474 lines
14 KiB
Plaintext
474 lines
14 KiB
Plaintext
Scriptname _00E_A2_GhostwalkSC extends activemagiceffect
|
|
|
|
; UNUSED
|
|
|
|
Import _00E_TalentLibrary
|
|
Import Utility
|
|
|
|
;=====================================================================================
|
|
; EVENTS & STATES
|
|
;=====================================================================================
|
|
|
|
Event OnEffectStart(Actor akTarget, Actor akCaster)
|
|
|
|
PlayerREF.AddPerk(QuietCasting)
|
|
hasAborted = false
|
|
PlayerREF.AddSpell(PerkShadowWarriorInvisibility, False)
|
|
|
|
iShoutIndex = GetPlayerTalentLevel(_00E_Class_Manipulation_P09b_Talent_WellOfLife, _00E_Class_Manipulation_P09b_Talent_WellOfLife2, _00E_Class_Manipulation_P09b_Talent_WellOfLife3)
|
|
|
|
If _00E_A2_GhostwalkGlobal.GetValueInt() == 0
|
|
bTargetMarked = False
|
|
GoToState("MarkTargets")
|
|
Elseif _00E_A2_GhostwalkGlobal.GetValueInt() == 1
|
|
If bTargetMarked
|
|
_00E_A2_GhostwalkGlobal.SetValueInt(2)
|
|
GoToState("Teleporting")
|
|
Elseif !bTargetMarked
|
|
_00E_A2_GhostwalkGlobal.SetValueInt(0)
|
|
NotMarkedClearUp()
|
|
EndIf
|
|
EndIf
|
|
|
|
EndEvent
|
|
|
|
Event OnEffectFinish(Actor akTarget, Actor akCaster)
|
|
|
|
If _00E_A2_GhostwalkGlobal.GetValueInt() == 1
|
|
If bTargetMarked && !hasAborted
|
|
_00E_A2_GhostwalkGlobal.SetValueInt(2)
|
|
float iRecoveryTime = _00E_A2_Ghostwalk.GetNthRecoveryTime(iShoutIndex - 1)
|
|
(PlayerREF as _00E_Game_TalentControlSC).SetTalentRecoveryTime(_00E_A2_Ghostwalk, iRecoveryTime)
|
|
GoToState("Teleporting")
|
|
Else
|
|
NotMarkedClearUp()
|
|
EndIf
|
|
EndIf
|
|
|
|
PlayerREF.RemovePerk(QuietCasting)
|
|
|
|
EndEvent
|
|
|
|
Function abort()
|
|
hasAborted = true
|
|
self.Dispel()
|
|
EndFunction
|
|
|
|
State MarkTargets
|
|
|
|
Event OnBeginState()
|
|
|
|
PlayerREF.AddPerk(QuietCasting)
|
|
If _00E_DisableSkillTutorials.GetValueInt() == 0
|
|
_00E_A2_Tutorial_GhostwalkTutorial.ShowAsHelpMessage("Ghostwalk", 7, 7, 1)
|
|
EndIf
|
|
_00E_A2_GhostwalkGlobal.SetValueInt(1)
|
|
(PlayerREF as _00E_Game_TalentControlSC).SetTalentRecoveryTime(_00E_A2_Ghostwalk, 0)
|
|
A2_Ghostwalk_Player.ForceRefTo(PlayerREF)
|
|
A2_Ghostwalk_PlayerForScript = A2_Ghostwalk_Player as _00E_A2_Ghostwalk_PlayerSC
|
|
PlayerREF.AddSpell(_00E_A2_GhostwalkAbSelectionSP, False)
|
|
_00E_A2_GhostwalkSelectionIntroIMOD.Apply()
|
|
MarkingLP = _00E_A2_GhostwalkMarkingLPM.Play(playerREF)
|
|
MAGConjurePortal.Play(PlayerREF)
|
|
float iReach = _00E_A2_GhostwalkSP.GetNthEffectMagnitude(iShoutIndex - 1)
|
|
A2_Ghostwalk_PlayerForScript.EnterMarkingMode(iReach, Self as _00E_A2_GhostwalkSC)
|
|
Wait(0.5)
|
|
_00E_A2_GhostwalkSelectionHoldIMOD.ApplyCrossFade(1.5)
|
|
|
|
EndEvent
|
|
|
|
EndState
|
|
|
|
State Teleporting
|
|
|
|
Event OnBeginState()
|
|
|
|
iSneakSkill = PlayerREF.GetBaseActorValue("Sneak")
|
|
Game.ForceFirstPerson()
|
|
Game.DisablePlayerControls(false, false, true, false, false, false, false, false)
|
|
A2_Ghostwalk_Victim.GetActorReference().RemoveSpell(_00E_A2_GhostwalkAbMarkedSP)
|
|
PlayerREF.RemoveSpell(_00E_A2_GhostwalkAbSelectionSP)
|
|
A2_Ghostwalk_PlayerForScript.ExitMarkingMode()
|
|
_00E_A2_GhostwalkSelectionHoldIMOD.Remove()
|
|
Sound.StopInstance(MarkingLP)
|
|
QSTDA16SoulGemOffM.Play(PlayerREF)
|
|
A2_Ghostwalk_Player.Clear()
|
|
A2_GhostwalkMarkingRune.GetReference().Delete()
|
|
A2_GhostwalkMarkingRune.Clear()
|
|
|
|
If MarkingRuneREF
|
|
MarkingRuneREF.Delete()
|
|
EndIf
|
|
|
|
TeleportToTarget()
|
|
|
|
EndEvent
|
|
|
|
EndState
|
|
|
|
;=====================================================================================
|
|
; FUNCTIONS
|
|
;=====================================================================================
|
|
|
|
Function NotMarkedClearUp()
|
|
|
|
(PlayerREF as _00E_Game_TalentControlSC).SetTalentRecoveryTime(_00E_A2_Ghostwalk, 0)
|
|
MAGFail.Play(PlayerREF)
|
|
A2_Ghostwalk_Victim.GetActorReference().RemoveSpell(_00E_A2_GhostwalkAbMarkedSP)
|
|
PlayerREF.RemoveSpell(_00E_A2_GhostwalkAbSelectionSP)
|
|
A2_Ghostwalk_PlayerForScript.ExitMarkingMode()
|
|
_00E_A2_GhostwalkSelectionHoldIMOD.Remove()
|
|
Sound.StopInstance(MarkingLP)
|
|
QSTDA16SoulGemOffM.Play(PlayerREF)
|
|
A2_Ghostwalk_Player.Clear()
|
|
A2_GhostwalkMarkingRune.GetReference().Delete()
|
|
A2_GhostwalkMarkingRune.Clear()
|
|
PlayerREF.RemoveSpell(PerkShadowWarriorInvisibility)
|
|
|
|
If MarkingRuneREF
|
|
MarkingRuneREF.Delete()
|
|
EndIf
|
|
|
|
Wait(2)
|
|
_00E_A2_GhostwalkGlobal.SetValueInt(0)
|
|
|
|
EndFunction
|
|
|
|
Function TeleportToTarget()
|
|
|
|
if !PlayerREF.IsSneaking()
|
|
PlayerREF.StartSneaking()
|
|
EndIf
|
|
|
|
Victim = A2_Ghostwalk_Victim.GetActorReference()
|
|
InitializeCoordinates(Victim)
|
|
|
|
_00E_FS_NQR05_TharaelTeleportShockSmallIMOD.Apply()
|
|
_00E_FS_Tharael_DematerializeFXS.Play(PlayerREF)
|
|
Utility.Wait(0.2)
|
|
|
|
If !bTargetCloseToWall
|
|
PlayerREF.MoveTo(Victim, EndLocX, EndLocY, EndLocZ)
|
|
Elseif bTargetCloseToWall
|
|
PlayerREF.SetPosition(fGhostwalkCheckActorX, fGhostwalkCheckActorY, fGhostwalkCheckActorZ)
|
|
EndIf
|
|
|
|
PlayerREF.SetAngle(TargetAngleX, TargetAngleY, TargetAngleZ)
|
|
WallCheckActor.Delete()
|
|
PlayerREF.setActorValue("Variable03", 5)
|
|
|
|
float iCritChance = _00E_A2_GhostwalkSP.GetNthEffectMagnitude(iShoutIndex + 2)
|
|
float iDuration = _00E_A2_GhostwalkSP.GetNthEffectMagnitude(iShoutIndex + 3)
|
|
_00E_A2_GhostwalkCloakSP.SetNthEffectMagnitude(0, iCritChance)
|
|
_00E_A2_GhostwalkCloakSP.SetNthEffectDuration(0, iDuration as Int)
|
|
_00E_A2_GhostwalkCloakSP.Cast(PlayerREF, PlayerREF)
|
|
Victim.StopCombat()
|
|
Victim.StopCombatAlarm()
|
|
_00E_A2_GhostwalkGlobal.SetValueInt(0)
|
|
_00E_EspionageFXS.Stop(Victim)
|
|
Game.EnablePlayerControls()
|
|
PlayerREF.RemovePerk(_00E_VisionPerk)
|
|
A2_Ghostwalk_Victim.GetActorReference().SetActorValue("Blindness", 0)
|
|
MAGIllusionReleaseAimedSDM.Play(PlayerREF)
|
|
_00E_FS_Tharael_DematerializeFXS.Stop(PlayerREF)
|
|
_00E_FS_NQR05_TharaelMaterializeFXS.Play(PlayerREF)
|
|
|
|
Utility.Wait(3)
|
|
|
|
If PlayerREF.HasSpell(_00E_Affinity_AbShadowdancer) && Victim.IsDead()
|
|
|
|
if Victim.GetActorBase().HasKeyword(ActorTypeGhost) || Victim.GetRace() == SkeletonRace
|
|
|
|
_00E_A2_GhostwalkGhostsCannotBeReanimated.Show()
|
|
|
|
Else
|
|
|
|
PlayerREF.AddPerk(_00E_A2_ShadowdancerRaisePerk)
|
|
Victim.AddToFaction(PlayerAlliesFaction)
|
|
_00E_Affinity_ShadowdancerRenimateSelf.Cast(PlayerREF, Victim)
|
|
_00E_MagConjureReanimate.Play(PlayerREF)
|
|
PlayerREF.RemovePerk(_00E_A2_ShadowdancerRaisePerk)
|
|
|
|
EndIf
|
|
|
|
EndIf
|
|
|
|
A2_Ghostwalk_Victim.Clear()
|
|
PlayerREF.RemovePerk(QuietCasting)
|
|
|
|
if PlayerREF.GetActorValue("Sneak") >= 200
|
|
|
|
if _00E_A2_GhostwalkSneakFailsave.GetValueInt() > 0
|
|
|
|
PlayerREF.ForceActorValue("Sneak", _00E_A2_GhostwalkSneakFailsave.GetValueInt())
|
|
|
|
Else
|
|
|
|
PlayerREF.ForceActorValue("Sneak", 50)
|
|
|
|
EndIf
|
|
|
|
EndIf
|
|
|
|
PlayerREF.RemoveSpell(PerkShadowWarriorInvisibility)
|
|
|
|
EndFunction
|
|
|
|
Function SelectEnemy(Actor iVictim)
|
|
|
|
If IsTargetValid(iVictim)
|
|
If !IsTargetMarked(iVictim)
|
|
If !bTargetMarked
|
|
MarkingRuneREF = iVictim.PlaceAtMe(_00E_A2_GhostwalkRuneHazard, 1)
|
|
A2_GhostwalkMarkingRune.ForceRefTo(MarkingRuneREF)
|
|
A2_Ghostwalk_Victim.ForceRefTo(iVictim)
|
|
A2_Ghostwalk_Victim.GetActorReference().SetActorValue("Blindness", 100)
|
|
A2_Ghostwalk_Victim.GetActorReference().EvaluatePackage()
|
|
bTargetMarked = True
|
|
_00E_Levelsystem_sEnemyMarked.Show()
|
|
_00E_EspionageFXS.Play(iVictim)
|
|
iVictim.AddSpell(_00E_A2_GhostwalkAbMarkedSP)
|
|
_00E_A2_GhostwalkSelectM.Play(PlayerREF)
|
|
Else
|
|
_00E_Levelsystem_sEnemyAlreadyMarked.Show()
|
|
MAGFail.Play(PlayerREF)
|
|
EndIf
|
|
Else
|
|
UnmarkEnemy(iVictim)
|
|
EndIf
|
|
Else
|
|
Return
|
|
EndIf
|
|
|
|
If _00E_SelectionTutorialShown.GetValueInt() == 0 && _00E_DisableSkillTutorials.GetValueInt() == 0
|
|
_00E_Tutorial_SelectionMode.Show()
|
|
_00E_SelectionTutorialShown.SetValueInt(1)
|
|
EndIf
|
|
|
|
If _00E_DisableSkillTutorials.GetValueInt() == 0
|
|
_00E_A2_Tutorial_GhostwalkTutorial.ShowAsHelpMessage("Ghostwalk02", 7, 7, 1)
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function UnmarkEnemy(Actor iVictim)
|
|
|
|
bool Cleared
|
|
A2_GhostwalkMarkingRune.Clear()
|
|
A2_Ghostwalk_Victim.Clear()
|
|
MarkingRuneREF.Disable()
|
|
bTargetMarked = False
|
|
_00E_Levelsystem_sAbilityMarkingRemoved.Show()
|
|
iVictim.RemoveSpell(_00E_A2_GhostwalkAbMarkedSP)
|
|
A2_Ghostwalk_Victim.GetActorReference().SetActorValue("Blindness", 0)
|
|
_00E_EspionageFXS.Stop(iVictim)
|
|
_00E_A2_GhostwalkDeselectM.Play(PlayerREF)
|
|
|
|
if WallCheckActor
|
|
WallCheckActor.Delete()
|
|
Endif
|
|
|
|
Cleared = True
|
|
EndFunction
|
|
|
|
bool Function IsTargetValid(Actor CheckVictim)
|
|
|
|
If CheckVictim.IsInFaction(PlayerAlliesFaction)
|
|
Return False
|
|
ElseIf CheckVictim.HasKeyword(MagicNoGhostwalk)
|
|
_00E_Levelsystem_sAbilityTargetImmune.Show()
|
|
Return False
|
|
Elseif CheckVictim == PlayerREF
|
|
Return False
|
|
Elseif IsTargetTooCloseToWall(CheckVictim)
|
|
_00E_Levelsystem_sGhostwalkEnemyTooCloseToWall.Show()
|
|
bTargetCloseToWall = True
|
|
Return True
|
|
Else
|
|
Return True
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
bool Function IsTargetTooCloseToWall(Actor WallCheckVictim)
|
|
|
|
if WallCheckActor
|
|
WallCheckActor.Delete()
|
|
Endif
|
|
|
|
InitializeCoordinates(WallCheckVictim)
|
|
WallCheckActor = WallCheckVictim.PlaceActorAtMe(_00E_A2_GhostwalkWallCheckActorBase, 1)
|
|
WallCheckActor.setAlpha(0)
|
|
fGhostwalkCheckActorX = WallCheckActor.GetPositionX()
|
|
fGhostwalkCheckActorY = WallCheckActor.GetPositionY()
|
|
fGhostwalkCheckActorZ = WallCheckActor.GetPositionZ()
|
|
WallCheckActor.MoveTo(WallCheckVictim, (-105*Math.Sin(WallCheckVictim.GetAngleZ())), (-105*Math.Cos(WallCheckVictim.GetAngleZ())), EndLocZ + 110)
|
|
WallCheckActor.SetAlpha(1.0)
|
|
WallCheckActor.SetAngle(TargetAngleX, TargetAngleY, TargetAngleZ)
|
|
A2_Ghostwalk_WallCheckActor.ForceRefTo(WallCheckActor)
|
|
ObjectReference CastMarker = WallCheckVictim.PlaceAtMe(XMarker, 1)
|
|
_00E_A2_GhostwalkCollCheckSP.Cast(WallCheckVictim, WallCheckActor)
|
|
Wait(0.2)
|
|
|
|
_00E_A2_Ghostwalk_WallCheckSC WallCheckActorSC = A2_Ghostwalk_WallCheckActor as _00E_A2_Ghostwalk_WallCheckSC
|
|
|
|
If WallCheckActorSC.CheckOnSpellImpact()
|
|
Return False
|
|
Else
|
|
Return True
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
bool Function IsTargetMarked(Actor iVictim)
|
|
|
|
If iVictim.HasSpell(_00E_A2_GhostwalkAbMarkedSP)
|
|
Return True
|
|
Else
|
|
Return False
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
bool Function TargetMarked()
|
|
|
|
If bTargetMarked == True
|
|
_00E_Levelsystem_sEnemyAlreadyMarked.Show()
|
|
MAGFail.Play(PlayerREF)
|
|
Return True
|
|
Else
|
|
Return False
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function InitializeCoordinates(Actor TargetVictim)
|
|
|
|
EndLocX = (-100*Math.Sin(TargetVictim.GetAngleZ()))
|
|
EndLocY = (-100*Math.Cos(TargetVictim.GetAngleZ()))
|
|
EndLocZ = 0
|
|
|
|
TargetAngleX = TargetVictim.GetAngleX()
|
|
TargetAngleY = TargetVictim.GetAngleY()
|
|
TargetAngleZ = TargetVictim.GetAngleZ()
|
|
|
|
EndFunction
|
|
|
|
;=====================================================================================
|
|
; PROPERTIES
|
|
;=====================================================================================
|
|
|
|
bool hasAborted
|
|
Bool bTargetCloseToWall
|
|
Bool bTargetMarked
|
|
|
|
int MarkingLP
|
|
int iShoutIndex
|
|
|
|
float iSneakSkill
|
|
|
|
float fGhostwalkCheckActorX
|
|
float fGhostwalkCheckActorY
|
|
float fGhostwalkCheckActorZ
|
|
|
|
float TargetAngleX
|
|
float TargetAngleY
|
|
float TargetAngleZ
|
|
|
|
float EndLocX
|
|
float EndLocY
|
|
float EndLocZ
|
|
Float iPlayerSpeedBefore
|
|
|
|
_00E_A2_Ghostwalk_PlayerSC A2_Ghostwalk_PlayerForScript
|
|
|
|
Message Property _00E_Levelsystem_sEnemyMarked Auto
|
|
Message Property _00E_Levelsystem_sEnemyAlreadyMarked Auto
|
|
Message Property _00E_Levelsystem_sAbilityMarkingRemoved Auto
|
|
Message Property _00E_Levelsystem_sAbilityTargetImmune Auto
|
|
Message Property _00E_Levelsystem_sGhostwalkEnemyTooCloseToWall Auto
|
|
|
|
ActorBase Property _00E_A2_GhostwalkWallCheck Auto
|
|
Actor WallCheckActor
|
|
Actor FakeActor
|
|
Actor Victim
|
|
|
|
ObjectReference MarkingRuneREF
|
|
|
|
ReferenceAlias NextTarget
|
|
|
|
Actor Property PlayerREF Auto
|
|
|
|
ActorBase Property _00E_A2_GhostwalkWallCheckActorBase Auto
|
|
|
|
Faction Property PlayerAlliesFaction Auto
|
|
|
|
Message Property _00E_A2_Tutorial_GhostwalkTutorial Auto
|
|
Message Property _00E_A2_Tutorial_GhostwalkTutorial02 Auto
|
|
Message Property _00E_Tutorial_SelectionMode Auto
|
|
Message Property _00E_A2_GhostwalkGhostsCannotBeReanimated Auto
|
|
|
|
Keyword Property ActorTypeGhost Auto
|
|
|
|
Explosion Property _00E_A2_GhostwalkImpactExplosion Auto
|
|
|
|
ReferenceAlias Property A2_Ghostwalk_Player Auto
|
|
ReferenceAlias Property A2_Ghostwalk_WallCheckActor Auto
|
|
|
|
GlobalVariable Property _00E_A2_GhostwalkGlobal Auto
|
|
GlobalVariable Property _00E_SelectionTutorialShown Auto
|
|
GlobalVariable Property _00E_A2_GhostwalkSneakFailsave Auto
|
|
GlobalVariable Property _00E_DisableSkillTutorials Auto
|
|
|
|
ReferenceAlias Property A2_Ghostwalk_Victim Auto
|
|
ReferenceAlias Property A2_GhostwalkMarkingRune Auto
|
|
|
|
ImageSpaceModifier Property _00E_A2_GhostwalkSelectionIntroIMOD Auto
|
|
ImageSpaceModifier Property _00E_A2_GhostwalkSelectionHoldIMOD Auto
|
|
ImageSpaceModifier Property _00E_FS_NQR05_TharaelTeleportShockSmallIMOD Auto
|
|
|
|
EffectShader Property _00E_FS_NQR05_TharaelMaterializeFXS Auto
|
|
EffectShader Property _00E_EspionageFXS Auto
|
|
EffectShader Property _00E_FS_Tharael_DematerializeFXS Auto
|
|
|
|
Race Property SkeletonRace Auto
|
|
|
|
Sound Property MAGIllusionReleaseAimedSDM Auto
|
|
|
|
Spell Property _00E_A2_GhostwalkSP Auto
|
|
Spell Property _00E_A2_GhostwalkAbMarkedSP Auto
|
|
Spell Property _00E_A2_GhostwalkAbSelectionSP Auto
|
|
Spell Property _00E_A2_GhostwalkCloakSP Auto
|
|
Spell Property _00E_A2_GhostwalkCollCheckSP Auto
|
|
Spell Property PerkShadowWarriorInvisibility Auto
|
|
Spell Property _00E_Vision_UpdateAb Auto
|
|
Spell Property _00E_Affinity_AbShadowdancerCloakSP Auto
|
|
Spell Property _00E_Affinity_AbShadowdancer Auto
|
|
Spell Property _00E_Affinity_ShadowdancerRenimateSelf Auto
|
|
|
|
Static Property XMarker Auto
|
|
Activator Property _00E_A2_GhostwalkMarkingRune Auto
|
|
|
|
Hazard Property _00E_A2_GhostwalkRuneHazard Auto
|
|
|
|
Sound Property _00E_A2_GhostwalkSelectM Auto
|
|
Sound Property _00E_A2_GhostwalkDeselectM Auto
|
|
Sound Property MAGFail Auto
|
|
Sound Property _00E_A2_GhostwalkMarkingLPM Auto
|
|
Sound Property QSTDA16SoulGemOffM Auto
|
|
Sound Property MAGConjurePortal Auto
|
|
Sound Property _00E_A2_Ghostwalk_TeleportDoneSound Auto
|
|
Sound Property _00E_A2_Ghostwalk_TeleportSound Auto
|
|
Sound Property _00E_MagConjureReanimate Auto
|
|
|
|
Shout Property _00E_A2_Ghostwalk Auto
|
|
|
|
Perk Property _00E_Class_Manipulation_P09b_Talent_WellOfLife3 Auto
|
|
Perk Property _00E_Class_Manipulation_P09b_Talent_WellOfLife2 Auto
|
|
Perk Property _00E_Class_Manipulation_P09b_Talent_WellOfLife Auto
|
|
Perk Property QuietCasting Auto
|
|
|
|
Perk Property _00E_VisionPerk Auto
|
|
Perk Property _00E_A2_ShadowdancerRaisePerk Auto
|
|
|
|
Keyword Property MagicNoGhostwalk Auto |