enderalse/source/scripts/_00e_posessionfxscript.psc

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Scriptname _00E_PosessionFXScript extends activeMagicEffect
import utility
import form
;===============================================
Actor selfRef
ActorBase myActorBase
int PosessedSex
VisualEffect Property _00E_FXPosessedMaleEyeEffect Auto
VisualEffect Property _00E_FXPosessedFemaleEyeEffect Auto
TextureSet Property _00E_MaleEyesPosessed Auto
Sound Property _00E_VisionGlimpseWhisperM Auto
EVENT OnEffectStart(Actor Target, Actor Caster)
selfRef = caster
myActorBase = caster.GetLeveledActorBase()
;If sex is male (only one currently working) play glow eye art
_00E_VisionGlimpseWhisperM.Play(SelfRef)
SelfRef.SetEyeTexture(_00E_MaleEyesPosessed)
if myActorBase.GetSex() == 0
_00E_FXPosessedMaleEyeEffect.Play(selfRef, -1)
endif
;if sex is female (currently not returned) play debug text to say this is now working
if myActorBase.GetSex() == 1
if (selfRef.GetSleepState() == 3)
; Debug.Trace("Draugr fem is sleeping! 3")
else
_00E_FXPosessedFemaleEyeEffect.Play(selfRef, -1)
endIf
endif
ENDEVENT
Event OnGetUp(ObjectReference akFurniture)
; Debug.Trace("Draugr just got up from " )
if myActorBase.GetSex() == 0
;Play glow art
_00E_FXPosessedMaleEyeEffect.Play(selfRef, -1)
endif
;if sex is female (currently not returned) play debug text to say this is now working
if myActorBase.GetSex() == 1
_00E_FXPosessedFemaleEyeEffect.Play(selfRef, -1)
endif
EndEvent
EVENT onDeath(actor myKiller)
_00E_FXPosessedMaleEyeEffect.Stop(selfRef)
_00E_FXPosessedFemaleEyeEffect.Stop(selfRef)
ENDEVENT