189 lines
5.3 KiB
Plaintext
189 lines
5.3 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 16
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Scriptname QF_DGIntimidateQuest_0011A493 Extends Quest Hidden
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;BEGIN ALIAS PROPERTY opponent
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_opponent Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Friend1
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Friend1 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY OpponentFriend
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_OpponentFriend Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Player
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Player Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Bystander4
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Bystander4 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Bystander2
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Bystander2 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Bystander5
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Bystander5 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Bystander1
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Bystander1 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Bystander3
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Bystander3 Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN AUTOCAST TYPE DGIntimidateQuestScript
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Quest __temp = self as Quest
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DGIntimidateQuestScript kmyQuest = __temp as DGIntimidateQuestScript
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;END AUTOCAST
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;BEGIN CODE
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; Stage 10: Start
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; fill the alias if this is CR04 and don't end quest if player fights dirty
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Actor OpponentREF = Alias_Opponent.GetActorReference()
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Actor FriendREF = Alias_OpponentFriend.GetActorReference()
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(Alias_Player as _00E_DGIntimidatePlayerScript).Setup()
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;make sure the opponent doesn't run
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kmyquest.OpponentCon = OpponentREF.GetActorValue("Confidence") as int
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OpponentREF.SetActorValue("Confidence", 4)
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;remove player's weapons
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_FS_TheriantrophistControlQuest theriantrophistQuest = _FS_TheriantrophistControlQuest.getControlQuest()
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If theriantrophistQuest.IsTransformed()
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_FS_TheriantrophistControlQuest.TransformBackIfTransformed()
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Utility.Wait(1)
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EndIf
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Game.GetPlayer().EquipItem(Unarmed, abSilent=True)
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OpponentREF.EquipItem(Unarmed, abSilent=True)
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OpponentREF.StartCombat(Game.GetPlayer())
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; if friend exists, start combat as well
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if FriendREF
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FriendREF.EquipItem(Unarmed, abSilent=True)
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FriendREF.StartCombat(Game.GetPlayer())
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endif
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Alias_Opponent.RegisterForUpdate(5)
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if FriendREF
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Alias_OpponentFriend.RegisterForUpdate(5)
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endif
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_11
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Function Fragment_11()
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;BEGIN AUTOCAST TYPE DGIntimidateQuestScript
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Quest __temp = self as Quest
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DGIntimidateQuestScript kmyQuest = __temp as DGIntimidateQuestScript
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;END AUTOCAST
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;BEGIN CODE
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; Stage 20: forcegreet is done (never happens in Enderal)
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Alias_Opponent.GetActorReference().EvaluatePackage()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_10
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Function Fragment_10()
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;BEGIN AUTOCAST TYPE DGIntimidateQuestScript
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Quest __temp = self as Quest
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DGIntimidateQuestScript kmyQuest = __temp as DGIntimidateQuestScript
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;END AUTOCAST
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;BEGIN CODE
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; Stage 200: End quest (1st phase)
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Actor OpponentREF = Alias_Opponent.GetActorReference()
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Actor OpponentFriendREF = Alias_OpponentFriend.GetActorReference()
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Actor PlayerREF = Game.GetPlayer()
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OpponentREF.AllowBleedoutDialogue(False)
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OpponentREF.SetActorValue("Confidence", kmyquest.OpponentCon)
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Alias_Opponent.UnregisterForUpdate()
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if OpponentFriendREF
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Alias_OpponentFriend.UnregisterForUpdate()
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endif
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; if player lost, restore health to above 0
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kmyQuest.RestoreActorHealthOnBleedOut(PlayerREF)
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; if opponent is down, restore health to above 0
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kmyQuest.RestoreActorHealthOnBleedOut(OpponentREF)
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; if opponentfriend is down, restore health to above 0
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if OpponentFriendREF
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kmyQuest.RestoreActorHealthOnBleedOut(OpponentFriendREF)
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endif
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Stop()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_15
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Function Fragment_15()
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;BEGIN CODE
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; Stage 250: Terminating quest (stage 150 done)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN CODE
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; Stage 15: opponent is down, cue victory dialogue (victory dialogue does not happen in Enderal)
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Actor myOpponent = Alias_Opponent.GetActorReference()
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myOpponent.AllowBleedoutDialogue(True)
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Game.IncrementStat( "Brawls Won" )
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN CODE
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; Stage 100: player's victory, victory forcegreet done (does not happen in Enderal)
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; Game.IncrementStat( "Brawls Won" ) ; Moved to Stage 15
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SetCurrentStageID(200)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_14
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Function Fragment_14()
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;BEGIN CODE
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; Stage 250: Terminating quest (stage 150 not done)
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; if the player hasn't cheated, stop combat
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; debug.Trace(self + "Stopping Brawl combat alarm")
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Game.GetPlayer().StopCombatAlarm()
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;make sure player's hired hands don't aggro
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Alias_Opponent.GetActorReference().StopCombatAlarm()
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If Alias_OpponentFriend.GetActorReference() != None
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Alias_OpponentFriend.GetActorReference().StopCombatAlarm()
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EndIf
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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Weapon Property Unarmed Auto
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