Eddoursul
6f96053d76
- Controlled actor no longer remains hostile to player. - Fixed floating in the air after save reload or player's death, occurred during victim selection or ghostwalking. - Unmarking attacking actor unmarks its target as well.
20 lines
524 B
Plaintext
20 lines
524 B
Plaintext
Scriptname _00E_SlowSelfMESC extends activemagiceffect
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Event OnEffectStart(Actor akTarget, Actor akCaster)
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_00E_PlayerFunctions.GetVisionControl().UpdateSpeed(akTarget)
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Game.ForceFirstPerson()
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Utility.SetINIFloat("fInAirFallingCharGravityMult:Havok", 0.1)
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EndEvent
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Event OnEffectFinish(Actor akTarget, Actor akCaster)
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_00E_PlayerFunctions.GetVisionControl().UpdateSpeed(akTarget)
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; Also restored on game load in _00E_PlayerFunctions
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Utility.SetINIFloat("fInAirFallingCharGravityMult:Havok", 1.35)
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EndEvent
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