27 lines
837 B
Plaintext
27 lines
837 B
Plaintext
Scriptname _00E_EnemyGroupParentScript extends Actor
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Keyword Property EnemyGroup_Child01 Auto
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Keyword Property EnemyGroup_Child02 Auto
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Keyword Property EnemyGroup_Child03 Auto
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Keyword Property EnemyGroup_Child04 Auto
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Keyword Property EnemyGroup_Child05 Auto
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Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
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If aeCombatState == 1
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_CallForChildHelp(EnemyGroup_Child01)
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_CallForChildHelp(EnemyGroup_Child02)
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_CallForChildHelp(EnemyGroup_Child03)
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_CallForChildHelp(EnemyGroup_Child04)
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_CallForChildHelp(EnemyGroup_Child05)
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EndIf
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EndEvent
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Function _CallForChildHelp(Keyword childKeyword)
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If childKeyword
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Actor myChild = GetLinkedRef(childKeyword) as Actor
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If myChild && myChild.IsInCombat() == False
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; Debug.Trace(self + ": calling child " + myChild)
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myChild.EvaluatePackage()
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EndIf
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EndIf
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EndFunction |