzeFxShader.Stop(Caster)
AbsorbGreenCastVFX01.Stop(Caster)
AbsorbGreenTargetVFX01.Stop(Target)
Target.InterruptCast()
Target.DispelAllSpells()
Target.Kill(Caster)
EndFunction
Function AbsorbEnergy()
Caster.RestoreActorValue("Health", HealthToDrain)
If MagickaToDrain > 0.0
Caster.RestoreActorValue("Magicka", MagickaToDrain)
EndIf
If StaminaToDrain > 0.0
Caster.RestoreActorValue("Stamina", StaminaToDrain)
EndIf
If PlayerREF.HasSpell(_00E_Affinity_AbDarkKeeper)
WerewolfExtractVFX.Play(PlayerREF)
_00E_Affinity_AbDarkKeeprSP.Cast(PlayerREF, PlayerREF)
NPCWerewolfTransformation.Play(PlayerREF)
WerewolfExtractVFX.Stop(PlayerREF)
EndIf
EndFunction
;=====================================================================================
; PROPERTIES
;=====================================================================================
Actor Caster
Actor Target
Message Property _00E_Levelsystem_sEnemyHasToBeDead Auto
Actor Property PlayerREF Auto
float Property __Config_StartDelay = 1.0 Auto
{Time to wait before the healing kicks in. Default: 1.0}
float HealthToDrain
float StaminaToDrain
float MagickaToDrain
int CastLPM
Perk Property _00E_Class_LifeAndDeath_P05_Talent_DevourSoul2 Auto
Perk Property _00E_Class_LifeAndDeath_P05_Talent_DevourSoul3 Auto
Sound Property _00E_A1_DevourSoulScreamM Auto
Sound Property MAGVampireTransform01 Auto
Sound Property MAGMystisicmSoulTrapActiveLP Auto
Sound Property NPCWerewolfTransformation Auto
Explosion Property _00E_MAGEldritchShockExplosion Auto
Keyword Property TypeHumanoid Auto
EffectShader Property ParalyzeFxShader Auto
EffectShader Property _00E_A1_DevourSoul_DisintegrateFXS Auto
Spell Property _00E_A1_DevourSoulVFX Auto
Spell Property _00E_A1_DevourSoulSP Auto
Spell Property _00E_Affinity_AbDarkKeeper Auto
Spell Property _00E_Affinity_AbDarkKeeprSP Auto
Static Property XMarker Auto
VisualEffect Property AbsorbGreenCastVFX01 Auto
VisualEffect Property AbsorbGreenTargetVFX01 Auto
VisualEffect Property WerewolfExtractVFX Auto
Activator Property _00E_EldritchPile Auto
ImagespaceModifier Property _00E_A1_DevourSoulIMOD Auto
Shout Property _00E_A1_DevourSoul Auto
Faction Property NoDevourSoulFaction Auto