127 lines
4.6 KiB
Plaintext
127 lines
4.6 KiB
Plaintext
Scriptname _00E_SympathyControl extends Quest
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int function _GetScriptVersion() Global
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return 1
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endFunction
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;=====================================================================================
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; SYMPATHY
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;=====================================================================================
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Function ModSympathyNG(Actor akSympathyActor, int iSympathyMod, bool bIsFlirt = False, bool bStringOverride = False, String sOverride = "")
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Levelsystem_SympathyActor.ForceRefTo(akSympathyActor)
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ActorBase sympathyBase = akSympathyActor.GetActorBase()
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If sympathyBase == _00E_MC_Jespar
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SympathyJespar.Mod(iSympathyMod)
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ElseIf sympathyBase == _00E_MC_Calia
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SympathyCalia.Mod(iSympathyMod)
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ElseIf sympathyBase == _00E_CapitalCityMaelGroschenfrst
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SympathyMaelGroschenfuerst.Mod(iSympathyMod)
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ElseIf sympathyBase == _00E_SC_Dijaam
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SympathyDijaam.Mod(iSympathyMod)
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ElseIf sympathyBase == _00E_SC_Tharael
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SympathyTharael.Mod(iSympathyMod)
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ElseIf sympathyBase == _00E_MQ11c_Ryneus
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SympathyRyneus.Mod(iSympathyMod)
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ElseIf sympathyBase == _00E_MC_Yuslan
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SympathyYuslan.Mod(iSympathyMod)
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ElseIf sympathyBase == _00E_FS_NQ02_Esme
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SympathyEsme.Mod(iSympathyMod)
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EndIf
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If bIsFlirt
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If sympathyBase == _00E_MC_Jespar
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JesparFlirtCounter.SetValueInt(JesparFlirtCounter.GetValueInt() + 1)
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ElseIf sympathyBase == _00E_MC_Calia
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CaliaFlirtCounter.SetValueInt(CaliaFlirtCounter.GetValueInt() + 1)
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ElseIf sympathyBase == _00E_SC_Dijaam
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DijaamFlirtCounter.SetValueInt(DijaamFlirtCounter.GetValueInt() + 1)
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ElseIf sympathyBase == _00E_SC_Tharael
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TharaelFlirtCounter.SetValueInt(TharaelFlirtCounter.GetValueInt() + 1)
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EndIf
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EndIf
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If ! bStringOverride || ! SKSE.GetVersion()
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If (iSympathyMod > 0) && (iSympathyMod <= 5)
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_00E_Levelsystem_sApproves.Show()
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ElseIf (iSympathyMod > 5) && (iSympathyMod <= 10)
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_00E_Levelsystem_sAppreciates.Show()
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ElseIf (iSympathyMod > 10) && (iSympathyMod <= 20)
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_00E_Levelsystem_sAppreciatesALot.Show()
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ElseIf (iSympathyMod < 0) && (iSympathyMod >= -5)
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_00E_Levelsystem_sDislikes.Show()
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ElseIf (iSympathyMod < -5) && (iSympathyMod >= -10)
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_00E_Levelsystem_sHurt.Show()
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ElseIf (iSympathyMod < -10) && (iSympathyMod >= -20)
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_00E_Levelsystem_sVeryHurt.Show()
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ElseIf iSympathyMod < -20
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_00E_Levelsystem_sExtremelyHurt.Show()
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EndIf
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ElseIf SKSE.GetVersion()
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; TODO: Use a vanilla message
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String sActorName = sympathyBase.GetName()
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Debug.Notification(sActorName + sOverride)
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EndIf
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EndFunction
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Function ShowFailedMessage(String companionName = "Jespar")
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if companionName == "Jespar" && _00E_DisableQuestTutorials.GetValueInt() == 0
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_00E_Tutorial_Companions02_Jespar.Show()
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ElseIf _00E_DisableQuestTutorials.GetValueInt() == 0
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_00E_Tutorial_Companions02_Calia.Show()
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EndIf
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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ActorBase Property _00E_MC_Jespar Auto
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ActorBase Property _00E_MC_Calia Auto
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ActorBase Property _00E_SC_Tharael Auto
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ActorBase Property _00E_SC_Dijaam Auto
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ActorBase Property _00E_MQ11c_Ryneus Auto
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ActorBase Property _00E_CapitalCityMaelGroschenfrst Auto
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ActorBase Property _00E_MC_Yuslan Auto
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ActorBase Property _00E_FS_NQ02_Esme Auto
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GlobalVariable Property SympathyTharael Auto
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GlobalVariable Property SympathyJespar Auto
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GlobalVariable Property SympathyDijaam Auto
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GlobalVariable Property SympathyMaelGroschenfuerst Auto
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GlobalVariable Property SympathyCalia Auto
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GlobalVariable Property SympathyYuslan Auto
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GlobalVariable Property SympathyEsme Auto
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GlobalVariable Property SympathyRyneus auto
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GlobalVariable Property CaliaFlirtCounter Auto
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GlobalVariable Property DijaamFlirtCounter Auto
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GlobalVariable Property JesparFlirtCounter Auto
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GlobalVariable Property TharaelFlirtCounter Auto
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GlobalVariable Property _00E_DisableQuestTutorials Auto
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GlobalVariable Property _00E_DisableSkillTutorials Auto
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ReferenceAlias Property Levelsystem_SympathyActor Auto
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Actor Property PlayerREF Auto
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Message Property _00E_Tutorial_Companions02_Jespar Auto
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Message Property _00E_Tutorial_Companions02_Calia Auto
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Message Property _00E_Levelsystem_sApproves Auto
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Message Property _00E_Levelsystem_sAppreciates Auto
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Message Property _00E_Levelsystem_sAppreciatesALot Auto
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Message Property _00E_Levelsystem_sDislikes Auto
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Message Property _00E_Levelsystem_sHurt Auto
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Message Property _00E_Levelsystem_sVeryHurt Auto
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Message Property _00E_Levelsystem_sDoesNotTrust Auto
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Message Property _00E_Levelsystem_sExtremelyHurt Auto
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