enderalse/source/fs.dll/fs/PhasmalistInventoryFunctions.h

11 lines
227 B
C++

#pragma once
#include "skse64/PapyrusNativeFunctions.h"
#include "skse64/GameReferences.h"
namespace PhasmalistScripts
{
float calculateContentStrength(TESObjectREFR *base);
bool RegisterFuncs(VMClassRegistry* registry);
}