enderalse/source/scripts/_00e_mq13a_functions.psc

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Scriptname _00E_MQ13a_Functions extends Quest Conditional
Import Utility
int function _GetScriptVersion() Global
return 1
endFunction
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function SetUp()
String facegen = "bUseFaceGenPreprocessedHeads:General"
Utility.SetINIBool(facegen, False)
Game.GetPlayer().QueueNiNodeUpdate()
Utility.SetINIBool(facegen, True)
MQ12c_SC1_ExecutionVoiceTealor001.Disable()
MQ12c_SC1_ExecutionVoiceTealor001.Disable()
MQ12c_SC1_ExecutionDoor001.BlockActivation(False)
SetObjectiveDisplayed(1)
If _00E_MC_YuslanREF.IsDisabled()
_00E_MC_YuslanREF.Enable()
EndIf
If _00E_MC_LexREF.IsDisabled()
_00E_MC_LexREF.Enable()
EndIf
MQ12b_SC15_TempleScene03.Stop()
; This starts the Forgotten Stories - quest for Yuslan.
FS_NQ01.SetCurrentStageID(5)
_00E_MC_YuslanREF.MoveTo(MQ13a_SC01_YuslanMarker)
_00E_MC_LexREF.MoveTo(MQ13a_SC01_LexMarkerREF)
MQ13a_SC01_LexYuslan.ForceStart()
EndFunction
Function AddScrollSetUpSC02()
If _00E_SC_KurmaiREF.IsDisabled()
_00E_SC_KurmaiREF.Enable()
EndIf
if FS_NQ01.GetCurrentStageID() < 10
FS_NQ01.SetCurrentStageID(10)
EndIf
_00E_SC_KurmaiREF.MoveTo(MQ13a_SC03_KurmaiStartMarker)
MQ13a_SC03_SpiderREF.MoveToMyEditorLocation()
MQ13a_Duneville_NehrimeseSoldiersParentREF.Enable()
MQ13a_SC02_StarlingCaveREF.Lock(False)
PlayerREF.AddItem(_01E_TeleportrolleDuenenhaim, 1)
If NQ01.IsRunning() && !NQ01.IsCompleted()
NQ01.SetCurrentStageID(35)
EndIf
EndFunction
Function StartSC02()
If NQ01.IsRunning() && !NQ01.IsCompleted()
NQ01.SetCurrentStageID(35)
EndIf
MQ13a_SC02_Cave_YoungMageREF.MoveTo(MQ13a_SC02_Cave_YoungMage01MarkerREF)
MQ13a_SC02_Cave_YoungMage02REF.MoveTo(MQ13a_SC02_Cave_YoungMage02MarkerREF)
MQ13a_SC02_ArcanistConversation.ForceStart()
MQ13a_SC3TriggerREF.Enable()
EndFunction
Function StartSC03()
_00E_SC_KurmaiREF.MoveTo(MQ13a_SC03_KurmaiStartMarker)
MQ13a_SC03_SpiderREF.MoveTo(MQ13a_SC05_KurmaiMarker)
MQ13a_SC03_KurmaiConversation.ForceStart()
EndFunction
Function EnableStuff()
int iIndex = MQ13a_SC04_StuffFormlist.GetSize()
while iIndex > 0
iIndex -= 1
ObjectReference objToEnable = MQ13a_SC04_StuffFormlist.GetAt(iIndex) as ObjectReference
objToEnable.Enable()
EndWhile
EndFunction
Function AddCube()
bCubeCollected = True
;MQ13a_SC04_CubeStandREF001.Disable()
PlayerREF.AddItem(DA04DweLexiconCubeRunes01, 1)
Self.SetObjectiveCompleted(15)
If Self.IsObjectiveCompleted(10)
Self.SetCurrentStageID(50)
Game.RequestAutoSave()
EndIf
EndFunction
Function UpdateAlloyCounter()
MQ13a_SakkabakkuAlloysCollected.SetValue(MQ13a_SakkabakkuAlloysCollected.GetValue() + 1)
Self.UpdateCurrentInstanceGlobal(MQ13a_SakkabakkuAlloysCollected)
int iCurrentCount = MQ13a_SakkabakkuAlloysCollected.GetValueInt()
if iCurrentCount == 5
Self.SetObjectiveCompleted(10, 1)
bAlloysCollected = True
ElseIf iCurrentCount < 5
Self.SetObjectiveCompleted(10,0)
Self.SetObjectiveDisplayed(10, True, True)
EndIf
If Self.IsObjectiveCompleted(15) && iCurrentCount == 5
bAlloysCollected = True
Self.SetCurrentStageID(50)
Game.RequestAutoSave()
EndIf
EndFunction
Function GiveTeleportScroll()
PlayerREF.AddItem(_01E_TeleportrolleKurmaiCave, 3)
MQ13Barriere01.disable()
EndFunction
Function RemoveAlloys()
PlayerREF.RemoveItem(_00E_MQ13a_SakkabakkuAlloy, 5)
bAlloysRemoved = True
EndFunction
Function RemoveCrystalCube()
PlayerREF.RemoveItem(DA04DweLexiconCubeRunes01)
bCubeRemoved = True
EndFunction
Function MoveTealorFailsave()
If _00E_MC_TealorREF.IsDisabled()
_00E_MC_TealorREF.Enable()
EndIf
_00E_MC_TealorREF.MoveTo(MQ13a_SC04_TealorStandMarkerREF)
EndFunction
Function StartSC04()
If _00E_MC_TealorREF.IsDisabled()
_00E_MC_TealorREF.Enable()
EndIf
_00E_MC_TealorREF.MoveTo(MQ13a_SC04_TealorStandMarkerREF)
MQ13a_SC04_Tealor.ForceStart()
EndFunction
Function OfferWaitOption()
int iButton = MQ13a_WaitPrompt.Show()
If iButton == 0
FadeToBlackIMOD.Apply()
Wait(2)
FadeToBlackHoldIMOD.ApplyCrossFade(1)
SetUpSC05()
PlayerREF.MoveTo(MQ13a_SC05_StarshipPlayerMarkerREF)
FadeToBlackBackIMOD.ApplyCrossFade(1)
Else
RegisterForSingleUpdateGameTime(24)
SetObjectiveDisplayed(50)
EndIf
EndFunction
Function SetUpSC05()
MQ13a_SC05_Spectator01.MoveTo(MQ13a_SC05_RailMarker01)
MQ13a_SC05_Spectator02.MoveTo(MQ13a_SC05_RailMarker02)
MQ13a_SC05_Spectator03.MoveTo(MQ13a_SC05_WallMarker01)
MQ13a_SC05_Spectator04.MoveTo(MQ13a_SC05_SitEdgeMarker01)
MQ13a_SC05_Spectator05.MoveTo(MQ13a_SC05_LookFarMarker01)
MQ13a_SC05_Spectator06.MoveTo(MQ13a_SC05_TableMarker01)
MQ13a_SC05_Spectator07.MoveTo(MQ13a_SC05_CrossedArmrsMarker)
MQ13a_SC05_Spectator07.EvaluatePackage()
MQ13a_SC05_Spectator06.EvaluatePackage()
MQ13a_SC05_Spectator05.EvaluatePackage()
MQ13a_SC05_Spectator04.EvaluatePackage()
MQ13a_SC05_Spectator03.EvaluatePackage()
MQ13a_SC05_Spectator02.EvaluatePackage()
MQ13a_SC05_Spectator01.EvaluatePackage()
MQ13a_SC02_Cave_YoungMageREF.EvaluatePackage()
MQ13a_SC02_Cave_YoungMage02REF.EvaluatePackage()
MQ13a_SC02_Cave_YoungMageREF.MoveTo(MQ13a_SC02_Cave_YoungMage01MarkerREF)
MQ13a_SC02_Cave_YoungMage02REF.MoveTo(MQ13a_SC02_Cave_YoungMage02MarkerREF)
EnableAndMove(_00E_MC_CaliaREF, MQ13a_SC05_CaliaRailMarker)
EnableAndMove(_00E_MC_JesparREF, MQ13a_SC05_JesparSitMarker)
EnableAndMove(_00E_MC_YaelaREF, MQ13a_SC05_YaelaStudyMarker)
EnableAndMove(_00E_MQ07a_YoungMageREF, MQ13a_SC05_LijamMarker)
EnableAndMove(_00E_MC_TealorREF, MQ13a_SC05_TealorMarker)
EnableAndMove(_00E_SC_KurmaiREF, MQ13a_SC05_KurmaiMarker)
MQ13a_SC05_SpiderParentREF.Disable()
Self.SetCurrentStageID(65)
MQ13a_SC05_Departure01.ForceStart()
EndFunction
Function EnableAndMove(ObjectReference refToMove, ObjectReference refTargetLocation)
If refToMove.IsDisabled()
refToMove.Enable()
EndIf
refToMove.MoveTo(refTargetLocation)
EndFunction
Function AddAmulet()
PlayerREF.AddItem(_00E_MQ13a_NarathzulsEmblem, 1)
bAmuletGiven = True
EndFunction
Function CloseRamp()
If _00E_Music_Special_MQ13a_StarshipTakeOff
; do nothing
EndIf
_00E_A2_StarlingdummySteamReleaseM.Play(MQ13a_SC06_Ramp)
MQ13a_SC06_Ramp.SetOpen(True)
EndFunction
Function StartSC06()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_Music_Special_MQ13a_StarshipTakeOff.Add()
Game.RequestAutoSave()
MQ13a_StarshipInteriorRockLinkerREF.Disable()
MQ13a_StarshipCaveDoorMarkerREF.BlockActivation(True)
MQ13a_SC06_StarshipTakeOff.ForceStart()
EndFunction
Function TakeOff()
_00E_TeleportGlobal.SetValueInt(1)
_00E_MQ13c_TurretChargeSoundM.Play(PlayerREF)
Game.ShakeCamera()
MQ13a_SC06_SmokeREF.Enable()
MQ13a_SC06_NavcutREF.Enable()
_00E_A2_StarlingdummySteamReleaseM.Play(MQ13a_SC06_SmokeREF)
MQ13a_SC06_Ramp.SetOpen(True)
_00E_MQ13c_StarshipTakeOffM.Play(PlayerREF)
EndFunction
Function TealorFailsave()
_00E_MC_TealorREF.MoveTo(MQ13a_SC06_TealorWalkAway)
EndFunction
Function Levitate()
Game.ShakeCamera(afStrength = 0.4)
MQ13a_SC06_SmokeREF.TranslatetoREF(MQ13a_SC06_SmokeTranslateREF, 80.0, 75.0)
MQ13a_SC06_SmokeREF001.TranslatetoREF(MQ13a_SC06_SmokeTranslateREF001, 80.0, 75.0)
MQ13a_SC06_StarshipREF.TranslateToREF(MQ13a_SC06_StarshipTakeOffMarker, 75.0, 75.0)
EndFunction
Function StarshipFadeToBlack()
FadeToBlackIMOD.Apply()
Wait(2)
FadeToBlackHoldIMOD.ApplyCrossFade(1)
SetCurrentStageID(75)
EndFunction
Function CleanUpAndSetUpSC07()
If _00E_MC_JesparREF.IsDisabled()
_00E_MC_JesparREF.Enable()
EndIf
Game.ShowFirstPersonGeometry(True)
PlayerREF.UnequipAll()
PlayerREF.EquipItem(_00E_Mining_FineClothesF_GreenA, false, true)
PlayerREF.EquipItem(ClothesJarlShoes, false, true)
PlayerREF.UnequipItem(PlayerREF.GetEquippedWeapon(0), false, true)
PlayerREF.UnequipItem(PlayerREF.GetEquippedWeapon(1), false, true)
PlayerREF.UnequipItem(PlayerREF.GetEquippedShield(), false, true)
; TODO, Gavrant, 2021-06-21: No idea what the commented-out code below was supposed to do.
; But it would conflict with the follow-up romance kiss scenes that attempt to do the same, but for both sexes of HighElfRace
; Why only for males and why no scale reverts if no romance happens are a mystery. Target this for later purge.
;/ If PlayerREF.GetActorBase().GetRace() == HighElfRace && PlayerREF.GetActorBase().GetSex() == 0
PlayerREF.SetScale(0.92)
EndIf /;
Weather.ReleaseOverride()
MQ13a_Door02_REF.Enable()
MQ13a_Door01_REF.Disable()
_00E_MC_JesparREF.MoveTo(MQ13a_SC07_JesparLeanMarker)
_00E_SC_KurmaiREF.MoveTo(MQ13a_SC07_KurmaiKneelMarker)
_00E_MC_YaelaREF.MoveTo(MQ13a_SC07_YaelaPrayMarker)
_00E_MQ07a_YoungMageREF.MoveTo(MQ13a_SC07_LijamLeanWallMarker01)
_00E_SC_KurmaiREF.EvaluatePackage()
_00E_MC_YaelaREF.EvaluatePackage()
_00E_MC_JesparREF.EvaluatePackage()
_00E_MQ07a_YoungMageREF.EvaluatePackage()
MQ13a_SC06_StarshipREF.Disable()
_00E_MC_TealorREF.MoveToMyEditorLocation()
MQ13a_SC05_Spectator01.Disable()
MQ13a_SC05_Spectator02.Disable()
MQ13a_SC05_Spectator03.Disable()
MQ13a_SC05_Spectator04.Disable()
MQ13a_SC05_Spectator05.Disable()
MQ13a_SC05_Spectator06.Disable()
MQ13a_SC05_Spectator07.Disable()
MQ13a_SC02_Cave_YoungMageREF.Disable()
MQ13a_SC02_Cave_YoungMage02REF.Disable()
Timescale.SetValue(0.1)
_00E_TimeControl.SkipTimeToHour(0)
PlayerREF.MoveTo(MQ13a_SC07_PlayerStart)
PlayerREF.EquipItem(_00E_InvisibleHelmet_Armor, false, true)
Utility.Wait(0.1)
PlayerREF.RemoveItem(_00E_InvisibleHelmet_Armor, 1, true)
Wait(3)
_00E_Music_Special_MQ13a_StarshipTakeOff.Remove()
FadeToBlackBackIMOD.ApplyCrossFade(0.5)
Wait(4)
If (RomanceLockedJespar.GetValueInt() == 1) && (CaliaFlirtCounter.GetValueInt() >= 3) ; Player is interested in pursuing a relationship with Calia
_00E_MC_JesparREF.Enable()
_00E_MC_JesparREF.SetAlpha(1.0)
_00E_MQ13a_CaliaDump.SetValueInt(1)
If CQJ04.IsCompleted()
_00E_MC_CaliaREF.MoveTo(_00E_NPCDumpMarker)
CQJ05.SetCurrentStageID(5)
SetObjectiveDisplayed(30)
SetObjectiveDisplayed(35)
Elseif CQC04.IsCompleted()
CQC05.SetCurrentStageID(5)
SetObjectiveDisplayed(20)
SetObjectiveDisplayed(25)
Else
_00E_MC_CaliaREF.MoveTo(_00E_NPCDumpMarker)
SetObjectiveDisplayed(40)
EndIf
Elseif (RomanceLockedCalia.GetValueInt() == 1) && (JesparFlirtCounter.GetValueInt() >= 3) ; Player is interested in pursuing a relationship with Jespar
_00E_MQ13a_JesparDump.SetValueInt(1)
_00E_MC_CaliaREF.Enable()
_00E_MC_CaliaREF.SetAlpha(1.0)
If CQC04.IsCompleted()
_00E_MC_JesparREF.MoveTo(_00E_NPCDumpMarker)
CQC05.SetCurrentStageID(5)
SetObjectiveDisplayed(20)
SetObjectiveDisplayed(25)
Elseif CQJ04.IsCompleted()
CQJ05.SetCurrentStageID(5)
SetObjectiveDisplayed(30)
SetObjectiveDisplayed(35)
Else
_00E_MC_JesparREF.MoveTo(_00E_NPCDumpMarker)
SetObjectiveDisplayed(40)
EndIf
Elseif (CaliaFlirtCounter.GetValueInt() > JesparFlirtCounter.GetValueInt())
_00E_MC_JesparREF.Enable()
_00E_MC_JesparREF.SetAlpha(1.0)
_00E_MQ13a_CaliaDump.SetValueInt(1)
If CQJ04.IsCompleted()
_00E_MC_CaliaREF.MoveTo(_00E_NPCDumpMarker)
CQJ05.SetCurrentStageID(5)
SetObjectiveDisplayed(30)
SetObjectiveDisplayed(35)
Elseif CQC04.IsCompleted()
CQC05.SetCurrentStageID(5)
SetObjectiveDisplayed(20)
SetObjectiveDisplayed(25)
Else
_00E_MC_CaliaREF.MoveTo(_00E_NPCDumpMarker)
SetObjectiveDisplayed(40)
EndIf
Else
_00E_MC_CaliaREF.Enable()
_00E_MC_CaliaREF.SetAlpha(1.0)
If CQC04.IsCompleted()
_00E_MC_JesparREF.Disable()
CQC05.SetCurrentStageID(5)
SetObjectiveDisplayed(20)
SetObjectiveDisplayed(25)
Elseif CQJ04.IsCompleted()
CQJ05.SetCurrentStageID(5)
SetObjectiveDisplayed(30)
SetObjectiveDisplayed(35)
Else
_00E_MC_JesparREF.Disable()
SetObjectiveDisplayed(40)
EndIf
EndIf
EndFunction
Function CallSleepBox()
int iButton02 = MQ13a_SC07_WaitPrompt02.Show()
if iButton02 == 0
FadeToBlackIMOD.Apply()
Wait(2)
FadeToBlackHoldIMOD.ApplyCrossFade(1)
SetCurrentStageID(80)
SetObjectiveCompleted(25)
ElseIf iButton02 == 1
Return
EndIf
EndFunction
Function FinishQuest()
CompleteAllObjectives()
PlayerREF.EquipItem(_00E_Mining_FineClothesF_GreenA, false, true)
PlayerREF.EquipItem(ClothesJarlShoes, false, true)
_00E_EPHandler.GiveEP(__Config_RewardEXP)
MQ13b.SetCurrentStageID(5)
If CQC05.IsRunning() && !CQC05.IsCompleted()
CQC05.SetCurrentStageID(65)
EndIf
If CQJ05.IsRunning() && !CQJ05.IsCompleted()
CQJ05.SetCurrentStageID(30)
EndIf
EndFunction
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnUpdateGameTime()
SetUpSC05()
SetObjectiveCompleted(50)
EndEvent
;=====================================================================================
; PROPERTIES
;=====================================================================================
int Property __Config_RewardEXP = 500 Auto
{How much EXP is to be granted upon quest completion}
bool Property bAlloysRemoved Auto Conditional Hidden
bool Property bAlloysCollected Auto Conditional Hidden
bool Property bCubeCollected Auto Conditional Hidden
bool Property bCubeRemoved Auto Conditional Hidden
bool Property bAmuletGiven Auto Conditional Hidden
Actor Property _00E_MC_LexREF Auto
Actor Property _00E_MC_TealorREF Auto
Actor Property _00E_MC_YuslanREF Auto
Actor Property _00E_MC_JesparREF Auto
Actor Property _00E_MC_CaliaREF Auto
Actor Property _00E_SC_KurmaiREF Auto
Actor Property _00E_MC_YaelaREF Auto
Actor Property _00E_MQ07a_YoungMageREF Auto
Actor Property PlayerREF Auto
Actor Property MQ13a_SC05_Spectator01 Auto
Actor Property MQ13a_SC05_Spectator02 Auto
Actor Property MQ13a_SC05_Spectator03 Auto
Actor Property MQ13a_SC05_Spectator04 Auto
Actor Property MQ13a_SC05_Spectator05 Auto
Actor Property MQ13a_SC05_Spectator06 Auto
Actor Property MQ13a_SC05_Spectator07 Auto
Actor Property MQ13a_SC02_Cave_YoungMageREF Auto
Actor Property MQ13a_SC02_Cave_YoungMage02REF Auto
Armor Property _00E_MQ13a_NarathzulsEmblem Auto
Armor Property _00E_Mining_FineClothesF_GreenA Auto
Armor Property ClothesJarlShoes Auto
Armor Property _00E_InvisibleHelmet_Armor Auto
Formlist Property MQ13a_SC04_StuffFormlist Auto
ObjectReference Property MQ13a_SC01_YuslanMarker Auto
ObjectReference Property MQ13a_SC01_LexMarkerREF Auto
ObjectReference Property MQ13a_SC02_StarlingCaveREF Auto
ObjectReference Property MQ13a_SC02_Cave_YoungMage02MarkerREF Auto
ObjectReference Property MQ13a_SC02_Cave_YoungMage01MarkerREF Auto
ObjectReference Property MQ13a_SC03_SpiderREF Auto
ObjectReference Property MQ13a_SC03_KurmaiStartMarker Auto
ObjectReference Property MQ13a_SC04_CubeStandREF001 Auto
ObjectReference Property MQ13a_SC04_TealorStandMarkerREF Auto
ObjectReference Property MQ13a_SC05_StarshipPlayerMarkerREF Auto
ObjectReference Property MQ13a_SC05_CrossedArmrsMarker Auto
ObjectReference Property MQ13a_SC05_RailMarker01 Auto
ObjectReference Property MQ13a_SC05_RailMarker02 Auto
ObjectReference Property MQ13a_SC05_WallMarker01 Auto
ObjectReference Property MQ13a_SC05_SitEdgeMarker01 Auto
ObjectReference Property MQ13a_SC05_LookFarMarker01 Auto
ObjectReference Property MQ13a_SC05_TableMarker01 Auto
ObjectReference Property MQ13a_SC05_CaliaRailMarker Auto
ObjectReference Property MQ13a_SC05_JesparSitMarker Auto
ObjectReference Property MQ13a_SC05_YaelaStudyMarker Auto
ObjectReference Property MQ13a_SC05_LijamMarker Auto
ObjectReference Property MQ13a_SC05_KurmaiMarker Auto
ObjectReference Property MQ13a_SC05_TealorMarker Auto
ObjectReference Property MQ13a_SC05_SpiderParentREF Auto
ObjectReference Property MQ13a_SC06_SmokeREF Auto
ObjectReference Property MQ13a_SC06_SmokeREF001 Auto
ObjectReference Property MQ13a_SC06_Ramp Auto
ObjectReference Property MQ13a_SC06_NavcutREF Auto
ObjectReference Property MQ13a_SC06_StarshipTakeOffMarker Auto
ObjectReference Property MQ13a_SC06_SmokeTranslateREF Auto
ObjectReference Property MQ13a_SC06_SmokeTranslateREF001 Auto
ObjectReference Property MQ13a_SC06_StarshipREF Auto
ObjectReference Property MQ13a_SC07_JesparLeanMarker Auto
ObjectReference Property MQ13a_SC07_KurmaiKneelMarker Auto
ObjectReference Property MQ13a_SC07_LijamLeanWallMarker01 Auto
ObjectReference Property MQ13a_SC07_YaelaPrayMarker Auto
ObjectReference Property MQ13a_SC07_PlayerStart Auto
ObjectReference Property MQ13a_Door01_REF Auto
ObjectReference Property MQ13a_Door02_REF Auto
ObjectReference Property MQ13a_SC06_TealorWalkAway Auto
ObjectReference Property MQ12c_SC1_ExecutionVoiceTealor001 Auto
ObjectReference Property MQ12c_SC1_ExecutionDoor001 Auto
ObjectReference Property MQ13a_Duneville_NehrimeseSoldiersParentREF Auto
ObjectReference Property _00E_NPCDumpMarker Auto
ObjectReference Property MQ13a_StarshipInteriorRockLinkerREF Auto
ObjectReference Property MQ13a_StarshipCaveDoorMarkerREF Auto
ObjectReference Property MQ13a_SC3TriggerREF Auto
Quest Property CQC05 Auto
Quest Property CQJ05 Auto
Quest Property CQC04 Auto
Quest Property CQJ04 Auto
Quest Property MQ13b Auto
Quest Property NQ01 Auto
Quest Property FS_NQ01 Auto
Race Property HighElfRace Auto
Sound Property _00E_A2_StarlingdummySteamReleaseM Auto
Sound Property _00E_MQ13c_StarshipTakeOffM Auto
Sound Property _00E_MQ13c_TurretChargeSoundM Auto
ImageSpaceModifier Property FadeToBlackIMOD Auto
ImageSpaceModifier Property FadeToBlackHoldIMOD Auto
ImageSpaceModifier Property FadeToBlackBackIMOD Auto
MusicType Property _00E_Music_Special_MQ13a_StarshipTakeOff Auto
GlobalVariable Property MQ13a_SakkabakkuAlloysCollected Auto
GlobalVariable Property Timescale Auto
GlobalVariable Property RomanceLockedCalia Auto
GlobalVariable Property RomanceLockedJespar Auto
GlobalVariable Property CaliaFlirtCounter Auto
GlobalVariable Property JesparFlirtCounter Auto
GlobalVariable Property _00E_TeleportGlobal Auto
GlobalVariable Property _00E_MQ13a_JesparDump Auto
GlobalVariable Property _00E_MQ13a_CaliaDump Auto
Message Property MQ13a_WaitPrompt Auto
Message Property MQ13a_SC07_WaitPrompt02 Auto
MiscObject Property DA04DweLexiconCubeRunes01 Auto
MiscObject Property _00E_MQ13a_SakkabakkuAlloy Auto
Scene Property MQ13a_SC01_LexYuslan Auto
Scene Property MQ13a_SC02_ArcanistConversation Auto
Scene Property MQ13a_SC03_KurmaiConversation Auto
Scene Property MQ13a_SC04_Tealor Auto
Scene Property MQ13a_SC05_Departure01 Auto
Scene Property MQ13a_SC06_StarshipTakeOff Auto
Scene Property MQ12b_SC15_TempleScene03 Auto
Scroll Property _01E_TeleportrolleDuenenhaim Auto
Scroll Property _01E_TeleportrolleKurmaiCave Auto
ObjectReference Property MQ13Barriere01 Auto