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ScriptName _00E_SetGlobalWhenPlayerLoadGame Extends Actor
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
GlobalVariable Property GlobalVar Auto
Int Property value Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function PlayerLoadGame()
GlobalVar.SetValue(Value as Float)
Debug.MessageBox("Savegame loaded")
EndFunction