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Scriptname _00E_Phasmalist_Workbench extends ObjectReference
; script that is attached to all phasmalist workbenches and manages their gui and functions
Message Property illegalTrinket Auto
{Message objects whose title is the message that is displayed when the player tries to summon an apparition but wears no phasmalist trinket object}
Message Property reallyDespectralize Auto
_FS_Phasmalist_ControlQuest Property phasmalistControlQuest Auto
ObjectReference Property spectralizerContainer Auto
{the container items that should be spectralized are put in; should be the same for all workbenches}
ObjectReference Property _00E_Phasmalist_DespectralizingContainerReference Auto
Keyword Property _00E_Phasmalist_CraftingWorkbench_NPCMarker Auto
Actor Property PlayerREF Auto
Message Property _00E_Theriantrophist_CantCraftMSG Auto
Race Property _00E_Theriantrophist_PlayerWerewolfRace Auto
GlobalVariable Property _00E_Phasmalist_TankMode Auto
Static Property _00E_NPCMarkerBlue Auto
Bool bApparitionPrepared = False
bool bApparitionSummoned = False
String Property CRAFTING_MENU = "Crafting Menu" AutoReadOnly
String Property CONTAINER_MENU = "ContainerMenu" AutoReadOnly
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnInit()
BlockActivation()
EndEvent
Event OnLoad()
; Failsafes
GoToState("")
bApparitionPrepared = False
bApparitionSummoned = False
UnregisterForAllMenus()
EndEvent
Event OnActivate(ObjectReference akActionRef)
If akActionRef == PlayerREF
GoToState("Waiting")
If _00E_PlayerhousingMaster.ReferenceCanBeActivated(Self)
If PlayerREF.GetRace() == _00E_Theriantrophist_PlayerWerewolfRace
_00E_Theriantrophist_CantCraftMSG.Show()
Else
ShowMainMenu()
Return
EndIf
EndIf
GoToState("")
Else
Activate(akActionRef, true)
EndIf
EndEvent
State Waiting
Event OnActivate(ObjectReference akActionRef)
; Do nothing
EndEvent
EndState
;=====================================================================================
; PHASMALISM MENU
;=====================================================================================
; Summons the apparition and places it in the tank
Function PrepareApparition()
If bApparitionPrepared == False
ObjectReference tankMarkerRef = GetTankMarker()
If bApparitionPrepared == False
bApparitionPrepared = True
_00E_Phasmalist_TankMode.SetValue(1)
bApparitionSummoned = (phasmalistControlQuest.IsApparitionSpawned() == False)
If tankMarkerRef
phasmalistControlQuest.SummonApparition(tankMarkerRef, True)
Utility.Wait(0.1)
ElseIf bApparitionSummoned ; Summon apparition to the player?
phasmalistControlQuest.SummonApparition(PlayerREF, False)
Else
Actor akApparition = phasmalistControlQuest.GetApparitionRef()
If akApparition.GetDistance(PlayerREF) > 512.0
phasmalistControlQuest.TeleportApparitionToPlayer(False, True)
EndIf
EndIf
EndIf
EndIf
EndFunction
Function ResetApparitionOnInventoryChange()
If bApparitionPrepared
ObjectReference tankMarkerRef = GetTankMarker()
Actor akApparition = phasmalistControlQuest.GetApparitionRef()
If akApparition
akApparition.Disable()
Utility.Wait(0.05)
akApparition.Enable()
If tankMarkerRef
akApparition.MoveTo(tankMarkerRef)
EndIf
Utility.Wait(0.1)
EndIf
EndIf
EndFunction
; Releases the apparition from the tank
Function ReleaseApparition()
If bApparitionPrepared
bApparitionPrepared = False
_00E_Phasmalist_TankMode.SetValue(0)
phasmalistControlQuest.UnsummonApparition()
If bApparitionSummoned == False
phasmalistControlQuest.SummonApparition(PlayerREF, False, True)
EndIf
EndIf
EndFunction
Function ShowMainMenu()
If phasmalistControlQuest == None
phasmalistControlQuest = _FS_Phasmalist_ControlQuest.getControlQuest()
EndIf
While _ShowMainMenu() == True
; Repeat while _ShowMainMenu returns True
EndWhile
EndFunction
Bool Function _ShowMainMenu()
UIExtensions.initMenu("UIWheelMenu")
UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 0, true)
UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 4, true)
UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 5, true)
UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 1, true)
UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 6, true)
UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 2, true)
UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 0, "$Create_Talisman")
UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 0, "$Create_Talisman")
UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 4, "$Equip")
UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 4, "$Equip")
UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 5, "$Adapt_Combat_Style")
UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 5, "$Adapt_Combat_Style")
UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 1, "$View_Attributes")
UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 1, "$View_Attributes")
UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 6, "$Currently_Equipped")
UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 6, "$Currently_Equipped")
UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 2, "$Quit")
UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 2, "$Quit")
Int iChoice = UIExtensions.OpenMenu("UIWheelMenu")
If iChoice == 0
RegisterForMenu(CRAFTING_MENU)
phasmalistControlQuest.AddEnchantmentItem()
ReleaseApparition()
if ! self.IsFurnitureInUse()
self.SendModEvent("Enderal_StartCreateTalisman")
endif
self.activate(PlayerREF, true)
GoToState("")
ElseIf iChoice == 1
If ValidateEquippedTrinket()
PrepareApparition()
phasmalistControlQuest.ShowApparitionStats()
Utility.Wait(0.1)
EndIf
Return True
ElseIf iChoice == 4
If ValidateEquippedTrinket()
PrepareApparition()
Return ShowEquipApparitionMenu()
Else
Return True
EndIf
ElseIf iChoice == 5
If ValidateEquippedTrinket()
PrepareApparition()
phasmalistControlQuest.GetEquippedTrinket().ChooseApparitionCombatStyle()
ResetApparitionOnInventoryChange()
EndIf
Return True
ElseIf iChoice == 6
If ValidateEquippedTrinket()
PrepareApparition()
phasmalistControlQuest.ShowApparitionEquipment()
Utility.Wait(0.1)
EndIf
Return True
Else ; Quit
ReleaseApparition()
self.SendModEvent("Enderal_FinishSpectralizing")
GoToState("")
EndIf
Return False
Endfunction
Bool Function ValidateEquippedTrinket()
If phasmalistControlQuest.IsTrinketEquipped() == False
illegalTrinket.Show()
Return False
EndIf
Return True
EndFunction
Event OnMenuClose(String MenuName)
If MenuName == CRAFTING_MENU
UnregisterForAllMenus()
phasmalistControlQuest.RemoveEnchantmentItem()
EndIf
EndEvent
Bool Function ShowEquipApparitionMenu()
UIExtensions.initMenu("UIWheelMenu")
UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 0, true)
UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 1, true)
UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 4, true)
UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 0, "$Spectralize")
UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 0, "$Spectralize")
UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 1, "$Despectralize")
UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 1, "$Despectralize")
UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 4, "$Quit")
UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 4, "$Quit")
Int iChoice = UIExtensions.OpenMenu("UIWheelMenu")
If iChoice == 0
self.SendModEvent("Enderal_StartSpectralizing")
GoToState("Spectralize")
Return False
ElseIf iChoice == 1
GoToState("Despectralize")
Return False
Else
Return True
EndIf
EndFunction
State Spectralize
Event OnBeginState()
Actor akApparition = phasmalistControlQuest.GetApparitionRef()
If akApparition
String sApparitionName = akApparition.GetDisplayName()
phasmalistControlQuest.spectralizeContainer.ForceRefTo(spectralizerContainer)
spectralizerContainer.SetDisplayName(sApparitionName)
spectralizerContainer.Activate(PlayerREF)
RegisterForMenu(CONTAINER_MENU)
; rest is done in OnMenuClosed
Else
GoToState("Waiting")
ShowMainMenu()
EndIf
EndEvent
Event OnMenuClose(String MenuName)
UnregisterForAllMenus()
Actor akApparition = phasmalistControlQuest.GetApparitionRef()
If akApparition && phasmalistControlQuest.spectralizeContainer.evaluateAndClose(akApparition)
ResetApparitionOnInventoryChange()
phasmalistControlQuest.OnPlayerItemSpectralized()
EndIf
phasmalistControlQuest.spectralizeContainer.clear()
self.SendModEvent("Enderal_FinishSpectralizing")
GoToState("Waiting")
ShowMainMenu()
EndEvent
EndState
State Despectralize
Event OnBeginState()
Actor akApparition = phasmalistControlQuest.GetApparitionRef()
If akApparition
reallyDespectralize.show()
; changed to this to "fix" the stolen flag on items
If _00E_Phasmalist_DespectralizingContainerReference == None
_00E_Phasmalist_DespectralizingContainerReference = Game.GetFormFromFile(0x0102F5AB, "Enderal - Forgotten Stories.esm") as ObjectReference
EndIf
akApparition.RemoveAllItems(_00E_Phasmalist_DespectralizingContainerReference, False, True)
phasmalistControlQuest.despectralizeContainerAlias.ForceRefTo(_00E_Phasmalist_DespectralizingContainerReference)
_00E_Phasmalist_DespectralizingContainerReference.SetDisplayName(akApparition.GetDisplayName())
_00E_Phasmalist_DespectralizingContainerReference.Activate(PlayerREF)
RegisterForMenu(CONTAINER_MENU)
; rest is done in onMenuClosed
Else
GoToState("Waiting")
ShowMainMenu()
EndIf
EndEvent
Event OnMenuClose(String MenuName)
UnregisterForAllMenus()
phasmalistControlQuest.despectralizeContainerAlias.clear()
_00E_Phasmalist_DespectralizingContainerReference.RemoveAllItems(phasmalistControlQuest.GetApparitionRef(), false, true)
ResetApparitionOnInventoryChange()
gotoState("Waiting")
ShowMainMenu()
EndEvent
EndState
;=====================================================================================
; PLACEABLE WORKBENCH
;=====================================================================================
ObjectReference PlaceableTankMarkerRef = None
Float Property FAST_TRANSLATION_SPEED = 1000000.0 AutoReadOnly
ObjectReference Function GetTankMarker()
If PlaceableTankMarkerRef
Return PlaceableTankMarkerRef
EndIf
Return GetlinkedRef(_00E_Phasmalist_CraftingWorkbench_NPCMarker)
EndFunction
Function StartPlacement()
If PlaceableTankMarkerRef
PlaceableTankMarkerRef.Disable()
EndIf
EndFunction
Function OnPickUp()
If PlaceableTankMarkerRef
PlaceableTankMarkerRef.Disable()
PlaceableTankMarkerRef.Delete()
PlaceableTankMarkerRef = None
EndIf
EndFunction
Function FinishPlacement()
If PlaceableTankMarkerRef == None
PlaceableTankMarkerRef = PlaceAtMe(_00E_NPCMarkerBlue, abInitiallyDisabled = True)
Else
PlaceableTankMarkerRef.Disable()
EndIf
; (Re)position the marker
Float fOffsetX = -116.0
Float fOffsetY = 5.0 ; 54 ; 22.4
Float fOffsetZ = 20.0
Float fOffsetAngleZ = 136.0
Float fWorkbenchAngleZ = GetAngleZ()
Float cosZ = Math.Cos(fWorkbenchAngleZ)
Float sinZ = Math.Sin(fWorkbenchAngleZ)
Float mx = GetPositionX() + fOffsetY * sinZ + fOffsetX * cosZ
Float my = GetPositionY() + fOffsetY * cosZ - fOffsetX * sinZ
Float mz = GetPositionZ() + fOffsetZ
PlaceableTankMarkerRef.MoveTo(self)
PlaceableTankMarkerRef.Enable()
_00E_QuestFunctions.WaitForReferenceToLoad(PlaceableTankMarkerRef)
PlaceableTankMarkerRef.TranslateTo(mx, my, mz, 0, 0, fWorkbenchAngleZ + fOffsetAngleZ, FAST_TRANSLATION_SPEED, FAST_TRANSLATION_SPEED)
; PlaceableTankMarkerRef.SetPosition(mx, my, mz)
; PlaceableTankMarkerRef.SetAngle(0, 0, fWorkbenchAngleZ + fOffsetAngleZ)
EndFunction