66 lines
2.3 KiB
Plaintext
66 lines
2.3 KiB
Plaintext
Scriptname _00E_CrimeQuest_Functions extends Quest
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function ReduceMainSkills()
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String sActorValueToReduce01
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String sActorValueToReduce02
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If Levelsystem.iMajorClassIndex == 1
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sActorValueToReduce01 = "Block"
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sActorValueToReduce02 = "HeavyArmor"
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ElseIf Levelsystem.iMajorClassIndex == 2
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sActorValueToReduce01 = "OneHanded"
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sActorValueToReduce02 = "LightArmor"
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ElseIf Levelsystem.iMajorClassIndex == 3
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sActorValueToReduce01 = "Destruction"
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sActorValueToReduce02 = "Restoration"
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ElseIf Levelsystem.iMajorClassIndex == 4
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sActorValueToReduce01 = "Sneak"
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sActorValueToReduce02 = "OneHanded"
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ElseIf Levelsystem.iMajorClassIndex == 5
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sActorValueToReduce01 = "Conjuration"
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sActorValueToReduce02 = "Illusion"
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ElseIf Levelsystem.iMajorClassIndex == 6
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sActorValueToReduce01 = "Restoration"
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sActorValueToReduce02 = "Alteration"
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ElseIf Levelsystem.iMajorClassIndex == 7
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sActorValueToReduce01 = "TwoHanded"
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sActorValueToReduce02 = "HeavyArmor"
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ElseIf Levelsystem.iMajorClassIndex == 8
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sActorValueToReduce01 = "Marksman"
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sActorValueToReduce02 = "LightArmor"
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ElseIf Levelsystem.iMajorClassIndex == 9
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sActorValueToReduce01 = "LightArmor"
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sActorValueToReduce02 = "Alchemy"
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Else
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sActorValueToReduce01 = "OneHanded"
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sActorValueToReduce02 = "TwoHanded"
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EndIf
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PlayerREF.SetActorValue(sActorValueToReduce01, PlayerREF.GetBaseActorValue(sActorValueToReduce01) - 1)
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PlayerREF.SetActorValue(sActorValueToReduce02, PlayerREF.GetBaseActorValue(sActorValueToReduce02) - 1)
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_00E_CrimeQuest_ReduceSkillMessage.Show()
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EndFunction
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Function SetGlobalInJail()
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_00E_IsInJail.SetValue(1)
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UpdateCurrentInstanceGlobal(_00E_IsInJail)
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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_00E_QuestFunctions Property Levelsystem Auto
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Actor Property PlayerREF Auto
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GlobalVariable Property _00E_IsInJail Auto
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Message Property _00E_CrimeQuest_ReduceSkillMessage Auto |