149 lines
4.2 KiB
Plaintext
149 lines
4.2 KiB
Plaintext
Scriptname _00E_MQ05Prologue_Functions extends Quest
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int function _GetScriptVersion() Global
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return 1
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endFunction
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function GiveGold()
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PlayerREF.AddItem(Gold001,150)
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EndFunction
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Function GiveSkillbook()
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PlayerREF.AddItem(_00E_Lehrbuch_Plus2Skillpoints, 1)
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EndFunction
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Function SetUpNatara()
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If _00E_MC_NataraREF == None
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_00E_MC_NataraREF = Game.GetForm(0x000CE143) as Actor
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EndIf
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If _00E_MC_NataraREF == None
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_00E_MC_NataraREF = Game.GetForm(0x00098CAC) as Actor
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EndIf
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_00E_MC_NataraREF.Enable()
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_00E_MC_TealorREF.Enable()
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_00E_MC_NataraREF.MoveTo(MQ07a_SC13_PlayerStand)
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_00E_MC_TealorREF.MoveTo(_00E_MQ08aPrologue_TeaorThrone)
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EndFunction
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Function GiveTreasureMap()
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PlayerREF.AddItem(__Config_Reward_TreasureMap, 1)
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EndFunction
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Function StartDiscussionScene()
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_00E_SilenceLongTransitionHighPriority.Add()
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SkyrimOvercastRain.ForceActive(True)
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MQ05Prologue_SC1.ForceStart()
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EndFunction
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Function StartExplanationScene()
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_00E_MC_TealorREF.SetActorValue("speedmult", 135)
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MQ05Prologue_SC2.ForceStart()
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EndFunction
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Function StartTealorDialogueMusic()
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_00E_SilenceLongTransitionHighPriority.Remove()
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_00E_Music_Special_Character_Tealor.Add()
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EndFunction
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Function StopTealorDialogueMusic()
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Weather.ReleaseOverride()
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_00E_Music_Special_Character_Tealor.Remove()
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_00E_SilenceLongTransitionHighPriority.Remove()
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_00E_MC_TealorREF.SetActorValue("speedmult", 100)
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EndFunction
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Function FinishUpAndStartMQ05()
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; Since SC1 in MQ06 can't be force started (= kicking the aliases / actors out of every scene which is currently running to force the new scene) even when Begin On Quest Start is unchecked,
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; the scene must be started with exactly this checkbox. This interferes with both scenes from MQ05Prologue which are most likely still running at the end of MQ05 (for whatever reason)
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; fixes issue 1589
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MQ05Prologue_SC1.Stop()
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MQ05Prologue_SC2.Stop()
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_00E_MC_YuslanRef.Enable()
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_00E_MC_TealorREF.RemoveItem(_00E_MQ05_BartarrPackage, 1, false, PlayerREF)
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Weather.ReleaseOverride()
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MQ05.Start()
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LishariDialogue.SetCurrentStageID(5)
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_00E_Music_Special_Character_Tealor.Remove()
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_00E_SilenceLongTransitionHighPriority.Remove()
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_00E_MC_TealorREF.SetActorValue("speedmult", 100)
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EndFunction
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Function FillTealorProperty()
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;backwards compatibility fix for Tealor alias that was set to unique actor but the actor had two refs, sometimes it filled it with the wrong one
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Tealor.ForceRefTo(_00E_MC_TealorREF)
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EndFunction
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Function FillEmptyAliasesFailsafe()
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; failsafe for issue 1536, fills empty aliases
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If Self.GetCurrentStageID() == 5
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Tealor.ForceRefIfEmpty(_00E_MC_TealorREF)
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Konstantin.ForceRefIfEmpty(_00E_MC_KonstantinREF)
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Natara.ForceRefIfEmpty(_00E_MC_NataraREF)
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Templeguard.ForceRefIfEmpty(MQ05Prologue_EmporiumKeeper)
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Player.ForceRefIfEmpty(PlayerREF)
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EndIf
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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ReferenceAlias Property Tealor Auto
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ReferenceAlias Property Player Auto
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ReferenceAlias Property Natara Auto
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ReferenceAlias Property Konstantin Auto
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ReferenceAlias Property Templeguard Auto
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Book Property __Config_Reward_TreasureMap Auto
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Potion Property _00E_Lehrbuch_Plus2Skillpoints Auto
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Quest Property LishariDialogue Auto
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MiscObject Property Gold001 Auto
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MiscObject Property _00E_MQ05_BartarrPackage Auto
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Actor Property PlayerREF Auto
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Actor Property _00E_MC_NataraREF Auto
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Actor Property _00E_MC_TealorREF Auto
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Actor Property _00E_MC_YuslanRef Auto
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Actor Property MQ05Prologue_EmporiumKeeper Auto
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Actor Property _00E_MC_KonstantinREF Auto
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MusicType Property _00E_Music_Special_Character_Tealor Auto
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MusicType Property _00E_SilenceLongTransitionHighPriority Auto
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Scene Property MQ05Prologue_SC1 Auto
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Scene Property MQ05Prologue_SC2 Auto
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Weather Property SkyrimOvercastRain Auto
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ObjectReference Property MQ07a_SC13_PlayerStand Auto
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ObjectReference Property _00E_MQ08aPrologue_TeaorThrone Auto
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Quest Property MQ05 Auto |