Eddoursul
bd6ebd82b7
# Conflicts: # scripts/_00e_questfunctions.pex # source/scripts/_00e_questfunctions.psc
248 lines
6.8 KiB
Plaintext
248 lines
6.8 KiB
Plaintext
Scriptname _00E_MQ10a_Functions extends Quest
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Import Utility
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Import _00E_QuestFunctions
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function SetUpScene()
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; Prepare for scene MQ10a_SC1_DreamSequencePart01, part 1 of 3.
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; This is called from the result script of MQ10a stage 5.
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_00E_QuestFunctions.UnsummonApparitionIfExists()
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MQ10a_SC1_HeartParentREF.Enable()
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Levelsystem.RemoveSilence()
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PlayerREF.MoveTo(PlayerStartMarkerNew)
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fPlayerScale = _00E_QuestFunctions.SetActorScale(PlayerREF, 0.85)
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Levelsystem.SkipTimeToHour(18.4)
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Game.ForceFirstPerson()
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_00E_QuestFunctions.PlayerAIWalkStop() ; workaround for the "uncompiled scripts bug" of patch 1.5.8.0
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;Game.EnablePlayerControls()
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Game.DisablePlayerControls(false, true, true, false, true, true, true, true, 0)
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Game.RequestAutoSave()
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PlayerREF.PlayIdle(TG05_GetUp)
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if GetStage() >= 5
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FadeToBlackBackImod2SecPause.Apply()
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endif
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Game.ShowFirstPersonGeometry(false)
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Utility.Wait(1)
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FadeToBlackHoldImod.Remove()
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SetUpSceneForReal()
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EndFunction
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Function SetUpSceneForReal()
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; Prepare for scene MQ10a_SC1_DreamSequencePart01, part 2 of 3.
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; ; This is called when the player enters triggerbox
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; ; _00E_MQ10a_SetUpTGBX, on their way to Father.
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; This is called from function SetUpScene().
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; ; This used to be in the SetUpScene() function, but it overcrowded
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; ; the function, leading to difficulties starting the quest
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; ; (might be part of the reason for the infamous MQ09 blackscreen
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; ; bug).
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int iIndex = _00E_Dreams_ObjectList01.GetSize()
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while iIndex > 0
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iIndex -= 1
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ObjectReference objToDelete = _00E_Dreams_ObjectList01.GetAt(iIndex) as ObjectReference
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objToDelete.Disable()
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EndWhile
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MQ10a_SC1_FatherREF.Enable()
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MQ10a_SC1_FatherREF.SetOutfit(_00E_Father_Outfit_Decayed)
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MQP01_DreamDoorREF.Lock(True)
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MQP01_DreamDoorREF.SetLockLevel(255)
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;MQ10a_SC1_DreamSequencePart01.ForceStart() starts with the begin of the quest anyway, this only causes a papyrus error
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EnableSisterAndMother()
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Levelsystem.RemoveSilence()
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EndFunction
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Function UnlockDoor()
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MQP01_DreamDoorREF.Lock(False)
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MQP01_DreamDoorREF.SetOpen(True)
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EndFunction
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Function EnableSisterAndMother()
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; Prepare for scene MQ10a_SC1_DreamSequencePart01, part 3 of 3.
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; This is called from function SetUpSceneForReal().
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; Apparently this function is also called again when the player
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; talks to father.
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MQ10a_SC1_SisterREF.Enable()
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MQ10a_SC1_MotherREF.Enable()
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MQ10a_SC1_SisterREF.SetAlpha(1.0)
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MQ10a_SC1_MotherREF.SetAlpha(1.0)
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MQ10a_SC1_MotherREF.MoveTo(MQ10a_SC1_MotherChairREF)
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MQ10a_SC1_SisterREF.MoveTo(MQ10a_SC1_SisterChairREF)
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EndFunction
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Function SetTime()
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MQ10a_SC1_MotherREF.Enable()
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MQ10a_SC1_SisterREF.Enable()
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TimeScale.SetValue(450)
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RegisterForSingleUpdate(1)
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EndFunction
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Function AdvanceTime()
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FXCameraAttachEmbersEffect.Play(PlayerREF)
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_00E_MAGFXFireOilIgniteLow.Play(MQ10a_SC1_FatherREF)
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_00E_MAGFXFireOilIgniteLow.Play(MQ10a_SC1_SisterREF)
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_00E_MAGFXFireOilIgniteLow.Play(MQ10a_SC1_MotherREF)
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FireFXShader.Play(MQ10a_SC1_MotherREF)
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FireFXShader.Play(MQ10a_SC1_SisterREF)
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FireFXShader.Play(MQ10a_SC1_FatherREF)
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_00E_Music_Special_MQP01_BuildUp.Add()
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EndFunction
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Function CollapseDream()
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_00E_MQ10a_HeartbeatM.Play(PlayerREF)
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_00E_MQ10a_DreamCollapseIMOD.Apply()
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EndFunction
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Function FadeToBlack()
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FadeToBlackHoldImod.ApplyCrossFade(0.5)
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EndFunction
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Function AddSilence()
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_00E_SilenceAbruptHighPriority.Add()
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SetStage(25)
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EndFunction
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Function FireStage01()
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MAGFireBallExpImod.Apply()
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MQ10a_SC1_FireREF_01.EnableNoWait()
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MQ10a_SC1_FireREF_02.EnableNoWait()
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Game.ShakeCamera(afStrength = 0.3)
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MAGDestructionFireStormExplosionM.Play(PlayerREF)
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EndFunction
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Function FireStage02()
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MAGFireBallExpImod.Apply()
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MQ10a_SC1_FireREF_03.EnableNoWait()
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MQ10a_SC1_FireREF_04.EnableNoWait()
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Game.ShakeCamera(afStrength = 0.6)
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MAGDestructionFireStormExplosionM.Play(PlayerREF)
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EndFunction
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Function CleanUp()
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_00E_SilenceAbruptHighPriority.Remove()
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Timescale.SetValue(10)
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PlayerREF.SetScale(fPlayerScale)
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Game.ShowFirstPersonGeometry(true)
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MQ10a_SC1_HeartParentREF.Disable()
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FXCameraAttachEmbersEffect.Stop(PlayerREF)
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MQ10a_SC1_FireREF_01.Disable()
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MQ10a_SC1_FireREF_02.Disable()
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MQ10a_SC1_FireREF_03.Disable()
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MQ10a_SC1_FireREF_04.Disable()
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MQ10a_SC1_MotherREF.Disable()
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MQ10a_SC1_SisterREF.Disable()
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MQ10a_SC1_FatherREF.Disable()
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If MQ10a_SC1_DreamSequencePart01.IsPlaying()
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MQ10a_SC1_DreamSequencePart01.Stop()
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EndIf
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MQ10b.SetStage(5)
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EndFunction
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;=====================================================================================
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; STATES
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;=====================================================================================
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Event OnUpdate()
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If GetStage() < 25
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If GameHour.GetValue() >= 22
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Timescale.SetValue(0.01)
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Else
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RegisterForSingleUpdate(1)
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EndIf
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EndIf
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EndEvent
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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float fPlayerScale
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_00E_QuestFunctions Property Levelsystem Auto
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Actor Property MQ10a_SC1_FatherREF Auto
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Actor Property MQ10a_SC1_MotherREF Auto
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Actor Property MQ10a_SC1_SisterREF Auto
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Actor Property PlayerREF Auto
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Formlist Property _00E_Dreams_ObjectList01 Auto
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ImageSpaceModifier Property _00E_MQ10a_DreamCollapseIMOD Auto
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MusicType Property _00E_SilenceAbruptHighPriority Auto
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MusicType Property _00E_Music_Special_MQP01_BuildUp Auto
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EffectShader Property FireFXShader Auto
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GlobalVariable Property Timescale Auto
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GlobalVariable Property GameHour Auto
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Outfit Property _00E_Father_Outfit_Decayed Auto
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VisualEffect Property FXCameraAttachEmbersEffect Auto
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Quest Property MQ10b Auto
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ObjectReference Property PlayerStartMarkerNew Auto
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ObjectReference Property MQP01_DreamDoorREF Auto
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ObjectReference Property MQ10a_SC1_FireREF_01 Auto
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ObjectReference Property MQ10a_SC1_FireREF_02 Auto
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ObjectReference Property MQ10a_SC1_FireREF_03 Auto
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ObjectReference Property MQ10a_SC1_FireREF_04 Auto
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ObjectReference Property MQ10a_SC1_HeartParentREF Auto
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ObjectReference Property MQ10a_SC1_MotherChairREF Auto
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ObjectReference Property MQ10a_SC1_SisterChairREF Auto
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Scene Property MQ10a_SC1_DreamSequencePart01 Auto
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Sound Property _00E_MQ10a_HeartbeatM Auto
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Sound Property _00E_MAGFXFireOilIgniteLow Auto
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Sound Property MAGDestructionFireStormExplosionM Auto
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Float TimescaleBefore
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Idle Property TG05_GetUp Auto
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ImageSpaceModifier Property FadeToBlackHoldImod Auto
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ImageSpaceModifier Property FadeToBlackBackImod Auto
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ImageSpaceModifier Property FadeToBlackBackImod2SecPause Auto
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ImageSpaceModifier Property MAGFireBallExpImod Auto |