enderalse/source/scripts/_00e_fs_nq07_functions.psc

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Scriptname _00E_FS_NQ07_Functions extends Quest
Import _00E_QuestFunctions
Import Utility
Import Game
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function SetupSC01()
Levelsystem.FadeToBlack()
_00E_FS_NQ07_SC01_DisableMarker.Disable()
_00E_FS_NQ07_Aushang1.Disable()
_00E_FS_NQ07_Aushang2.Disable()
wait(1)
_00E_FS_NQ07_MaxusREF.MoveTo(_00E_FS_NQ07_MaxusTavernMarker)
PlayerREF.MoveTo(_00E_FS_NQ07_PlayerTavernMarker)
Levelsystem.FadeToBlackBack()
SetCurrentStageID(30)
EndFunction
Function StartSC01()
_00E_FS_NQ07_MaxusREF.EvaluatePackage()
FS_NQ07_SC01_Tavern.ForceStart()
EndFunction
Function AarosAddSpell()
_00E_FS_NQ07_AarosREF.SetFactionRank(CarryDrinkTrayFaction, 0)
_00E_FS_NQ07_AarosREF.AddSpell(_00E_AbCarryDrinkTray_New)
EndFunction
Function GivePlayerBear()
PlayerREF.AddItem(FoodMead, 1)
EndFunction
Function AarosRemoveSpell()
_00E_FS_NQ07_AarosREF.RemoveFromFaction(CarryDrinkTrayFaction)
_00E_FS_NQ07_AarosREF.RemoveSpell(_00E_AbCarryDrinkTray_New)
EndFunction
Function GivePlayerBorsten()
_00E_FS_NQ07_MaxusREF.RemoveItem(_00E_FS_NQ07_Borstenbeutel, 1, false, PlayerREF)
AarosRemoveSpell()
EndFunction
Function GivePlayerGold()
PlayerREF.AddItem(Gold001, 100)
EndFunction
Function PrepareAuroraHome()
_00E_FS_NQ07_BoneripperREF.Enable()
_00E_FS_NQ07_AarosREF.EvaluatePackage()
_00E_FS_NQ07_MaxusREF.EvaluatePackage()
EndFunction
Function OpenAuroraHome()
_00E_FS_NQ07_AuroraDoor.Lock(false)
EndFunction
Function GivePlayerRezept()
_00E_FS_NQ07_MaxusREF.RemoveItem(_00E_FS_NQ07_Rezept, 1, false, PlayerREF)
_00E_FS_NQ07_SC01_DisableMarker.Enable()
EndFunction
Function GivePlayerCraftingPlan()
PlayerREF.AddItem(_00E_FS_NQ07_CraftingPlan_Door, 1)
_00E_FS_NQ07_DoorRepairActivatorREF.Enable()
EndFunction
Function CleanAuroraHome()
_00E_FS_NQ07_AuroraHomeDoor.Enable()
_00E_FS_NQ07_Chair.BlockActivation()
_00E_FS_NQ07_BoneripperREF.Disable()
; _00E_FS_NQ07_AuroraREF.MoveTo(_00E_FS_NQ07_AuroraSweepMarker)
_00E_FS_NQ07_MaxusREF.RemoveItem(_00E_FS_NQ07_AuroraTrank, 1, false, PlayerREF)
_00E_FS_NQ07_AuroraREF.EvaluatePackage()
FS_NQ07_SC02_Ritual.ForceStart()
EndFunction
Function ResetAurora()
; gets also called from the _00E_PlayerSetUpScript, hence we only want it to happen on stage 135,
; so we don't mess anything else up accidentally
If GetCurrentStageID() == 135
_00E_FS_NQ07_AuroraREF.Reset(_00E_FS_NQ07_AuroraREF)
EndIf
EndFunction
Function GiveAuroraTrank()
;_00E_FS_NQ07_AuroraREF.AddItem(_00E_FS_NQ07_AuroraTrank, 1)
Levelsystem.FadeToBlack()
PlayerREF.RemoveItem(_00E_FS_NQ07_AuroraTrank, 1, true, _00E_FS_NQ07_AuroraREF)
wait(1)
if _00E_FS_NQ07_AuroraDoorREF.GetOpenState() == 1
_00E_FS_NQ07_AuroraDoorREF.SetOpen(False)
endif
Levelsystem.SkipTimeToHour(22)
SkyrimClear.ForceActive(True)
; break the pipesmoking animation bug by reseting the NPC
_00E_FS_NQ07_AuroraREF.Reset(_00E_FS_NQ07_AuroraREF)
Levelsystem.FadeToBlackBack()
wait(1)
SetCurrentStageID(135)
EndFunction
Function TeleportAuroraUp()
_00E_FS_NQ07_AuroraREF.MoveTo(_00E_FS_NQ07_AuroraTeleportMarkerREF)
EndFunction
Function GiveAuroraTrankNight()
PlayerREF.RemoveItem(_00E_FS_NQ07_AuroraTrank, 1, false, _00E_FS_NQ07_AuroraREF)
;_00E_FS_NQ07_AuroraREF.AddItem(_00E_FS_NQ07_AuroraTrank, 1)
if _00E_FS_NQ07_AuroraDoorREF.GetOpenState() == 1
_00E_FS_NQ07_AuroraDoorREF.SetOpen(False)
endif
wait(0.1)
SkyrimClear.ForceActive(True)
SetCurrentStageID(135)
EndFunction
Function EnableRitual()
_00E_FS_NQ07_Chair.BlockActivation(false)
EndFunction
Function StartRitual()
Game.DisablePlayerControls()
_00E_SilenceLongTransitionHighPriority.Add()
EndFunction
Function RitualLights()
MAGShockExpMassImod.Apply()
_00E_FS_NQ07_AuroraDoorREF.PlaceAtMe(TG08BShockwaveExplosion)
Game.ShakeCamera()
FS_NQ07_SC02_DustREF_01.Activate(FS_NQ07_SC02_DustREF_01)
FS_NQ07_SC02_DustREF_02.Activate(FS_NQ07_SC02_DustREF_02)
FS_NQ07_SC02_DustREF_03.Activate(FS_NQ07_SC02_DustREF_03)
FS_NQ07_SC02_DustREF_04.Activate(FS_NQ07_SC02_DustREF_04)
_00E_FS_NQ07_FireOn1.Enable()
_00E_FS_NQ07_FireOn2.Enable()
_00E_FS_NQ07_FireOn3.Enable()
_00E_FS_NQ07_FireOn4.Enable()
_00E_FS_NQ07_FireLightREF.Enable()
_00E_FS_NQ07_FireOff1.Disable()
_00E_FS_NQ07_FireOff2.Disable()
_00E_FS_NQ07_FireOff3.Disable()
_00E_FS_NQ07_FireOff4.Disable()
EndFunction
Function RitualLightsOff()
Debug.SendAnimationEvent(_00E_FS_NQ07_AuroraREF, "IdleForceDefaultState")
MAGShockExpMassImod.Apply()
StopAuroraRitualFX()
MAGDestructionFireballExplosionM.Play(PlayerREF)
Game.ShakeCamera()
_00E_FS_NQ07_FireOn1.Disable()
_00E_FS_NQ07_FireOn2.Disable()
_00E_FS_NQ07_FireOn3.Disable()
_00E_FS_NQ07_FireOn4.Disable()
_00E_FS_NQ07_FireLightREF.Disable()
_00E_FS_NQ07_FireOff1.Enable()
_00E_FS_NQ07_FireOff2.Enable()
_00E_FS_NQ07_FireOff3.Enable()
_00E_FS_NQ07_FireOff4.Enable()
_00E_FS_NQ07_Ritual_MusicType.Remove()
EndFunction
Function GiveAuroraBorsten()
PlayerREF.RemoveItem(_00E_FS_NQ07_Borstenbeutel, 1)
_00E_FS_NQ07_AuroraREF.AddItem(_00E_FS_NQ07_Borstenbeutel, 1)
EndFunction
Function StartSC03()
FS_NQ07_SC03_ManfredSummon.ForceStart()
EndFunction
Function SummonManfred()
_00E_FS_NQ07_ManfredREF.Enable()
_00E_FS_NQ07_ManfredREF.PlaceAtMe(ExplosionIllusionDark01)
Game.EnablePlayerControls()
_00E_FS_NQ07_FoodCollision001.Disable()
_00E_FS_NQ07_FoodCollision002.Disable()
_00E_FS_NQ07_FoodCollision003.Disable()
_00E_FS_NQ07_FoodCollision004.Disable()
If _00E_AchievementsEnabled.GetValueInt() == 1
Game.UnlockAchievement("END_MANFRED_01")
EndIf
EndFunction
Function StartSC04()
FS_NQ07_SC04_ManfredTravel.ForceStart()
PlayerREF.RemoveItem(FoodSweetroll, 1)
EndFunction
Function GivePlayerLightSpell()
PlayerREF.AddSpell(_00E_FS_NQ07_LightSpell)
wait(2)
_00E_FS_NQ07_ManfredREF.Disable()
_00E_FS_NQ07_ManfredREF.PlaceAtMe(ExplosionIllusionDark01)
_00E_SilenceLongTransitionHighPriority.Remove()
Weather.ReleaseOverride()
EndFunction
Function StartSC05()
int iIndex = _00E_FS_NQ07_LightList.GetSize()
while iIndex > 0
iIndex -= 1
ObjectReference ref = _00E_FS_NQ07_LightList.GetAt(iIndex) as ObjectReference
ref.DisableNoWait()
ref.GetLinkedRef().DisableNoWait()
endwhile
_00E_TeleportGlobal.SetValue(1)
_00E_FS_NQ07_SC05_Collision001.Enable()
_00E_FS_NQ07_Pressureplate1.Enable()
PlayerREF.RemoveSpell(_00E_FS_NQ07_LightSpell)
_00E_FS_NQ07_ManfredREF.MoveTo(_00E_FS_NQ07_SC05_Marker001)
_00E_FS_NQ07_ManfredREF.Enable()
; _00E_FS_NQ07_Draugr001.Enable()
_00E_FS_NQ07_Draugr002.Enable()
_00E_FS_NQ07_ManfredREF.PlaceAtMe(ExplosionIllusionDark01)
FS_NQ07_SC05_ManfredSeelengrund.ForceStart()
EndFunction
Function ManfredFailsave()
; _00E_FS_NQ07_ManfredREF.MoveTo(_00E_FS_NQ07_SC05_Marker001)
; _00E_FS_NQ07_ManfredREF.EvaluatePackage()
_00E_FS_NQ07_ManfredREF.Disable()
_00E_FS_NQ07_ManfredREF.Enable()
EndFunction
Function KillFailsave1()
_00E_FS_NQ07_Draugr001.Kill()
EndFunction
Function KillFailsave2()
_00E_FS_NQ07_Draugr002.Kill()
EndFunction
Function KillFailsave3()
_00E_FS_NQ07_Draugr003.Kill()
EndFunction
Function SkeletonSound()
NPCSkeletonCombatIdle1HMTauntAM.Play(_00E_FS_NQ07_ManfredREF)
EndFunction
Function DraugrSound()
NPCDraugrAware.Play(_00E_FS_NQ07_ManfredREF)
EndFunction
Function EnablePlayerControls1()
Game.EnablePlayerControls()
_00E_FS_NQ07_Pressureplate1.Disable()
_00E_FS_NQ07_Draugr003.Enable()
EndFunction
Function StartBossfight()
Game.DisablePlayerControls()
_00E_FS_NQ07_Draugr003.setAv("Aggression", 2)
_00E_NPCOorbaya_RoarM.Play(_00E_FS_NQ07_Draugr003)
_00E_FS_NQ07_Draugr003.StartCombat(_00E_FS_NQ07_ManfredREF)
_00E_FS_NQ07_ManfredREF.SetAV("speedMult", 150.0)
wait(1)
if _00E_FS_NQ07_ManfredREF.GetPositionY()<6470
CuthbertSqueak()
_00E_FS_NQ07_ManfredREF.MoveTo(_00E_FS_NQ07_SC05_EndbossMarker)
_00E_FS_NQ07_ManfredREF.PlaceAtMe(ExplosionIllusionDark01)
endif
_00E_FS_NQ07_Draugr003.StartCombat(_00E_FS_NQ07_ManfredREF)
EndFunction
Function CuthbertSqueak()
_00E_FS_NQ07_ManfredGruntM.Play(_00E_FS_NQ07_ManfredREF)
EndFunction
Function EndBossfight()
_00E_FS_NQ07_Draugr003.StopCombat()
_00E_NPCOorbaya_RoarM.Play(_00E_FS_NQ07_Draugr003)
_00E_FS_NQ07_ManfredREF.StopCombat()
QSTGreybeardRumble.Play(PlayerREF)
FS_NQ07_SC05_DustREF.Activate(FS_NQ07_SC05_DustREF)
Game.ShakeCamera(afstrength = 0.2)
_00E_NPCOorbaya_RoarM.Play(PlayerREF)
_00E_FS_NQ07_ManfredREF.SetAV("speedMult", 100.0)
Wait(2)
QSTGreybeardRumble.Play(PlayerREF)
Game.ShakeCamera(afstrength = 0.5)
_00E_FS_NQ07_Draugr003.SetGhost(false)
Wait(2.3)
QSTTG09NocturnalFloorRumble.Play(PlayerREF)
Game.ShakeCamera(afstrength = 0.5)
_00E_FS_NQ07_RockStartMarker.Activate(_00E_FS_NQ07_RockStartMarker)
Wait(4)
if !_00E_FS_NQ07_Draugr003.IsDead()
_00E_FS_NQ07_Draugr003.kill()
endif
SetStage(300)
EndFunction
Function EnablePlayerControls2()
Game.EnablePlayerControls()
_00E_FS_NQ07_Erdhaufen.Enable()
_00E_FS_NQ07_Schaufel.Enable()
EndFunction
Function DisableManfred()
_00E_FS_NQ07_ManfredREF.Disable()
_00E_FS_NQ07_ManfredREF.PlaceAtMe(ExplosionIllusionDark01)
_00E_FS_NQ07_MaxusREF.RemoveItem(_00E_FS_NQ07_Diplom, 1, false, _00E_FS_NQ07_Draugr003)
EndFunction
Function PrepareMaxus()
_00E_FS_NQ07_SC05_Collision001.Disable()
_00E_TeleportGlobal.SetValue(0)
_00E_FS_NQ07_MaxusREF.MoveTo(_00E_FS_NQ07_MaxusTableMarker)
_00E_FS_NQ07_MaxusREF.EvaluatePackage()
EndFunction
Function GiveMaxusDiplom()
_00E_FS_NQ07_MaxusREF.AddItem(_00E_FS_NQ07_Diplom, 1)
PlayerREF.RemoveItem(_00E_FS_NQ07_Diplom, 1)
EndFunction
Function FadeAndForcegreet()
Levelsystem.FadeToBlack()
Levelsystem.FadeToBlackBack()
;FS_NQ07_SC06_MaxusForcegreet.ForceStart()
EndFunction
Function GivePlayerBelohnung()
PlayerREF.AddItem(Gold001, 450)
Levelsystem.GiveEP(1800)
EndFunction
Function EnableActivatorForDinner()
_00E_FS_NQ07_TableActivatorREF.Enable()
EndFunction
Function StartDinnerScene()
_00E_SilenceTransitionLowPriority.Add()
Levelsystem.FadeToBlack()
wait(1)
_00E_FS_NQ07_DinnerEnableMarker.Enable()
Game.DisablePlayerControls()
PlayerREF.MoveTo(_00E_FS_NQ07_PlayerDinnerMarker)
PlayerREF.StartSneaking()
;_00E_FS_NQ07_AuroraREF.Reset()
_00E_FS_NQ07_AuroraREF.MoveTo(_00E_FS_NQ07_AuroraDinnerMarker)
_00E_FS_NQ07_AuroraREF.EvaluatePackage()
Debug.SendAnimationEvent(_00E_FS_NQ07_AuroraREF, "IdleForceDefaultState")
Levelsystem.SkipTimeToHour(18.5)
SkyrimClear.ForceActive(True)
FS_NQ07_SC07_DinnerScene.ForceStart()
wait(1)
Levelsystem.FadeToBlackBack()
EndFunction
Function BringMaxusToDinner()
_00E_FS_NQ07_MaxusREF.MoveTo(_00E_FS_NQ07_MaxusDinnerMarker)
_00E_FS_NQ07_MaxusREF.EvaluatePackage()
EndFunction
Function EndDinnerScene()
Levelsystem.FadeToBlack()
wait(1)
Levelsystem.SkipTimeToHour(8)
SetObjectiveCompleted(95)
_00E_FS_NQ07_DinnerEnableMarker.Disable()
Game.EnablePlayerControls()
PlayerREF.MoveTo(_00E_FS_NQ07_PlayerTavernMarker)
_00E_FS_NQ07_AuroraREF.MoveTo(_00E_FS_NQ07_AuroraRitualMarker)
_00E_FS_NQ07_AuroraREF.EvaluatePackage()
_00E_FS_NQ07_MaxusREF.MoveTo(_00E_FS_NQ07_AuroraSweepMarker)
_00E_FS_NQ07_MaxusREF.EvaluatePackage()
_00E_FS_NQ07_AlfonsREF.Enable()
_00E_FS_NQ07_EgbertaREF.Enable()
_00E_SilenceTransitionLowPriority.Remove()
Weather.ReleaseOverride()
wait(1)
Levelsystem.FadeToBlackBack()
Levelsystem.GiveEP(2000)
EndFunction
Function GivePlayerManfredSpell()
PlayerREF.Additem(_25E_SpellGeisterferkelRufen, 1)
EndFunction
Function StartAuroraRitualFX()
_00E_FireBlueFXS.Play(_00E_FS_NQ07_AuroraREF)
MAGPowerRacialDarkElfAncestorsWrathFire2DM.Play(_00E_FS_NQ07_AuroraREF)
EndFunction
Function StopAuroraRitualFX()
_00E_FireBlueFXS.Stop(_00E_FS_NQ07_AuroraREF)
FXFireOut.Play(_00E_FS_NQ07_AuroraREF)
EndFunction
Function ShowThoughts()
; Message.ResetHelpMessage("Empty")
; _00E_FS_NQ07_Thoughts.ShowAsHelpMessage("Empty", 5, 1, 1)
EndFunction
Function UpdateGlobals()
FS_NQ07_HoneyWineBought.SetValue(PlayerREF.GetItemCount(_00E_DalSarkerHoneywine))
FS_NQ07_ChickenCooked.SetValue(PlayerREF.GetItemCount(FoodChickenCooked))
FS_NQ07_SoupBrewed.SetValue(PlayerREF.GetItemCount(FoodCabbagePotatoSoup))
wait(0.1)
UpdateCurrentInstanceGlobal(FS_NQ07_HoneyWineBought)
UpdateCurrentInstanceGlobal(FS_NQ07_ChickenCooked)
UpdateCurrentInstanceGlobal(FS_NQ07_SoupBrewed)
wait(0.5)
SetObjectiveDisplayed(110)
SetObjectiveDisplayed(120)
SetObjectiveDisplayed(130)
wait(1.5)
ModObjectiveGlobal(0, FS_NQ07_HoneyWineBought, 110, 2, true, true, false)
ModObjectiveGlobal(0, FS_NQ07_ChickenCooked, 120, 2, true, true, false)
ModObjectiveGlobal(0, FS_NQ07_SoupBrewed, 130, 2, true, true, false)
ReferenceAlias PlayerAlias = GetAlias(14) as ReferenceAlias
PlayerAlias.ForceRefTo(PlayerREF)
PlayerAlias.AddInventoryEventFilter(_00E_DalSarkerHoneywine)
PlayerAlias.AddInventoryEventFilter(FoodChickenCooked)
PlayerAlias.AddInventoryEventFilter(FoodCabbagePotatoSoup)
EndFunction
Function ClearPlayerAlias()
Player.Clear()
EndFunction
Function UpdateAarosCarryTraySpell() ; Version 2.0.8 Update
If _00E_FS_NQ07_AarosREF.HasSpell(_00E_AbCarryDrinkTray_Old)
_00E_FS_NQ07_AarosREF.RemoveSpell(_00E_AbCarryDrinkTray_Old)
Wait(1.0)
Int iCurStage = GetCurrentStageID()
If iCurStage >= 35 && iCurStage < 50
AarosAddSpell()
EndIf
EndIf
EndFunction
Function AskCreatePotion()
If GetCurrentStageID() == 115
If _00E_FS_NQ07_AlchemyMessagebox.Show() == 0
SetCurrentStageID(120)
PlayerREF.RemoveItem(FoodMead, 1)
PlayerREF.RemoveItem(FrostMirriam, 2)
PlayerREF.RemoveItem(FoodBananenschnaps, 1)
PlayerREF.RemoveItem(_00E_FS_NQ07_Rezept, 1)
EndIf
EndIf
EndFunction
;=====================================================================================
; PROPERTIES
;=====================================================================================
_00E_QuestFunctions Property Levelsystem Auto
ReferenceAlias Property Player Auto
Actor Property PlayerREF Auto
Actor Property _00E_FS_NQ07_MaxusREF Auto
Actor Property _00E_FS_NQ07_AarosREF Auto
Actor Property _00E_FS_NQ07_AuroraREF Auto
Actor Property _00E_FS_NQ07_BoneripperREF Auto
Actor Property _00E_FS_NQ07_ManfredREF Auto
Actor Property _00E_FS_NQ07_Draugr001 Auto
Actor Property _00E_FS_NQ07_Draugr002 Auto
Actor Property _00E_FS_NQ07_Draugr003 Auto
Actor Property _00E_FS_NQ07_AlfonsREF Auto
Actor Property _00E_FS_NQ07_EgbertaREF Auto
Book Property _00E_FS_NQ07_Rezept Auto
Book Property _00E_FS_NQ07_Diplom Auto
Book Property _25E_SpellGeisterferkelRufen Auto
FormList Property _00E_FS_NQ07_LightList Auto
Explosion Property ExplosionIllusionDark01 Auto
Explosion Property TG08BShockwaveExplosion Auto
Potion Property FoodSweetroll Auto
GlobalVariable Property FS_NQ07_HoneyWineBought Auto
GlobalVariable Property FS_NQ07_ChickenCooked Auto
GlobalVariable Property FS_NQ07_SoupBrewed Auto
GlobalVariable Property _00E_AchievementsEnabled Auto
GlobalVariable Property _00E_TeleportGlobal Auto
Message Property _00E_FS_NQ07_Thoughts Auto
Message Property _00E_FS_NQ07_AlchemyMessagebox Auto
MiscObject Property Gold001 Auto
MiscObject Property _00E_FS_NQ07_Borstenbeutel Auto
MiscObject Property _00E_FS_NQ07_AuroraTrank Auto
MiscObject Property _00E_FS_NQ07_CraftingPlan_Door Auto
Musictype Property _00E_SilenceLongTransitionHighPriority Auto
Musictype Property _00E_SilenceTransitionLowPriority Auto
Musictype Property _00E_FS_NQ07_Ritual_MusicType Auto
ObjectReference Property _00E_FS_NQ07_SC01_DisableMarker Auto
ObjectReference Property _00E_FS_NQ07_MaxusTavernMarker Auto
ObjectReference Property _00E_FS_NQ07_PlayerTavernMarker Auto
ObjectReference Property _00E_FS_NQ07_AuroraDoor Auto
ObjectReference Property _00E_FS_NQ07_AuroraHomeDoor Auto
ObjectReference Property _00E_FS_NQ07_AuroraSweepMarker Auto
ObjectReference Property _00E_FS_NQ07_FireOn1 Auto
ObjectReference Property _00E_FS_NQ07_FireOn2 Auto
ObjectReference Property _00E_FS_NQ07_FireOn3 Auto
ObjectReference Property _00E_FS_NQ07_FireOn4 Auto
ObjectReference Property _00E_FS_NQ07_FireLightREF Auto
ObjectReference Property _00E_FS_NQ07_FireOff1 Auto
ObjectReference Property _00E_FS_NQ07_FireOff2 Auto
ObjectReference Property _00E_FS_NQ07_FireOff3 Auto
ObjectReference Property _00E_FS_NQ07_FireOff4 Auto
ObjectReference Property _00E_FS_NQ07_FoodCollision001 Auto
ObjectReference Property _00E_FS_NQ07_FoodCollision002 Auto
ObjectReference Property _00E_FS_NQ07_FoodCollision003 Auto
ObjectReference Property _00E_FS_NQ07_FoodCollision004 Auto
ObjectReference Property _00E_FS_NQ07_DoorRepairActivatorREF Auto
ObjectReference Property _00E_FS_NQ07_SC05_Marker001 Auto
ObjectReference Property _00E_FS_NQ07_SC05_Collision001 Auto
ObjectReference Property _00E_FS_NQ07_Pressureplate1 Auto
ObjectReference Property _00E_FS_NQ07_RockStartMarker Auto
ObjectReference Property _00E_FS_NQ07_SC05_EndbossMarker Auto
ObjectReference Property _00E_FS_NQ07_Erdhaufen Auto
ObjectReference Property _00E_FS_NQ07_Schaufel Auto
ObjectReference Property _00E_FS_NQ07_MaxusTableMarker Auto
ObjectReference Property _00E_FS_NQ07_TableActivatorREF Auto
ObjectReference Property _00E_FS_NQ07_DinnerEnableMarker Auto
ObjectReference Property _00E_FS_NQ07_MaxusDinnerMarker Auto
ObjectReference Property _00E_FS_NQ07_AuroraDinnerMarker Auto
ObjectReference Property _00E_FS_NQ07_PlayerDinnerMarker Auto
ObjectReference Property _00E_FS_NQ07_AuroraRitualMarker Auto
ObjectReference Property _00E_FS_NQ07_AuroraDoorREF Auto
ObjectReference Property FS_NQ07_SC02_DustREF_01 Auto
ObjectReference Property FS_NQ07_SC02_DustREF_02 Auto
ObjectReference Property FS_NQ07_SC02_DustREF_03 Auto
ObjectReference Property FS_NQ07_SC02_DustREF_04 Auto
ObjectReference Property FS_NQ07_SC05_DustREF Auto
ObjectReference Property _00E_FS_NQ07_Aushang1 Auto
ObjectReference Property _00E_FS_NQ07_Aushang2 Auto
ObjectReference Property _00E_FS_NQ07_Chair Auto
ObjectReference Property _00E_FS_NQ07_AuroraTeleportMarkerREF Auto
ImageSpaceModifier Property MAGShockExpMassImod Auto
Potion Property FoodMead Auto
Potion Property FoodBananenschnaps Auto
Potion Property _00E_DalSarkerHoneywine Auto
Potion Property FoodChickenCooked Auto
Potion Property FoodCabbagePotatoSoup Auto
Ingredient Property FrostMirriam Auto
Spell Property _00E_AbCarryDrinkTray_Old Auto
Spell Property _00E_AbCarryDrinkTray_New Auto
Spell Property _00E_FS_NQ07_LightSpell Auto
EffectShader Property _00E_FireBlueFXS Auto
Sound Property MAGDestructionFireballExplosionM Auto
Sound Property QSTGreybeardRumble Auto
Sound Property QSTTG09NocturnalFloorRumble Auto
Sound Property NPCDraugrAware Auto
Sound Property _00E_NPCOorbaya_RoarM Auto
Sound Property MAGPowerRacialDarkElfAncestorsWrathFire2DM Auto
Sound Property FXFireOut Auto
Sound Property NPCSkeletonCombatIdle1HMTauntAM Auto
Sound Property _00E_FS_NQ07_ManfredGruntM Auto
Scene Property FS_NQ07_SC01_Tavern Auto
Scene Property FS_NQ07_SC02_Ritual Auto
Scene Property FS_NQ07_SC03_ManfredSummon Auto
Scene Property FS_NQ07_SC04_ManfredTravel Auto
Scene Property FS_NQ07_SC05_ManfredSeelengrund Auto
Scene Property FS_NQ07_SC06_MaxusForcegreet Auto
Scene Property FS_NQ07_SC07_DinnerScene Auto
Weather Property SkyrimClear Auto
Faction Property CarryDrinkTrayFaction Auto