104 lines
2.8 KiB
Plaintext
104 lines
2.8 KiB
Plaintext
Scriptname MagicEffect extends Form Hidden
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; Get the Associated Skill for this MagicEffect
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string Function GetAssociatedSkill() native
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; SKSE 64 additions built 2020-07-29 17:24:48.495000 UTC
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Function SetAssociatedSkill(string skill) native
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string Function GetResistance() native
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Function SetResistance(string skill) native
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; Hostile 0x00000001
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; Recover 0x00000002
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; Detrimental 0x00000004
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; NoHitEvent 0x00000010
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; DispelKeywords 0x00000100
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; NoDuration 0x00000200
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; NoMagnitude 0x00000400
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; NoArea 0x00000800
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; FXPersist 0x00001000
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; GloryVisuals 0x00004000
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; HideInUI 0x00008000
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; NoRecast 0x00020000
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; Magnitude 0x00200000
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; Duration 0x00400000
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; Painless 0x04000000
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; NoHitEffect 0x08000000
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; NoDeathDispel 0x10000000
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bool Function IsEffectFlagSet(int flag) native
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Function SetEffectFlag(int flag) native
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Function ClearEffectFlag(int flag) native
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float Function GetCastTime() native
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Function SetCastTime(float castTime) native
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int Function GetSkillLevel() native
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Function SetSkillLevel(int level) native
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int Function GetArea() native
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Function SetArea(int area) native
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float Function GetSkillUsageMult() native
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Function SetSkillUsageMult(float usageMult) native
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float Function GetBaseCost() native
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Function SetBaseCost(float cost) native
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Light Function GetLight() native
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Function SetLight(Light obj) native
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EffectShader Function GetHitShader() native
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Function SetHitShader(EffectShader obj) native
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EffectShader Function GetEnchantShader() native
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Function SetEnchantShader(EffectShader obj) native
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Projectile Function GetProjectile() native
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Function SetProjectile(Projectile obj) native
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Explosion Function GetExplosion() native
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Function SetExplosion(Explosion obj) native
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Art Function GetCastingArt() native
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Function SetCastingArt(Art obj) native
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Art Function GetHitEffectArt() native
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Function SetHitEffectArt(Art obj) native
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Art Function GetEnchantArt() native
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Function SetEnchantArt(Art obj) native
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ImpactDataSet Function GetImpactDataSet() native
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Function SetImpactDataSet(ImpactDataSet obj) native
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Spell Function GetEquipAbility() native
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Function SetEquipAbility(Spell obj) native
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ImageSpaceModifier Function GetImageSpaceMod() native
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Function SetImageSpaceMod(ImageSpaceModifier obj) native
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Perk Function GetPerk() native
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Function SetPerk(Perk obj) native
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int Function GetCastingType() native
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; Constant Effect 0
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; Fire And Forget 1
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; Concentration 2
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int Function GetDeliveryType() native
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; Self 0
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; Contact 1
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; Aimed 2
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; Target Actor 3
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; Target Location 4
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; Entries will be None if there is no sound
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; will always return an array of size 6
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Sound[] Function GetSounds() native
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; Draw Sheathe 0
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; Charge 1
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; Ready 2
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; Release 3
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; Loop 4
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; Hit 5 |