Eddoursul
6f96053d76
- Controlled actor no longer remains hostile to player. - Fixed floating in the air after save reload or player's death, occurred during victim selection or ghostwalking. - Unmarking attacking actor unmarks its target as well.
248 lines
7.4 KiB
Plaintext
248 lines
7.4 KiB
Plaintext
Scriptname _00E_A2_EldritchBloodSC extends activemagiceffect
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Import _00E_TalentLibrary
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Import Utility
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
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if akSource == _00E_A2_SkyfallBoltSP
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if (Victim.GetActorValue("Health") - _00E_A2_SkyfallBoltSP.GetNthEffectMagnitude(0)) <= - 10
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bSynergySkyfallExplosion = True
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EndIf
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EndIf
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EndEvent
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Event OnEffectStart(Actor akTarget, Actor akCaster)
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Actor PlayerRef = Game.GetForm(0x14) as Actor
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TalentLevel = GetPlayerTalentLevel(_00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood, _00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood2, _00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood3)
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Game.ShowFirstPersonGeometry()
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Victim = akTarget
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A2_EldritchBlood_Victim.ForceRefTo(Victim)
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_00E_A2_EldritchBloodParticelAttachVFX.Play(Victim)
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; Strip Victim off all its factions
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VictimFactions = Victim.GetFactions(-128, 127)
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VictimFactionRanks = CreateIntArray(VictimFactions.Length)
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Int i = 0
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While i < VictimFactions.Length
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If VoiceFactions.HasForm(VictimFactions[i]) ; Skip voice factions
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VictimFactions[i] = None
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Else
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VictimFactionRanks[i] = Victim.GetFactionRank(VictimFactions[i])
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Victim.RemoveFromFaction(VictimFactions[i])
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EndIf
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i += 1
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EndWhile
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Victim.AddToFaction(PlayerAlliesFaction)
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Victim.AddToFaction(EPFaction)
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Victim.SetRelationshipRank(PlayerRef, 3)
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Victim.SetActorValue("Confidence", 4)
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Victim.SetActorValue("Aggression", 2)
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AdjustAndAddFrenzyPerk(Victim)
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Victim.StopCombat()
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If A2_EldritchBlood_VictimTarget.GetActorReference()
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A2_EldritchBlood_Victim.GetActorReference().StartCombat(A2_EldritchBlood_VictimTarget.GetActorReference())
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ElseIf PlayerREF.GetCombatTarget()
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A2_EldritchBlood_Victim.GetActorReference().StartCombat(PlayerREF.GetCombatTarget())
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EndIf
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EndEvent
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Event OnEffectFinish(Actor akTarget, Actor akCaster)
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_00E_A2_EldritchBloodMarkedFXS.Stop(Victim)
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Victim.RemovePerk(iPerk)
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A2_EldritchBlood_Victim.Clear()
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A2_EldritchBlood_VictimTarget.Clear()
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_00E_A2_EldritchBloodParticelAttachVFX.Stop(Victim)
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; Restore old factions of Victim
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Victim.RemoveFromFaction(PlayerAlliesFaction)
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Victim.RemoveFromFaction(EPFaction)
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Int i = 0
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While i < VictimFactions.Length
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If VictimFactions[i]
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Victim.AddToFaction(VictimFactions[i])
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If VictimFactionRanks[i] != 0
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Victim.SetFactionRank(VictimFactions[i], VictimFactionRanks[i])
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EndIf
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EndIf
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i += 1
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EndWhile
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Victim.EvaluatePackage()
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EndEvent
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Event OnDying(Actor akKiller)
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Explode()
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Self.Dispel()
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function AdjustAndAddFrenzyPerk(Actor Victim)
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float iDamageMultiplicator = _00E_A2_EldritchBloodSP.GetNthEffectMagnitude(TalentLevel + 2)
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If TalentLevel == 1
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iPerk = _00E_A2_EldritchBloodPerk01
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Elseif TalentLevel == 2
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iPerk = _00E_A2_EldritchBloodPerk02
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Elseif TalentLevel == 3
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iPerk == _00E_A2_EldritchBloodPerk03
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EndIf
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iPerk.SetNthEntryValue(1, 1, iDamageMultiplicator)
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iPerk.SetNthEntryValue(2, 1, iDamageMultiplicator)
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Victim.AddPerk(iPerk)
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EndFunction
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Function Explode()
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If TalentLevel == 1
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iPerk = _00E_A2_EldritchBloodPerk01
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Elseif TalentLevel == 2
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iPerk = _00E_A2_EldritchBloodPerk02
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Elseif TalentLevel == 3
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iPerk == _00E_A2_EldritchBloodPerk03
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EndIf
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Victim.SetCriticalStage(Victim.CritStage_DisintegrateStart)
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If bSynergySkyfallExplosion
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AtronachUnsummonDeathFXS.Play(Victim)
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Else
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_00E_A1_DevourSoul_DisintegrateFXS.Play(Victim)
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EndIf
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Wait(1.5)
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Game.ShakeCamera(afStrength = 1.0)
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ObjectReference EXPMarker = Victim.PlaceAtMe(XMarker, 1)
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EXPMarker.MoveTo(Victim, 0.0, 0.0, 50.0)
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If bSynergySkyfallExplosion
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bSynergySkyfallExplosion = False
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If TalentLevel == 1
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EXPMarker.PlaceAtMe(_00E_MAGEldritchShockExplosion, 1)
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Elseif TalentLevel == 2
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EXPMarker.PlaceAtMe(_00E_MAGEldritchShockExplosion02, 1)
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Elseif TalentLevel == 3
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EXPMarker.PlaceAtMe(_00E_MAGEldritchShockExplosion03, 1)
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EndIf
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_00E_A2_SynergyEldritchBloodSkyfallDMGEnch.SetNthEffectMagnitude(0, (_00E_A2_EldritchBloodEnchantment.GetNthEffectMagnitude(0)*1.5))
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_00E_MQ16_EchoScreamsM.Play(Victim)
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EXPMarker.PlaceAtMe(_00E_A2_SynergyEldritchBloodSkyfallExp, 1)
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Victim.AttachAshPile(_00E_NPCOorbayaAshPile)
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Victim.KnockAreaEffect(0.5, 256)
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If _00E_Synergy_EldritchBloodSkyfall.GetValueInt() == 0
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_00E_Synergy_EldritchBloodSkyfall.SetValueInt(1)
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_00E_PlayerFunctions.GetSkillControl().ShowSynergyMessage()
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EndIf
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Else
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If TalentLevel == 1
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EXPMarker.PlaceAtMe(_00E_MAGEldritchShockExplosion, 1)
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Elseif TalentLevel == 2
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EXPMarker.PlaceAtMe(_00E_MAGEldritchShockExplosion02, 1)
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Elseif TalentLevel == 3
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EXPMarker.PlaceAtMe(_00E_MAGEldritchShockExplosion03, 1)
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EndIf
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EXPMarker.PlaceAtMe(_00E_FS_MAGGoreExplosion, 1)
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_00E_A2_ShatterSoulExpIMOD.Apply()
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Victim.AttachAshPile(_00E_EldritchPile)
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EndIf
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ObjectReference VictimREF = Victim as ObjectReference
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(VictimREF as _00E_EPOnDeath).HasBlameSpell = true
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Victim.SetAlpha(0.0, true)
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Victim.RemovePerk(iPerk)
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Victim.Kill(Victim)
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Victim.SetCriticalStage(Victim.CritStage_DisintegrateEnd)
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EXPMarker.Delete()
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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Faction[] VictimFactions
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Int[] VictimFactionRanks
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FormList Property VoiceFactions Auto
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Faction Property PlayerAlliesFaction Auto
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Faction Property EPFaction Auto
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int TalentLevel
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bool bSynergySkyfallExplosion
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Actor Victim
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Perk iPerk
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Perk Property _00E_A2_EldritchBloodPerk01 Auto
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Perk Property _00E_A2_EldritchBloodPerk02 Auto
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Perk Property _00E_A2_EldritchBloodPerk03 Auto
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Sound Property _00E_MQ16_EchoScreamsM Auto
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Enchantment Property _00E_A2_EldritchBloodEnchantment Auto
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Enchantment Property _00E_A2_SynergyEldritchBloodSkyfallDMGEnch Auto
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Perk Property _00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood Auto
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Perk Property _00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood2 Auto
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Perk Property _00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood3 Auto
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Static Property XMarker Auto
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Activator Property _00E_EldritchPile Auto
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Activator Property _00E_NPCOorbayaAshPile Auto
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VisualEffect Property _00E_A2_EldritchBloodParticelAttachVFX Auto
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Spell Property _00E_A2_EldritchBloodSP Auto
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Spell Property _00E_A2_SkyfallBoltSP Auto
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GlobalVariable Property _00E_Synergy_EldritchBloodSkyfall Auto
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EffectShader Property _00E_A1_DevourSoul_DisintegrateFXS Auto
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EffectShader Property _00E_A2_EldritchBloodMarkedFXS Auto
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EffectShader Property AtronachUnsummonDeathFXS Auto
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ImageSpaceModifier Property _00E_A2_ShatterSoulExpIMOD Auto
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ReferenceAlias Property A2_EldritchBlood_Victim Auto
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ReferenceAlias Property A2_EldritchBlood_VictimTarget Auto
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Explosion Property _00E_MAGEldritchShockExplosion Auto
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Explosion Property _00E_MAGEldritchShockExplosion02 Auto
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Explosion Property _00E_MAGEldritchShockExplosion03 Auto
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Explosion Property _00E_A2_SynergyEldritchBloodSkyfallExp Auto
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Explosion Property _00E_FS_MAGGoreExplosion Auto |