11 lines
227 B
C++
11 lines
227 B
C++
#pragma once
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#include "skse64/PapyrusNativeFunctions.h"
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#include "skse64/GameReferences.h"
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namespace PhasmalistScripts
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{
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float calculateContentStrength(TESObjectREFR *base);
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bool RegisterFuncs(VMClassRegistry* registry);
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}
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