61 lines
1.6 KiB
Plaintext
61 lines
1.6 KiB
Plaintext
scriptName magicPlaceActivatorScript extends ActiveMagicEffect
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{Scripted magic effect Placing and activator and then removing it.}
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;======================================================================================;
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; PROPERTIES /
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;=============/
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activator property PlacedActivator auto
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{The name of the Activator we will be placing.}
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Explosion property ExplosionRef auto
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{The name of the Explosion we will be placing.}
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Bool property DeletAtEnd = True auto
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{Remove the placed activator when the spell ends? (Default = True)}
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;======================================================================================;
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; VARIABLES /
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;=============/
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objectReference ActivatorRef
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bool KeepUpdating = true
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form TargetActor
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;======================================================================================;
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; EVENTS /
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;=============/
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Event OnEffectStart(Actor Target, Actor Caster)
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ActivatorRef = Caster.placeAtMe(PlacedActivator)
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TargetActor = Target
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; ;debug.trace ("We placed this Activator: " + PlacedActivator + " and cast it as: " + ActivatorRef)
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if ExplosionRef != none
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ActivatorRef.placeatme(ExplosionRef)
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RegisterForSingleUpdate(0.65)
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endif
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EndEvent
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Event OnUpdate()
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ActivatorRef.placeatme(ExplosionRef)
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; ;debug.trace ("We will now place the explosion: " + ExplosionRef + " at the activator: " + ActivatorRef)
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if KeepUpdating == True
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RegisterForSingleUpdate(0.65)
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endif
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endEvent
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Event OnEffectFinish(Actor Target, Actor Caster)
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KeepUpdating = false
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if DeletAtEnd
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ActivatorRef.disable()
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ActivatorRef.delete()
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endif
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EndEvent
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