enderalse/source/scripts/qf_nq_g_07dijaam_0013fa27.psc

665 lines
16 KiB
Plaintext

;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 53
Scriptname QF_NQ_G_07Dijaam_0013FA27 Extends Quest Hidden
;BEGIN ALIAS PROPERTY Protektor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Protektor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Alyx
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Alyx Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Kontorworker04
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Kontorworker04 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Mazeto
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Mazeto Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Devra
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Devra Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY DijaamOnelys
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_DijaamOnelys Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Oolan
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Oolan Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY LeoraEren
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_LeoraEren Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY PrisonGuard
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_PrisonGuard Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY PatrollingGuard01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_PatrollingGuard01 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY PatrollingGuard02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_PatrollingGuard02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Salvira
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Salvira Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MaelGroschenfuerst
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MaelGroschenfuerst Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY GoHereAfterTombMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_GoHereAfterTombMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY bell
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_bell Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Notiz
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Notiz Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY DijaamPrisonGuard
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_DijaamPrisonGuard Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY VersteckteTuer
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_VersteckteTuer Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MendelusVollerbeutel
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MendelusVollerbeutel Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY TombUndercityExit
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_TombUndercityExit Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Kontor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Kontor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY JailRondellMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_JailRondellMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY UpperCityDoorMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_UpperCityDoorMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY FalltuerKanalisation
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_FalltuerKanalisation Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY LeiterTheater
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_LeiterTheater Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY NoteGoToTheater
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_NoteGoToTheater Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY TalkingGuard
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_TalkingGuard Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY UndercityDweller
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_UndercityDweller Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY KileanischerSoeldner01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_KileanischerSoeldner01 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY TombDoor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_TombDoor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Kontorworker03
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Kontorworker03 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY PlayerRef
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_PlayerRef Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Beutel
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Beutel Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY DijaamUnconsciousMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_DijaamUnconsciousMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Wuulas
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Wuulas Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY JailDoorMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_JailDoorMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Scarab
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Scarab Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY KileanischerSoeldner02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_KileanischerSoeldner02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY JailKey
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_JailKey Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Apothekarius
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Apothekarius Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Rogash
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Rogash Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY KileanischerSoeldner03
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_KileanischerSoeldner03 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY CapitalCityCastleWorld_GraveyardDoor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_CapitalCityCastleWorld_GraveyardDoor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY ShackleKey
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_ShackleKey Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Doria
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Doria Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_39
Function Fragment_39()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveDisplayed(155)
kmyQuest.CleanSounds()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_33
Function Fragment_33()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.FinishQuestDijaam()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_35
Function Fragment_35()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.FinishQuestDijaam()
kmyQuest.DijaamLeave()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_36
Function Fragment_36()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.DespawnHideOut()
SetCurrentStageID(170)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_30
Function Fragment_30()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetupSC06D()
kmyQuest.StartSC06D()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_18
Function Fragment_18()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(5)
SetObjectiveDisplayed(10)
kmyQuest.PrepareSetupSC02D()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_38
Function Fragment_38()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.FinishQuestDijaam()
kmyQuest.DespawnHideOut()
SetCurrentStageID(170)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_24
Function Fragment_24()
;BEGIN CODE
SetObjectiveCompleted(55)
SetObjectiveDisplayed(60)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_31
Function Fragment_31()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.FinishQuestDijaamLeora()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
SetObjectiveCompleted(35)
SetObjectiveDisplayed(40)
Game.RequestAutoSave()
NQ_G_07_NoEscapeDoorREF.Lock(False)
NQ_G_07_NoEscapeDoorREF.SetLockLevel(0)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_20
Function Fragment_20()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(30)
SetObjectiveDisplayed(35)
kmyQuest.SetUpGraveyardScene()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_29
Function Fragment_29()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(90)
kmyQuest.GetUp(kmyQuest._00E_SC_DijaamOnelys)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_26
Function Fragment_26()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.ResetKontorDijaam()
SetObjectiveDisplayed(75)
kmyQuest.SetupSC05D()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_43
Function Fragment_43()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.DijaamActivateOverrideDisable()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_41
Function Fragment_41()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(160)
kmyQuest.FinishQuestDijaam()
SetCurrentStageID(170)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_17
Function Fragment_17()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(75)
kmyQuest.LockTheaterDoors()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_51
Function Fragment_51()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.RemoveFromFactions()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_52
Function Fragment_52()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetupSC08D()
kmyQuest.StartSC08D()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_12
Function Fragment_12()
;BEGIN CODE
SetObjectiveCompleted(60)
SetObjectiveCompleted(64)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(15)
SetObjectiveDisplayed(20)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_14
Function Fragment_14()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetupSC01D()
kmyQuest.StartSC01D()
SetObjectiveDisplayed(5)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_46
Function Fragment_46()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SpawnBag()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_37
Function Fragment_37()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
; kmyQuest.PlayMusic()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectivecompleted(20)
kmyQuest.OpenTrapdoor()
SetObjectiveDisplayed(25)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_40
Function Fragment_40()
;BEGIN CODE
SetObjectiveCompleted(155)
SetObjectiveDisplayed(160)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_23
Function Fragment_23()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(45)
SetObjectiveCompleted(50)
SetObjectiveDisplayed(55)
kmyQuest.StartSC04D()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_28
Function Fragment_28()
;BEGIN CODE
SetObjectiveDisplayed(85)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_42
Function Fragment_42()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(65)
kmyQuest.DisableReleaseInteract()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_19
Function Fragment_19()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(10)
kmyQuest.SetupSC02D()
SetObjectiveDisplayed(15)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_34
Function Fragment_34()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.DespawnHideOut()
SetCurrentStageID(170)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_32
Function Fragment_32()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetupAndStartSC07D()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(25)
kmyQuest.SetupSC03D()
kmyQuest.StartSC03D()
SetObjectiveDisplayed(30)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(40)
kmyQuest.SetupSC04D()
kmyQuest.StartSC04D()
kmyQuest.ResetGraveyardScene()
SetObjectiveDisplayed(45)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_47
Function Fragment_47()
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
Quest __temp = self as Quest
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartLeavingThePrison()
SetObjectiveDisplayed(70)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
ObjectReference Property NQ_G_07_NoEscapeDoorREF Auto