31 lines
820 B
C++
31 lines
820 B
C++
#pragma once
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#include "skse64/PapyrusNativeFunctions.h"
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#include "skse64/GameReferences.h"
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//Steam API Version 1.31 matches the Skyrim Steam API version
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#include "steam\steam_api.h"
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#include <memory>
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namespace Achievements {
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class AchievementHolder {
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private:
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ISteamUserStats * stats;
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CCallback<AchievementHolder, UserStatsReceived_t, false> callback;
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public:
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AchievementHolder();
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void start();
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void onUserStatsReceived(UserStatsReceived_t * event);
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bool setAchievementUnlocked(const char * achievementName);
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};
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static std::unique_ptr<AchievementHolder> singleton(nullptr);
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void startSteam();
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void registerMainMenuEvent();
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bool setAchievementUnlocked(StaticFunctionTag* tag, BSFixedString achievement);
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void steamInit(StaticFunctionTag* tag);
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bool RegisterFuncs(VMClassRegistry* registry);
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} |