150 lines
3.4 KiB
Plaintext
150 lines
3.4 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 13
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Scriptname QF_NQ12_0011A492 Extends Quest Hidden
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;BEGIN ALIAS PROPERTY Sila
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Sila Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY MilbertLoc
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_MilbertLoc Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Milbert
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Milbert Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Key
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Key Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Sila_Sleeproll
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Sila_Sleeproll Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY NQ12_Painting
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_NQ12_Painting Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_10
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Function Fragment_10()
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;BEGIN CODE
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Levelsystem.GiveEP(400)
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CompleteAllObjectives()
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Game.GetPlayer().AddItem(Gold001, 50)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN AUTOCAST TYPE _00E_NQ12Functions
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Quest __temp = self as Quest
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_00E_NQ12Functions kmyQuest = __temp as _00E_NQ12Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.InitiateCombat()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN AUTOCAST TYPE _00E_NQ12Functions
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Quest __temp = self as Quest
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_00E_NQ12Functions kmyQuest = __temp as _00E_NQ12Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyquest.EnableTriggerBox()
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SetObjectiveDisplayed(10)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN AUTOCAST TYPE _00E_NQ12Functions
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Quest __temp = self as Quest
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_00E_NQ12Functions kmyQuest = __temp as _00E_NQ12Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(30)
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SetObjectiveDisplayed(40)
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kmyQuest.ShowMessage()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_12
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Function Fragment_12()
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;BEGIN AUTOCAST TYPE _00E_NQ12Functions
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Quest __temp = self as Quest
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_00E_NQ12Functions kmyQuest = __temp as _00E_NQ12Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(10)
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SetObjectiveDisplayed(30)
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kmyQuest.EnablePainting()
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kmyQuest.ShowThoughtMessage()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN CODE
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Levelsystem.GiveEP(400)
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CompleteAllObjectives()
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Game.GetPlayer().AddItem(Gold001, 110)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_8
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Function Fragment_8()
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;BEGIN AUTOCAST TYPE _00E_NQ12Functions
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Quest __temp = self as Quest
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_00E_NQ12Functions kmyQuest = __temp as _00E_NQ12Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.KillMilbert()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_1
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Function Fragment_1()
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;BEGIN AUTOCAST TYPE _00E_NQ12Functions
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Quest __temp = self as Quest
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_00E_NQ12Functions kmyQuest = __temp as _00E_NQ12Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyquest.SetUpNQ12Scene()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN AUTOCAST TYPE _00E_NQ12Functions
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Quest __temp = self as Quest
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_00E_NQ12Functions kmyQuest = __temp as _00E_NQ12Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.InitiateMilbertsDeath()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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MiscObject Property Gold001 Auto
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_00E_QuestFunctions Property Levelsystem Auto
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