116 lines
3.2 KiB
Plaintext
116 lines
3.2 KiB
Plaintext
Scriptname dunKarthspirePuzzleMaster extends ObjectReference Conditional
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{The master control script for the ring puzzle, it will keep all of the ring variables}
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; **********************************
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; ** THE STUFF FOR THE PILLAR PUZZLE
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; **********************************
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INT PROPERTY pillarAState AUTO HIDDEN Conditional
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INT PROPERTY pillarBState AUTO HIDDEN Conditional
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INT PROPERTY pillarCState AUTO HIDDEN Conditional
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BOOL PROPERTY pillarSolved=FALSE AUTO HIDDEN Conditional
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OBJECTREFERENCE PROPERTY flameA AUTO
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{PP: the flame for showing the way}
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OBJECTREFERENCE PROPERTY flameB AUTO
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{PP: the flame for showing the way}
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OBJECTREFERENCE PROPERTY flameC AUTO
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{PP: the flame for showing the way}
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OBJECTREFERENCE PROPERTY flameD AUTO
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{PP: the flame for showing the way}
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; *********************************
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; ** THE STUFF FOR THE PLATE PUZZLE
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; *********************************
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BOOL PROPERTY plateTriggered=FALSE AUTO HIDDEN Conditional ; set to true when the player triggers a plate
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BOOL PROPERTY plateSolved=FALSE AUTO HIDDEN Conditional
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; *********************************
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; ** THE STUFF FOR THE RING PUZZLE
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; *********************************
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INT PROPERTY ring1State AUTO HIDDEN
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INT PROPERTY ring2State AUTO HIDDEN
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INT PROPERTY ring3State AUTO HIDDEN
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INT PROPERTY ring4State AUTO HIDDEN
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BOOL PROPERTY questDone=FALSE AUTO HIDDEN
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OBJECTREFERENCE PROPERTY puzzRing1 AUTO
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OBJECTREFERENCE PROPERTY puzzRing2 AUTO
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OBJECTREFERENCE PROPERTY puzzRing3 AUTO
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OBJECTREFERENCE PROPERTY puzzRing4 AUTO
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; //FUNCTION: ringShift
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; //int ring: an int representing the ring to spin
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; //
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; //PURPOSE: A cleaner way to spin the rings, plus it
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; //lets us manipulate one function instead of 3 seperate
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; //ones.
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FUNCTION ringShift(int ring)
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IF(ring == 1)
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IF(ring1State == 1)
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puzzRing1.playAnimation("Ring01Rotate01")
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ring1State = 2
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ELSEIF(ring1State == 2)
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puzzRing1.playAnimation("Ring01Rotate02")
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ring1State = 3
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ELSEIF(ring1State == 3)
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puzzRing1.playAnimation("Ring01Rotate03")
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ring1State = 4
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ELSEIF(ring1State == 4)
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puzzRing1.playAnimation("Ring01Rotate04")
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ring1State = 1
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ENDIF
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ELSEIF(ring == 2)
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IF(ring2State == 1)
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puzzRing2.playAnimation("Ring01Rotate01")
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ring2State = 2
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ELSEIF(ring2State == 2)
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puzzRing2.playAnimation("Ring01Rotate02")
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ring2State = 3
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ELSEIF(ring2State == 3)
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puzzRing2.playAnimation("Ring01Rotate03")
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ring2State = 4
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ELSEIF(ring2State == 4)
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puzzRing2.playAnimation("Ring01Rotate04")
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ring2State = 1
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ENDIF
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ELSEIF(ring == 3)
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IF(ring3State == 1)
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puzzRing3.playAnimation("Ring01Rotate01")
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ring3State = 2
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ELSEIF(ring3State == 2)
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puzzRing3.playAnimation("Ring01Rotate02")
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ring3State = 3
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ELSEIF(ring3State == 3)
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puzzRing3.playAnimation("Ring01Rotate03")
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ring3State = 4
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ELSEIF(ring3State == 4)
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puzzRing3.playAnimation("Ring01Rotate04")
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ring3State = 1
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ENDIF
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ELSEIF(ring == 4)
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IF(ring4State == 1)
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puzzRing3.playAnimation("Ring01Rotate01")
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ring4State = 2
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ELSEIF(ring4State == 2)
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puzzRing4.playAnimation("Ring01Rotate02")
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ring4State = 3
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ELSEIF(ring4State == 3)
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puzzRing4.playAnimation("Ring01Rotate03")
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ring4State = 4
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ELSEIF(ring4State == 4)
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puzzRing4.playAnimation("Ring01Rotate04")
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ring4State = 1
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ENDIF
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ENDIF
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ENDFUNCTION
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